Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Droid Emberborn War Droid

Status
Not open for further replies.
Manufacturer: Iron Howl
Market Status: Closed Market
Production: Semi-Unique
Height: Very Large
Weight: Very Heavy
Size: Very Large
EefhQxq.png

The Maw Rides With Us.

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Iron Howl
  • Affiliation: Iron Howl
  • Market Status: Closed-Market
  • Model: EB-77 "Emberborn"
  • Modularity: Moderate – Can mount alternate primary weapons.
  • Production: Semi-Unique
  • Material:
    • Sith-alchemized Beskar
    • Embercore reactor
    • Tempered Sarrassian Iron plating
    • Phrik Components

TECHNICAL INFORMATION
  • Classification: Fourth Degree (Advanced War Droid capable of independent strategic action)
  • Weight: Very Heavy (Heavily armored and reinforced for frontline assault roles)
  • Height: Very Large (Comparable in size to a Basilisk War Droid; roughly 4+ meters tall)
  • Movement: Quadrupedal (Primary) / Repulsorlift Jets (Secondary) (Gallops and charges across terrain like a tank-beast hybrid; capable of sustained flight or powered leaps)
  • Armaments:
    • Hellspitter Rotary Cannon (Main Ranged Weapon)
      • A triple-barreled, high-velocity rotary cannon mounted on one shoulder or forelimb.
      • Capable of firing incendiary slugs, ion-tipped rounds, or blaster bolts.
      • Can switch to "Scorch Mode," where rounds ignite atmospheric oxygen for an area-of-effect burn.
    • Inferno Maul (Primary Melee Weapon)
      • A retractable, alchemized metal war maul integrated into one limb or deployable from its back.
      • Superheated with internal plasma conduits—each strike can melt through standard armor plating.
      • Often used in tandem with a kinetic charge to deliver earth-cracking shockwaves on impact.
    • Drakefire Projector (Flamethrower Equivalent)
      • Mounted in the mouth or forearm—unleashes a concentrated stream of alchemically treated liquid fire.
      • Burns hotter than standard flamethrowers, capable of clinging to hulls and bodies alike.
      • Can switch to a cone-shaped burst or precision stream.
    • Ashstorm Missile Pods
      • Concealed under armored plating on the back or hips.
      • Fires small clusters of micro-missiles, each tipped with thermobaric or ion warheads.
      • Designed to saturate target zones and overwhelm energy shields or hardened bunkers.
    • Gravitic Talons
      • Reinforced Phrik clawed limbs equipped with short-range gravitic disruptors.
      • Used to latch onto enemy vehicles or structures and rip them apart with brutal force.
      • Talons can also conduct brief electromagnetic pulses to disable droids or shields on contact.
    • Soulhowl Voice Caster (Psychological Warfare Tool)
      • Emits modulated wails, roars, or mimicry of battlefield cries from slain foes.
      • Designed to shatter enemy morale, induce fear, or lure enemies into traps.
      • Can integrate Iron Howl war chants or boarding anthems mid-charge.
    • Optional Loadouts (based on mission)
      • Plasma grenade launcher
      • Compact gas canisters and launchers
      • Shock-net deployer for anti-infantry engagements
      • Detachable scout drones disguised as molten feathers
      • Mag-clamp Spine Saddle for rider (Iron Howler)
  • Misc. Equipment:
    • Ashline Beacon Relay Core (functions as a command node for battlefield coordination)
    • Hell-Eye Targeting Suite (multi-spectrum sensors, threat prioritization AI, and motion prediction)
    • Battlefield Signal Dampeners (masks movements from radar and scanners)
    • Localized Magma Dispenser (environmental hazard generator: melts ground, deters infantry)
    • Vocalizer Horn (emits terrifying, distorted howls and screams to demoralize enemies)
  • Resistances:
    • Energy (Blaster): Very High (Thick alchemized phrik plating and reinforced internal shielding)
    • Kinetic: Very High (Heavy armor phrik plating and anti-impact internal bracing)
    • Lightsabers: Very High (Alchemized beskar alloys offer some resistance; not invulnerable to focused attacks)
    • Other:
      • EMP/Ion: Low (Some shielding, but vulnerable to focused ion barrages)
      • Sonic: Low (Systems may desynchronize or glitch under sustained sonic assault)
      • Elemental (Fire/Heat): Very High (Born in volcanic furnaces—flame enhances rather than harms)
      • Corrosive/Chemical: Average (Outer shell is sealed and coated but can be worn down over time)

SPECIAL FEATURES
  • Mag-claw limbs for ship hull crawling and terrain traversal.
  • Internal Embercore power reactor feeding flamethrowers and energy weapons.
  • Back-mounted rotary gun (or molten bolt launcher).
  • Integrated Howl-Shriek System (inflicts fear/dizziness).
  • Rider Platform: Can carry one Iron Howl warrior.
  • Atmospheric Entry Plating: Can be deployed from orbit with burning descent trails.

STRENGTHS
  • Terror Drop: Its arrival is marked by atmospheric fire and wailing shrieks; lands like a comet and wreaks havoc.
  • Multipurpose Killer: Able to engage infantry, armor, or air with equal brutality.
  • Mountable Beast: A warrior can ride into battle and command it with gestures, screams, or Force-coded pulses.

WEAKNESSES
  • Beast Logic: Its semi-sentient combat routines can make it unpredictable without strong command input.
  • Slow Recharge: Embercore reactor has a heavy cooldown after full cycle of overdrive fire.
  • Massive Target: Difficult to hide or deploy covertly.
  • Force Null: When presented with Force Nullification zones or abilities, the Emberborn loses a portion of it's defense against lightsabers.

DESCRIPTION

The Emberborn is the Iron Howl's primal answer to mechanized war—a dread construct more akin to a flame-bound beast than a machine. Designed to be launched from high orbit, it lands in fire and ash, its frame roaring with ancient chants embedded into its code. Some are even adorned with bones, skulls, and fetishes, treated as semi-sacred living things by the Iron Howl. Though only a handful exist, each one is a nightmare on the battlefield, part steed, part siege engine, part avatar of wrath. Their weapon compliments can be interchanged.
 


Out Of Character Info


Intent: A fearsome, Iron Howl war machine.
Permissions: N/A

Technical Information


Affiliation: Iron Howl
Model: EB-77 "Emberborn"
Modular: Yes
Material: Beskar-Phrik-Sarrassian iron
Movement: Other (See Description)
Armaments: See Sub.
Droid Classification: Fourth Degree
Miscellaneous Equipment:

See Sub.

Defense Rating: Very High
Energy Resist: Very High
Kinetic Resist: Very High
Sonic Resist: Low
Thermal Resist: Very High
Radiation Resist: Average
Other Resistance(s):

Lightsabers: Very High
EMP/Ion: Low

Last edited:
T E R R A R I S - C O M M A N D
Odrin Rath Odrin Rath

Very cool sub again, but this can be only Unique:
Resistances (Optional): This is suggested for Battle Droids and other Droids intended to participate heavily in direct combat. (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Unique.
This is from the droid template.
And because of the alchemised beskar, I'd like to ask you to add to the weaknesses what happening with the droids under Force suppression/nullification effects.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom