Star Wars Roleplay: Chaos

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The Scar Worlds

A loose confederation of systems recovering from Bryn'adûl occupation. Known as a growing hive of scum and villainy.

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Cultural
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Episode Two: Where All Stars End

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Last semi-reliable stop before the Scar Worlds is the old Hutt mining station known as Mek-Sha. Growing shadowports like this one struggle to handle all the black market commerce flowing in and out of many Tingel Arm systems. Shadowy facilitators hire a team of criminals to haul a shipment of kyber back to more civilized space. Ossus Initiative volunteers celebrate saving innocent lives with some shore leave. Local rebel factions seek the resources to join in a greater Resistance.
 

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