Star Wars Roleplay: Chaos

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Erebos's Personal armor v 2.0

Outer robes covering the armor​
beacon___the_marksman_by_joshcorpuz85-d8122y8.jpg
The Armor itself​
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Images
Armor: Here
Outer robes: Here


Intent: A personal Armor for Darth Erebos
Development Threads:
Phrik: Mine http://starwarsrp.net/topic/77920-mine/
Terentatek Leather: The hounds of Korriban http://starwarsrp.net/topic/64376-the-hounds-of-korriban-or-rather-its-pups-os-and-its-allies-only/
The Alchemizing of the armor:

Manufacturer: Darth Erebos
Model: N/A
Affiliation: Darth Erebos
Modularity: Shields and helmet systems can be replaced.
Production: Unique
Material: Phrik/Duranium alloy blended armor plates (Mask, chest armor, gauntlets and boots), Duranium/Phrik/Zeyd-cloth armorweave clothing robe, Helmet systems, comlink, Terentatek Leather tunic underlay.
Classification:Multipurpose
Weight: 12 kg
Quality: 9


Integrated systems and special features of the armor:
Over all armor:
Resistant to blasters and lightsabers as well as all but the most highpowered slugthrowers and grenades (Literally to the face).
Vacuum sealed, can be used for a limited time in space, until air runs out.
Alchemized Terentatek hide resist the following force abilities: Force Lightning/Combustion, Telekinesis (Force grip, push, pull, ect.), force slow and force Subjugate.
Alchemized to increase the wearers strength, agility, speed and balance by a factor of 1 to a total of 2 times the normal.
Alchemized to increase it's defensive properties and to make it so that only Erebos can use it.
Hides and muddles the force signature of the wearer and hides the alignment as well.
Body glove with integrated phrik threads for added protection.

Helmet:
HUD (Heads-up-Display), Internal Overlay Display
Sonic Dampeners
Annunciator
Combat Sensor
Multi-Frequency Targeting and Acquisition System.
Microbinoculars (x6)
Sensors (Visual, Thermal, Audio)
Scanner (Infrared)
Encrypted Internal Comm-Link
Re-breather System / Oxygen Filtration System. (X)
Chest and back:
Oxygen Reserve Tank (30 Minute Supply, can be replaced with a larger backpack for more air)
Digital Life Support System
Nutrient/Water Dispenser (Connected to the helmet)
Personal Particle shield. (Covers the wearer in a thin invisible layer, voice activated)
Miniature gyro Stabilizers for added balance

Gauntlets/Boots:
Magnetic couplers (allows for climbing and scaling metallic surfaces such as defensive walls and spaceship hulls.)
Retractable claw like fingertips and two knife-like tips come from the toe tips of the boots. (Can both be used to climb surfaces as well as in hand-to-hand combat)

Gauntlets:
Melee shield generator in the left gauntlet. With a radius of 1 m, makes it like this but a blue color.
Retractable phrik Blade coated in Terentatek poison can come out of the right Forearm. (Similar to this)
Alchemized to increase the offensive force abilities of the wearer to a higher degree.

Boots:
Rocket Boots
Alchemized to increase the wearers speed.

Description:
strengths
Great mobility and assisted balance
Good defense against energy based weaponry such as blasters and Lightsabers. (Thanks to the Phrik and cortosis alloy's used in it's creation it effectively shrugs off energy based weapons such as blasters and lightsabers.)
Force defense thanks to the Terentatek Hide
Personal Particle shield provides excellent defense against solid projectiles while it lasts. (I.e. Slug throwers and the like which would damage the armor under the shield)
Boosts the wearers speed, agility, balance, strength and reflexes due to alchemy.
Dampers the wearers true force alignment and minimizes his or her signature in the force to appear as someone that is an untrained force user.
Phrik/Duranium alloy sections provide heavy durability to the armor.

weaknesses
Slug weapons can get through the non Phrik/Duranium armor if either a strong slug or a few normal powered slugs are used.
Particle shield "breaks" and has to recharge after a few good hits.
Even though it has defenses against the force it wont stop something being thrown at the wearer with telekinesis
Weak defenses on upper legs and upper arms.
Doesn't protect against Force stasis, mental attacks and force fear.
User interface is programmed in the Ancient Sith language and requires a password spoken in that language for all systems to function.

The mask is made of a Phrik/Durasteel alloy blend inter twined with a few key systems integrated into the helmet. The very same alloy is in the gauntlets, upper arms, boots, thighs and the chest armor which encompass the entire area which they cover. The robes over the armor is made of a blend of threads made from Zeyd-cloth threads, Phrik threads and Duranium threads woven together in a way to make nearly as flowing as a robe would but it is still as stiff as the most well flowing armorweave, which the blend of threads is essentially. The armor is mostly focused towards mobility but it still offers good protection in the mean time.
Under the armor is a Terentatek hide tunic which also has the armorweave is clued against on top, it encompasses the chest area, neck, upper arms and upper legs in a tight bodyglove which the armorweave seems plated against it. This provides the wearer with the same fabled resistance to the force as the Terentateks have with the added protection of phrick alloy against it.
Under the armor is an airtight body glove to aid in the vacuum sealing of the armor but also with light phrik threads integrated within it to add even more protection to the armor.

The helmet has several systems which require physical sight to operate but are also capable of being operated by sounds and vocal commands. The armor itself, once properly put on, self seals to be able to be operated in vacuum for as long as the internal air supply lasts.
Integrated into the finger tips and two knife points in the tips of each boot allow for a good grip when climbing as well as able to cause deadly strikes when used in hand to hand combat. In the soles and palms are electromagnetic systems which allow the wearer to climb or walk against metallic surfaces such as starship hulls when in vacuum.
Also integrated into the soles are two small holes that allow for a rocket jump, in mid air even if needed. The thought involved in this is to provide either a great boost to a jump or to slow down decent in a hard fall where there isn't enough time to gather the force to slow the fall. In the gauntlets however are integrated with a large Phrick blade in the right arm, the length of the forearm which can shoot out of its sheaths and provide the wearer with a blade to defend themselves should they be disarmed and the clawed fingertips are deemed unusable against the foe the wearer faces. In the left one there is integrated an energy shield projector which can be used to protect oneself against melee and ranged weapons.
The user interface is programmed in the Shawkenese language and is unusable without a pre-programmed password in said language that if not said makes the armor will simply function as it is worn, without any of the systems or special functions integrated into it, not even vacuum sealed.
The overall design of the armor itself is designed to pay homage to Miralukan and Shawkenese warriors of the past. It also serves as a small damper to hide the wearers true force alignment and minimizes it a bit, making the wearer seem like an untrained force user.
 

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