Echo-Series Agrian-pattern Flak Tank
- Intent: Expanding the Echo-series by adding an AA tank to it.
- Image Source: Kainan Wolfe for headders. Here.
- Canon Link: N/A
- Permissions: Karavin Concern
- Primary Source: SP-AA, Echo-Series 1, 2, 3 ...
- Manufacturer: Karavin Concern
- Affiliation: Eternal Empire
- Market Status: Closed-Market
- Model: Echo-Series Agrian-Pattern Flak Tank
- Modularity: Yes
- Version Trill (Energy Weapon)
- Version Esk (Hard Ammo Weapon)
- Production: Minor
- Material: Impervium-334 armour, Titanium frame, Echo-series components (standard components interchangeable with other Echo-series)
- Classification: Self-Propelled Anti-Air Tank
- Role: Mobile and Armored Anti-Air Support
- Size: Large
- Weight: Heavy
- Armaments: Very High
- Version Trill: Quadruple KC-505 'Tigris' Repeating Light Turbolaser
- Version Esk: Quadruple KC-7A279 'Firespray' Modular Warhead Launcher
- Defenses: High
- Maneuverability Rating: Average
- Speed Rating: Average
- Propulsion: Tracks
- Minimum Crew: 2 (Gunner, Driver)
- Optimal Crew: 3/4 (Commander, Gunner, Driver, Loader (only hard ammo version)
- Passenger Capacity: None
- Cargo Capacity: Very Small
- Echo-Series: The newest generation of armoured vehicles for the Eternal Empire, based on the concept of easy maintenance. The entire Echo-Series features the same standard components for engine, chassis, tracks, electronics and most other mechanical parts.
- Reactive Armor
- Echo-series: Another release of Karavin´s Echo-series features the same interchangeable components which make the vehcile easy to repair and maintain.
- No-Fly-Zone: The Agrian is a dedicated anti-air weapon for atmospheric use and tactical flak defense, both variants offering an enormous shot output to get strikecraft down.
- Don´t Get To Close: Designed as a AA gun, the high velocity ammunition this tank uses is designed to take aircraft down, but in close to medium range, it will easily tear apart armor or stamp holes into concrete.
- Go Brrrrt - Go Boink: High fire rate and light shells make the Version Esk very weak against heavy armor the longer the distance gets.
- Go ZAPZAPZAPZAPZAP: The high volume of fire of Version Trill is efficient on medium ranges, but the energy loss over large distances is very significant.
- Limited Ammo: The weapon systems are in need of constant feeding of ammo if under permanent duty in a serious battle.
As part of the Echo-series the model is based on the idea of modularity and shared components. It is the combined result of a series of developments in technology, industrial capability, infrastructure and military doctrine within the Eternal Empire, who's experience led to the emergence of a need to develop a series of military vehicles that could share a chassis and most of their components, in order to simplify maintenance and logistics for the relatively large Nelvaanian military.
The Karavin Concern designed this vehicle to be used on battalion to regiment sized theaters to support local infantry or armour with much needed AA firepower. The two versions are responding to the varyin preference of flak capabilities, with the Light Turbolaser being more straight forward, while the Variant Esk can be used with more utility and ammo types.
All vehicles adhere to the concept of primarily being weapon carriers while protecting the crew as best as possible. The Eternal Empire has limited manpower and has the means to produce more equipment quickly, but not well trained soldiers and drivers for the Thunder Corps or any other military branch, hence why high level protection is mandatory.
Last edited by a moderator: