Dreams Crushed By Reality
OUT OF CHARACTER INFORMATION
- Intent: To upgrade Elise Vizsla's beskar'gam.
- CHANGES:
- Changed image and image credit.
- Swapped out Paralyzing Dart for generalized Dart Launcher and Dart types.
- Added Maji Jump Boots and modifications + updated permissions.
- Added Personal Sensor Jammer/ Blue Witch and Reflect coating to Stealth Tech.
- UPDATE 2: Swapped plasma shield with different model.
- Added clarification to bio restorative underlay for adding other toxins and formulas as well.
- CHANGES:
- Image Source: Generated via Imagine AI, edited by me.
- Canon Link: N/A.
- Permissions: Here; Here.
- Primary Source: Gwyneira Krayt's Beskar'gam; Gwyneira Krayt's Beskar'gam 2.0.
PRODUCTION INFORMATION
- Manufacturer: Gwyneira Krayt.
- Affiliation: Elise Ahana-Gwyneira .
- Market Status: Closed-Market.
- Model: N/A.
- Modularity: Yes.
- Production: Unique.
- Material: Beskar plates, reflec coating, armorweave cloths, electrical components, kinetic impact gel.
TECHNICAL SPECIFICATIONS
- Classification: Multipurpose.
- Weight: Heavy.
- Resistances:
- Energy: Very High.
- Kinetic: Very High.
- Lightsabers: High.
- EMP/ Ion: Average.
- Electricity: Average.
- Vacuum: Very Low.
- Elements: High.
- Disruptor: High.
- Sonic: Average.
SPECIAL FEATURES
- Kama:
- Red, flowing hooded kama.
- Bodysuit:
- Helmet:
- Universal Heads Up Display.
- Backup Macrobinocular viewplate.
- Air filtration mask attachments suited against drugs, chemicals, poison gasses, and Novanian gasses.
- Left Vambrace:
- Charric Wrist Blaster.
- Dart Launcher [Can be loaded with poison darts, paralyzing darts, electroshock darts, etc.].
- Fibercord Whip with Grappling Hook.
- Grappling Line.
- Right Vambrace:
- Gloves:
- Chestplate:
- Biorestorative Underlay. (Also capable of being loaded with combat drugs, psychedelics, and other mind and body altering formulas.)
- Combat De-Ionizer.
- Energy Sink.
- Backplate:
- Backplate mounted, Rechargeable Power Cells (Concealed and Retractable Solar Ionization Panels.) [Rechargeable Power Cells are the primary power source of the armor. After a standard charge the cells can last for 400 Galactic Standard Hours despite sustained use.].
- Magnetic jetpack or backpack mount.
- Anti-Disruption System.
- Temperature Regulator (concealed.)
- Jetpack.
- Stealth Integrations:
- Photoreactive fiber coating.
- Fractal-pattern technology.
- Blue Witch suit integration.
- Reflec coating.
- Utility Belt:
- Leather, light utility belt.
- Novanian Shaman Medallion-chains coiled around waistline [Cosmetic].
- Two pistol holsters.
- Med pack with Novanian Shaman herb and potion pack.
- Rations pouch.
- Kal sheaths.
- Magazine pouches.
- Left Leg:
- Whistling Birds.
- Pistol holster.
- Right Leg:
- Kneepad Rocket Dart Launcher.
- Pistol holster.
- Boots:
- Jump Boots with added modifications:
- Retractable spikes for digging into surfaces and rooting.
- Boot blades.
- Fibercord Whip with Grappling Hook.
- Jump Boots with added modifications:
STRENGTHS
- Might of Mandalore: This armor is forged from with beskar steel, allowing it to block powerful blasters and even lightsabers. This is the sacred alloy of Mandalore, and a suit of traditional armor Elise Kryze is honored to wear.
- Armed & Dangerous: From top to bottom, this beskar'gam is lined with numerous weapons, projectiles, utilities, and more to make it a weapon in and of itself.
- Further Defenses: This beskar'gam does wonders in the wilds of nature and is potent against disruptors.
- Agile & Sleek: Despite the armor's weight from technology and beskar, the armor is still designed to be moveable and dexterous. Close, fast paced, brutal combat is in the suit's design to handle. The beskar'gam also performs very well when in flight with a jetpack.
- Stealth Technology: This armor is fitted with Chiss certified stealth technology and gear.
- Not For Space: This suit is primarily geared towards terrestrial combat and movement. Not at all designed with the stars in mind, this beskar'gam is pathetic against the vacuum of space. No breathing apparatus is installed into the buy'ce, and the suit is not air tight.
- Electronics: While the armor can hold up decently against EMP/ Ion attacks and electricity, there is nothing too outstanding about the amount of punishment the beskar'gam can take before the technology short circuits and shuts down. Sonic weapons also can do damage to the armor's wearer with a powerful enough weapon behind it.
- Armorweave: Like many beskar'gam designs, the beskar only covers so much of the armor suit. While the lighter amount of beskar on this suit does well to allow agility in combat, this comes at a cost of the armor's defenses. Of course, armorweave is still quite durable in its own right, but it still is weaker compared to the glory of beskar plating.
- Unusually Hefty: The armor is light in its sleek design and limited plating, but the beskar still holds it down. Furthermore, the amount of weaponry and technology fitted into the suit still adds a a surprising amount of weight. It takes someone with a build that is both agile and strong to move expertly in the armor, for long periods of time, without tiring out from the armor's weight.
DESCRIPTION
Designed by a master of the forge, Gwyneira Vizsla, the beskar'gam of Elise Vizsla was a passion project for the child who finally grew into her role as a Mandalorian warrior. Taking inspiration from her Novanian and Chiss influences, this armor fits very well into the agility based, speedy and sleek fighting style of this young shaman warrior. Tailored for her unique skills and physicality, this is a beskar'gam perfect for its odd yet promising owner.
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