Star Wars Roleplay: Chaos

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Approved Starship ENS Blood Knight

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  • Turtle + The myriad of shield micropoles aid in covering the weak spots along the hull as well as shifting the bulk of the shielding in any direction. Paired with a reinforced hull, the vessel can take a good deal of punishment and direct shield power as needed in any direction.
  • The Sharp End + The ship is full to brim with offensive weaponry, most focused on wearing down shields and hulls in quick order as proper warships should.
  • Queen AI + Not nearly as advanced as the Unique Variants, though still, the Queens aboard each are capable of linking together while within range of one another and are capable of learning from more experienced AI as such.
  • Stealthy assassin + The ship has an advanced cloaking device and a grav drive that allows fine control of positioning, expect ambush to come from an unexpected quarter.
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  • Overclocked Engines - The engines have more power diverted to them than the original hull, making them a more sensitive target when attacked
  • ION/EMP - With the addition of the Priddy Turret Bases, the weapons attached to them can be knocked out with sufficient energy from either source.
  • Queen AI - The AI have the potential to go rogue or offline in heavy Ion/EMP attacks. In rogue status, the core will need to be shut down manually, and both cases have potential loss to a large number of systems without proper crew in place to cover the formerly automated systems.
  • Poor fighter coverage - with only a single squadron of fighters, the ship is relegated to a defensive role in fighter support, unable to project its fighters for fear of losing them and being without CAP cover.
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Minimum Crew Required: 785
Optimal Crew Complement: 2,049
Passenger Capacity: 700
Consumables: 18 months
Cargo Capacity: 6,000 Metric Tons
Larger vessels never truly held an interest for Niki, seeing them as large, clumsy things. Smaller vessels, mostly under a thousand meters in her opinion could far more readily turn the tide of a battle when used correctly. As such, she set about creating another variation of her ship line for her connection to the Eternal Empire.

A dedicated siege platform against larger ships of the line, the Coda was meant to move to the front and wear down enemy shields and hulls in an expedient fashion. While not the quickest vessel, it can easily reach out from range until it enters the thickest of fighting to further increase it's potential volume of fire output.

Before being handed into the hands of Asaaj En Kelsani and renamed the ENS Blood Knight, she requested several modifications be made to made it more suitable for boarding activities that she was partial too. More power generation systems were added to make it faster and more maneuvable, including adding a SLAM drive, force Cylinders, Interdiction technology and a powerful plasma cutting array.

Limited>unique +2
Speed low>average -1
Maneuverability low>average -1

Removed 2x repulsor tractor beam emitters
Added AM-VEPC Varperline plasma cutters with high precision tractor beam
Added SLAM technology
Added Force cylinders
Added Gravity well projector

Changed low speed weakness to overclocked engines weakness

-250 passenger capacity
-2100 ton cargo capacity
-4 months consumables
 
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