That light at the end of the tunnel leads to Hell
OUT OF CHARACTER INFORMATION
- Intent: To create a gunship variant to troop transport for the carrier "Ethereal" and moreso for SJDF Marines
- Image Source: Reno Levi @ Artstation.com
- Canon Link: N/A
- Permissions: Gir Quee
- Primary Source: Guardian Authority LTD., Lucerne Labs
PRODUCTION INFORMATION
- Manufacturer: Primary - Guardian Authority LTD., Tech - Lucerne Labs
- Affiliation: Galactic Alliance [/COLOR]
- Market Status: Closed-Market
- Model: Cherub Class Transport "Gunship" variant
- Production: Minor
- Material: Trimantium , Argentum Matrix Armor plating, Transparisteel
- Classification: Dropship/Gunship
- Length: 35 Meters
- Width: 25 Meters
- Height: 8.27 Meters
- Armament: High
- 2 forward firing Chin-mounted Reaper Mag Cannon
- 2 forward firing Belly-mounted ROF Rotary Cannon
- 6x Starfighter grade miniature quad laser cannon
- 2x Belt fed missile launchers with 4 Morningstar concussion missile payload (each side)
- 2x 6 missile racks carrrying Mustafire Cluster Missiles
- Defenses: High
- Squadron Count: Low: 8
- Maneuverability Rating: Average
- Speed Rating: Average
- Hyperdrive: None
- Atmospheric flight, operations, and landing capability
- Standard Life Support
- Standard Nav systems and computer
- Standard Sensors and Targeting array
- Sublight, Ion, and Repulsorlift engines
- Standard Communications array
ADVANCED SYSTEMS
- Supercharger (In extreme exfiltration situations - see "Weaknesses")
- Anti-Energy Field (Cargo-Ramp and Bay)
- Deflector Shields
- Lucerne Labs Caecius Drive system
- Lucerne Labs Blackest Night Stealth system
- Biolux Organoform Circuitry
- Calor series Bio-Computer
- COMBAT HOVER ...: While repulsor lift technology allows for VTOL modes, the "combat hover" ability allows for slow hovering movement and positioning for not only drop and extraction but air support.
- 6 TURRETS IS 6 TURRETS: With four turrets on either side and two turrets behind the loading ramp, the gunship variant can give the licking the transport variant can take. .
- EXPOSED ENGINES: A well-placed shot could disable either engine and effectively ground the ship, especially during "Combat Hover"
- HERKY JERKY: The ship is highly maneuverable, but without almost constant practice, the controls can put the Pegasus out of control.
- EXPOSED COCKPIT: It's not an easy shot at all, but the cockpit is vulnerable to a marksman with a strong weapon.
- SUPERCHARGER: The Supercharger allows for overclocking the engines, but after about ten minutes of use needs to cool down. Only for extremes
- CAN TAKE A LICKIN' BUT...: Where the transport variant is about "defense" this puppy is about "offense" and while it does have a decent defensive system, it is not the "flying tank" its sister model is.
DESCRIPTION
The Cherub Transport is meant to basically be a "flying tank", they can take a pounding and get to the targeted areas and either drop off or pick up their cargo. They are not fighters but any means but are fairly maneuverable for their type, meaning that they are not going to just sit there and let you hit them over and over again. Even the exposed engines are protected to not sit for hours on end, but to be able to withstand more than one hit. While this is a "Silver Jedi Defense Force" asset, the Galactic Alliance Defense Force is more than welcome to place orders.
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