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Eerin Nasrabi

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ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
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TECHNICAL SPECIFICATIONS
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COMPLEMENT
  • Crew: 55,000
  • Passengers: 5,000
  • Garrison: 275,000
  • 1 Corps HQ
  • 1 Line Corps
  • 1 Artisian Corps
  • 1 Mobile Corps
  • 1 Armored Corps
  • Cargo Capacity: 200,000 tons
  • Consumables: 120 months
  • Hangar Space: Extreme - 104 squadrons
  • Hangar Allocations:
    • Starfighters: 72 squadrons
    • Support Craft: 32 squadrons
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PROPULSION
  • Maneuverability Rating: Very Low
  • Sublight Maneuverability: 20 DPF
  • Speed Rating: Very Low
  • Sublight Speed: 25 MGLT
  • Sublight Acceleration: 4 MGLT/s
  • Atmospheric Speed: None
  • Hyperdrive: Yes
  • Hyperdrive Class: Class 1.0
  • Backup Hyperdrive Class: 12.0
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STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Extreme Shielding - The Vessels suite of various shielding types is extensive and very formidable.
  • Stealth Technology - The vessel has various systems for stealth which make it more difficult to target and see from long distances.
  • In Field Repair - The Vessel has a built-in shipyard which can be used to capture and repair damaged vessels
WEAKNESSES
  • Massive Size - Even with the stealth systems the massive size of the vessel is still visible and in general targetable by discerning eyes.
  • Poor Sublight Speed - The massive size and mass of the vessel make it very slow in sublight, slow to accelerate from a dead stop. and slow to stop from any speed.
  • Poor Maneuverability - The vessel has the mass of a small moon due to its advanced armor and size and is very difficult to maneuver requiring massive amounts of thrust to modify its course.
DESCRIPTION
The Eerin Nasrabi is the largest Vessel built by the Mon Calamari in almost a thousand years. Tasked with creating a new class super star defender by the Silver Jedi Concord, Reshmar brought the best and brightest engineers from across the galaxy to work on the project then labeled MCSSD1. The vessel is a massive construct utilizing tech from many of The Directorate member corporations and some non-member organizations and companies culminating in the most powerful vessel ever built by a mon calamari shipyard. While not as large as the ancient Viscount-class star defenders The Eerin Nasrabi has far more advanced technology and construction than the larger Viscounts.

PROPULSION

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The massive hull of the Eerin Nasrabi is propelled by a group of various sized Lucerne Helical Engine Five large four medium and four small drives are affixed to the hull at the aft section. These engines are housed in armored casements then encases in larger ports to add additional stealth capabilities and move the immense mass of the vessel.

DEFENSE
The skeleton of the massive vessel is a series of reinforces Phrik cages that wrap the inner hull. Agrinium strands are then wrapped around the phrik frame encompassing the entire structure in a faraday cage of protecting mesh. a thin layer of Molecularly Bonded Neuranium is then installed in belts over the mesh wrapped frame which protects key internal areas hardening them against attack. These include Engineering, Command and Control, Reactors, Munitions storage areas, Barracks, Lodging, and medical facilities. Over this are layered belts of Impervium armor plating. Between each layer of Impervium are installed belting plates made of Farium. These belts cover the seems of the Impervium plating giving the armors joint points greater strength and improved defense from kinetic damage. A layer of Hyperbaride is then installed over the under armor giving the hull improved heat dissipation and defense from energy and heat damage. Over the entire hull, MCS Neualuquad Ablative Armor Plating is installed increasing the defensive strength of the hull and giving the vessel stealth capabilities making targeting individual points on the hull very difficult.

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The shielding of the vessel is made of several specialized projectors giving the class unsurpassed shielding. At the core of the defensive shielding is the network of Delphus.6 Shield Projectors. Six hundred and fifty-seven Delphus.6 projectors wrap the hull providing one hundred and ten layers of shielding. In addition to the main shielding units, a series of Plasma shields are added to the hull ay any and all external egress points. Every hatch, cargo door, and hanger have these shields protecting them only allowing entrance or exit when powered down. Micropoles are positioned around the vessels on the outer hull to strengthen the shielding and aid in regulation weak points in the vessel's shields. AN additional outer layer of shielding is provided by a massive Xythan Force Shield which encircles the entire vessel. This field acts as the first line of defense from attack and absorbs energy much like the Dephus.6's Molecular shielding. It differs from the Molecular shielding but returning the energy back to its source rather than converting it to energy to be used by the vessel. A series of Grab-safty's are equipped over the hull which counteracts the effects of artificial gravity sources such as Dovin Basals and other organic and non-organic artificial gravity sources.

The Eerin Nasrabi is equipped with a collection of specialized shielding and devices which make it very difficult to find the vessel on sensors. Electromagnetic shielding wraps the vessel hiding its EM field and emissions from sensor detection. Adding to this are the multiple arrays of Sensor masking devices that aid in hiding the vessel from sensors. The last of the stealth systems equipped is the Optical shield which distorts the vessel's appearance from visual detection making it difficult to find even with optical sensors and by visual contact.

SECURITY
The Eerin Nasrabi has multiple systems for both network and shipboard security. Embedded Mantraps intensify local gravity to restrict movement. each corridor and room has floors lined with these projectors making movement through the vessel very difficult if enabled. Magnetic Field generators line the corridors which can close off sections of the vessel from gases and other airborne pathogens when needed. They can also be enabled in a section and then have the atmosphere pumped out of the section cutting any occupants in the section off from breathable air. Force Field Generators line the corridors which can be engaged to close off sections of the vessel when needed, this limits movement through the corridors. An assault and security force complement of twelve hundred marines is garrisoned aboard the Reef Home. This force works as security for the vessel and doubles as an elite strike force when needed.

Standard low priority network security is managed by an Encryption Network which provides minimum security for personnel communications and ow value file transfers. For medium priority files and communications, a secondary layer of protection comes in the form of Pyrowalls. These security measures are used by internal starship communications as well as for low priority fleet communications. Socketguards are installed at even terminal and network access locations to prevent slicers from accessing the starships network. Rapid Repetition Defense Measure programming was used for higher-level network access. These countermeasures scanned and maintained the vessel network at all times looking for suspicious activity and attacks from hostile intruders. EI-9 network security droids were included in the complement of the vessel and used to protect the ships network physically as well as internally.


ARMAMENT
The Eerin Nasrabi is equipped with a staggering amount of offensive weapon systems. The first of these and most powerful are the twelve NMC -1 Mjolnir Neutron Matter Cannons. These massive weapons are mounted in large Blister mounts on the vessel's hull. These external blisters are reinforced and layered in extra armor to protect the weapon systems when not in use. Large retractable hatches can be opened and the weapon slid into place via large repulsor assisted gantries. Each blister also houses its own dedicated hyper matter reactor to power the weapon system. Adding to the defensive systems of the blisters are a pair of Delphus.6 shield projectors that work in unison with the vessel's other shield systems to maintain the safety and defense of the massive weapons. These powerful weapon systems are limited to firing in a forward ninety-degree angle and deal more damage the closer the vessel is to its target. They do this by accelerating organized forms of neutron energy-matter at a light constant speed which are converted into pairs of neutrons when coming in contact with other matter. Time dilation created by the speed of the beam affects the Neutronic pairs, now converted into matter increasing the effective mass infinitely. This yields several micrograms of neutron matter impacting against shielding or starship armor at light speed with the equivalent force of several hundred billion teragrams of neutron star matter. The effect of the beam and its damage potential is dependant on the amount of time the beam can contact the target. As the beam only lasts for seconds the closer the weapon is to the target the more time the beam can impact the targets shielding and hull, the more damage potential is created.

The vessel loads out extremely long-range MPC-1 Eyayah "Echo" Hyper Particle Cannons as its main heavy long-range weapon systems. These cannons are mounted on the prow of the vessel and are limited to firing into the forward ninety-degree fire arc. Made for long-range engagements, the weapon systems lose effectiveness at closer ranges and have a very long recycle time. Aiding in long-range firepower are the two hundred Vengeance Quadra Assault Turbolasers mounted on quad turrets along the hull. Each turret is mounted in its own blister with shielding and reinforced armor.

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Rounding out the long-range firepower of the vessel are one hundred missile batteries mounted on the dorsal prow of the vessel. These batteries each have three Torrent-class Plasma Energy Torpedo and three Maelstrom Plasma Torpedo Launchers Like the other weapon systems these launcher batteries have reinforced armor and dedicated shielding to the installed Blisters.

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For standard engagement distanced the vessel is loaded out with several weapon systems designed to deliver a mixed damage type to its target. The first of these is the Cascade-class Proton Beam Cannons which are installed in blister mounts along the dorsal and ventral hull. These particle accelerator weapon systems provide heavy-hitting power at standard and close ranges. Aiding these are the Firestorm-class Plasma Turbolaser cannons. These variable damage type weapon systems are mounted in blister batteries of six weapons each. Trident-class Autocannons give the vessel a high rate of fire, strong kinetic punch from the weapons systems variable payload projectiles. These fast-tracking mass drivers work to defend the vessel from small to medium vessels at standard ranges. Iris-class Turbolaser Cannons work in conjunction with the other standard weapon systems utilizing its twin settings to work as a fast-tracking, high rate of fire turbolaser, or a powerful single-shot heavier option. Galeus-class Ion Cannons give the vessel good ion damage capabilities for disabling vessels when needed. rounding out the offensive weapon systems are the Class III Deimos Positron Cannons. These exotic energy weapons utilize gamma radiation to destroy objects such as incoming weapons fire and also smaller vessels and attack craft. These heavy variants work as a short-ranged heavy interdiction weapon against corvettes and frigates.

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Defensive armaments include the smaller variant Class II Deimos Positron Cannons and Class I Deimos Positron Cannons. Like the larger variants, these weapons work to defend the vessel from attack craft and incoming projectiles. Stormflash Ion Encumbrance Systems target smaller vessels and attack craft and tag them with ion scrambling tags. These tags interrupt the tagged crafts' ability to maintain a coherent shield strength. Piranha-class Light Turbolasers are installed to further assist the vessel against capital vessels and attack craft. this high rate of fire weapons can target and track fast-moving attack craft and small corvette and frigate vessels and engage them at standard ranges. Barracuda-class Laser Cannons round out the vessel's defensive weapon systems. These point defense weapons protect the vessel against incoming projectiles and attack craft. For extreme counter kinetic and anti-attack craft defense the Eerin Nasrabi is equipped with KD12-1 "Interceptor" Defensive Batteries. These quad tube weapon systems can launch various types of smart canisters which can range from cluster explosives containing chaff and micro mines to advanced counter droid and missile payloads.

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COMPLEMENT
The Eerin Nasrabi is a massive vessel with a large crew to maintain her day to day operations. While large multiple automatic processes and redundancies assist in these operations allowing the vessel to be fully operated by a crew of fifty-five thousand persons. A section of the vessel is set aside for passengers and visitors when needed. A section of the vessel is set aside for this which can house five thousand people when needed. The Eerin Nasrabi supports a full Army of assault personnel for any tactical or militant operation it may need to undertake. Four Crops of troopers are housed aboard the vessel along with their command detachment. In total, the Eerin Nasrabi has bunks and training facilities for two hundred and seventy-five thousand troopers and their equipment. The Eerin Nasrabi has a large cargo and storage bay which can hold two hundred thousand tons of equipment and supplies. The vessel can store enough consumables in addition to the cargo for a full ten years of operations at a nominal load out.

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The Eerin Nasrabi has a total of eight hangers which house and maintain her large complement of attack and support craft. The attack wing of the vessel consists of a variety of interceptors, fighters, Bombers, and gunships. The mix of attack raft types changes as required by mission but the load out, stays a consistent number of seventy-two squadrons of attack craft. Her support wing ranges from a mix of Tugs, Recon craft, Shuttles, Assault ships, and freighters which share the chore of supporting the vessel's massive assault force and assisting in shipyard duties when needed.


SHIPYARD

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The Eerin Nasrabi has a large portion of her hull and interior space dedicated to the large repair complex located on her Ventral hull. This massive bay can capture and repair vessels up to two kilometers in length. One of the vessels squadrons is dedicated to assisting the yard and is made up of assorted repair and recovery craft needed for standard shipyard operations. Dedicated tractor beam projectors aid in the capture and recovery of vessels moving them into position for the yards arms to grab the vessel and dock with it. This large opening bay is protected by dedicated shield projectors which only allow entrance into the bay when powered off.
 
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ADM. Reshmar ADM. Reshmar - So, everything more or less seems in order - as it's the pretty standard heavily armed and armoured warship with some interesting functionalities. However, there are a few clerical things that needed to be sorted before I pass this on for a secondary.


I'm afraid that the current link you've provided for this submission isn't going to work, as it leads me to a blank Imgur page. From my recollection, these images are made by yourself utilizing some 3D rendering program, however, that still needs to be proven. What I would suggest, is to gather all of the images you've linked in this submission and create a public album - then linking that album to the image source field.

Manufacturer: The DIrectorate, Mon Calamari Shipyards, Ringovida Systems

I will also require the companies and/or factions to be hyperlinked accordingly. I've noted that you've already linked Ringovida - but it will need to be moved into the proper field all the same.

Please @mention me when you've made the changes.
 
ADM. Reshmar ADM. Reshmar - Yeah, the link works for me now. I was able to find the images by following the link and clicking on the submitted image's link in the sidebar. It's a little bit of a navigational hoop, but they're all there from what I can see. The only thing that I could suggest here, would be to mention the 3D rendering software you've used... but that might be a bit overkill.

Either way, I'm going to pass this on for a Secondary.

John Locke John Locke
 
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