Star Wars Roleplay: Chaos

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Approved NPC Exchange Krypter Agents

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OUT OF CHARACTER INFORMATION
Intent: To submit specialized slicers and corporate spies for the Exchange.
Image Credit: adike, shutterstock
Links: /

GENERAL INFORMATION

Unit Name: Exchange Krypter Agents
Affiliation: The Exchange (Salvatrucha Economic Development Corporation)
Classification: Cyber Agents

EQUIPMENT


Armor
[x] Thinsuit
[x] Zephyr Stealth Suit

Weapons
[x] Adjudicator Pistol
[x] Stealth-2VX Palm Shooter
[x] A320-CFE Blaster

Misc
[x] Snap Baton
[x] No-Show
[x] NonSonic Silencer
[x] Lancer Computer Spike
[x] DCD-4800 Cryptographic Coder
[x] Eavesdrop Protection Unit
[x] Scramble Key

Droids
[x] RMD-20 Series Monitoring Droid

COMBAT INFORMATION

Availability: Rare
Deployment: Limited

STRENGTHS / WEAKNESSES:
+ Cyber Agents: Slicers who have distinguished themselves within the Exchange and meet certain personality criteria are selected to begin mandatory field training. Cybernetically augmented whether they want to be or not, they are molded into infiltration experts.
+ Digital Ghosts: Krypter Agents are exceptional technicians by nature, which means by the time they qualify for training they are usually proficient enough to delete any record of their presence from the HoloNet. As such, they are able to move with more freedom of movement through policed space than the average Exchange employee.
- Loyalty: Unless ‘retired’, when an agent becomes talented enough to circumvent the failsafe software in their augments, they often go rogue. Most just try and go into business for themselves, but the information they have makes it necessary to hunt down any runners.
- Implants: Extensively altered to make both a better slicer and operative, mostly cognitive in nature, Krypter Agents are nonetheless uniquely sensitive to EMP/Ion damage, a sufficiently powered blast capable of shutting down or overloading their sensory input.

DESCRIPTION

Most of the time they are noteworthy Black Hats, but every once in a while the Economic Development Corporation gets their hands on a prodigy level candidate. Either way, the candidate is taken by representatives of the corporate office for compulsory and extensive cybernetic augmentation.

When they have adjusted to their physical changes, these slicers begin their training as Krypter Agents. Still regularly tested on their technical skills, the vast majority of their time is spent training for combat and infiltration scenarios. The goal is to create masters of corporate espionage, agents capable of sneaking into a guarded site, while having the technical expertise to know what to do once they get there.

The main problem, of course, is loyalty. Having given these agents all the tools necessary to escape the Exchange’s influence with enough planning, it is a test of sufficient ingrained training. Krypter Agents who go rogue are hunted down relentlessly by not only fixers, but also their own kind.
 
[member="The Prince"]



The Prince said:
A320-CFE Blaster

You can't list items that are a WIP that have not been approved by the factory. This will either need to be passed through the factory or removed from the submission before I can stamp it.
 
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