Chris Walker
Killed by BotM
OUT OF CHARACTER INFORMATION
- Intent: A standard armour from Arms Dynamics
- Image Source: (x)
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Arms Dynamics
- Affiliation: Arms Dynamics and The Nothmiro Federation
- Market Status: Closed-Market
- Model: Enforcer Assault Carapace
- Modularity: Ammunition and grenade storage, role specific kits (breaching tools, electrobinoculars, etc.)
- Production: Limited
- Material: Durasteel, plasteel, plastoid, quadranium
- Classification: Standard infantry
- Weight: Average
- Resistances:
- Energy: High
- Kinetic: High
- Lightsabers: High
- Other Melee (Vibroweapons, etc.): High
- Sonic: High
- EMP/Ion: Low
- Corrosive: Very Low
- Helmet
- Body
- Powered
- Magnetic boots
- Body Glove
- Air supply (4 hours)
- Air filters
- Fully sealed
- 72 Hour rechargeable power supply
- Utility
- Pouches for ammunition, grenades, and other items
- Magnetic lock holsters
- Identify Friend Foe (IFF) system
- Encrypted Comlink
- Hypodermic Injectors
- Anti-laser aerosol canister
- Powered: The power suit system installed on the Enforcer allows for enhanced strength and agility compared to unpowered armour, letting soldiers perform more effectively in combat.
- Equipment: The Enforcer Carapace lets its user easily carry a large amount of ammunition and other equipment, including grenades, breaching kits, medical equipment, and an anti-laser aerosol canister.
- Corrosives: Corrosive and acid based weapons easily eat through the Enforcer’s body glove and degrade the polymer armour leaving it weak to other more conventional weapons.
- EMP: A strong EMP pulse or ion weapon shot can disable the powered armour system of the Carapace, causing movement to be restricted as micro-servos temporarily seize and complete reset cycles.
Branching off of the earlier Jury Voidborne Carapace Mk.1 and specializing in livable atmosphere combat instead of EVA and HazOp, the Enforcer Assault Carapace provides better and more varied protection from threats commonly faced by infantry such as conventional weapons and explosives. This Carapace is also almost entirely enclosed, and almost resembles an insect’s chitten with the number of interlocking plates. This gives it exceptional coverage, with only the neck exposed if the wearer looks directly up.
The Carapace has a large number of utility attachment and storage points, letting the wearer easily carry specialist kit or supplies for long missions. The armour is also powered using an integrated suit, which provides additional strength and agility in both combat and non combat scenarios. This feature is especially useful in hand-to-hand combat, especially when a human Peacekeeper has to pummel and knee their way out of a fight with physically stronger opponents.
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