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E.Z.S Epiphany

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Darth Zveris

S H A T T E R E D
Out of Charecter Info
Intent: To create a personal flagship for Lord Marshall Valkorion that symblolizes his past
Image Source:N\A
Canon Link: N/A
Primary Source: N/A
Production Info

Manufacturer: Eternal Imperial Shipyards(TBA)
Model: Resurgent-class
Modularity: N/A
Production: Unique
Material: Alusteel, Durasteel, transparisteel, glassteel, Cortosis, and other star destroyer construction materials
Classification: Carrier, Star Destroyer, Military Transport, Command Ship



Length: 2,915.81m
Width: 1,500m
Height: 650m
Affiliation: Eternal Empire of Zakual, Tykar Valkorion
Model: Modified Resurgent Class Star Destroyer

Armament:Extreme
Defenses: Modarate
Hangar: Very Low
Maneuverability: Low
Speed: Low
1,500 Ion Cannons
1,500 Turbolasers
Tractor Beam Projectors
Defenses:
50 Point Defense Turrets
25 Point Defense Missile Emplacements


Hangar Allocation: Very Low
Prefabricated Ground Bases
1 wing of starfighters


Special Features:

III-a1a primary hypermatter-annihilation reactor
3x KDY Destroyer Ion Engines
8x Gemon-8 Ion Engines
Hyperwave Comm Scanner
Phrik armor plating
Kyber Focusing Crystals (weapon power boost)
Secondary emergency bridge


Maneuverability Rating: 20
Speed Rating: 20
Hyperdrive Class: 1.0



Strengths:

Heavy guns - The vessel features over 3,000 turbolasers and ion cannons as its main armament. These weapons have been boosted by Kyber Focusing Crystals, allowing the ship to field a devastatingly lethal barrage of weaponry.
Cortios armor plating - The ship is plated entirely in Cortois armor, giving the ship unparalleled defensive capabilities and the ability to resist the occasional pesky Jedi boarding party.
Command ship - Capable of operating as a flagship, the vessel can also operate as a central hub for starfighter wings and planetary assaults. With one wing of starfighters and thousands of Marines at hand, this ship can easily mark the beginning of the end of any adversary.
Weaknesses:
Ponderous - Though heavily armed and armored, the ship is heavy and slow. Even though the phrik is lighter than standard armor plating, the ship is still heavy; the extra space allowed by the armor being taken up by extra war materiel, ammunition, or supplies. As such, the ship is easily the slowest ship in the fleet.
Command Ship - Though highly resilient and difficult to destroy, the destruction of this ship is almost guaranteed to send the rest of the fleet into disarray as the chain of command must adapt. Any fleeter worth their salt should do their best to destroy or neutralize this ship to gain a massive advantage in the engagement.


Description:



Essentially a Resurgent-class Star Destroyer with added Phrik plating, the Eidolon series is admittedly a stop-gap. With the knowledge that many factions possess powerful and far larger ships than the powerful Resurgent-class, First Order engineers sought a way to bring about a ship that could go toe to toe with these naval giants and win the day.



With resources currently drained in the production of more Resurgent-class Star Destroyers and a substantial amount of Phrik on hand, First Order R&D decided to upgrade the ships at hand instead of creating a new line that would arguably drain more resources in its production.



As such, a small handful of Resurgent-class Star Destroyers were pulled from the line and retrofitted. The standard armor plating was removed and the Phrik plating was installed. While lighter, the extra space the retrofit created was quickly replaced with more war materiel and supplies meaning there was no change in the ship's speed or agility.



In all respects, it is simply a Resurgent-class with rare, expensive, and durable armor, but with luck and skill, the new Eidolon series ships can take on and survive encounters with the Leviathans of Space, perhaps even emerging victorious in the process.
 

Darth Zveris

S H A T T E R E D
I want to bring to the judge that this ship os basically the same type of command ship used by the FO but a lot of the Phrik was replaced by Cortois. This ship is vital to the backstory of this FO tratiors back story.
 
[member="Tykar Valkroin"]
So, first things first, this is not using the correct Template.

OUT OF CHARACTER INFORMATION

  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: (Destroyer, Assault, Escort, Exploration, Medical, Patrol, Transport, Dedicated Carrier, Command Ship, Escort, Heavy Carrier, Planetary Assault Carrier)
  • Length: (Via Metric System. Max: 5000 meters. Examples: Venator-class Star Destroyer: 1137 meters, Imperial-class Star Destroyer: 1600 meters, Allegiance-class Battlecruiser: 2200 meters)
  • Width: (Via Metric System. Max: 5000 meters. Examples: Venator-class Star Destroyer: 548 meters meters, Imperial-class Star Destroyer: 900 meters, Allegiance-class Battlecruiser: 1100 meters)
  • Height: (Via Metric System. Max: 5000 meters. Examples: Venator-class Star Destroyer: 268 meters, Imperial-class Star Destroyer: 400 meters, Allegiance-class Battlecruiser: 450 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. For example an average 900m ship will outgun an average 600m ship. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
    3000 Meters: [None: 4 | Very Low: 9 | Low: 10 | Average: 15 | Moderate: 16 | High: 21 | Very High: 25 | Extreme: 30]

[*]Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
  • Starfighters: x squadrons
  • Support Craft: x squadrons (Minimum squadrons lists should match the squadrons listed for the "None" rating for ship its size)

[*]Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.3] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)

I've linked and copy-pasted the appropriate submission. You must be sure to complete all the fields, and label all the ratings. I'd suggest the following for this ship.
Armament: Extreme
Defenses: Extreme
Hangar: Very Low
Maneuverability: Low
Speed: Low

Tag me when you've completed the necessary changes, and I can get back to you and we can knock this out.
 
Alright man, I'm gonna move this to the Prefactory for you to work on. You can just post and Tag either myself, or another member of Factory Staff when you are done working on it.
 
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