A P E X
I am a Destiny player - it's my primary game and I always come back to it once Bungie gets its act together. The core gameplay is fantastic, but reasons to revisit the weekly loop become stale when there isn't anything Uber exciting to look forward to. Over time, I got all the exotics, I hit max level, and I just pop on once a week to dump extra cash at an NPC.
I say this because Chaos events are a lot like Destiny. They are, at their core, fantastic, but there's something missing. Maybe it's just that I've been around for several years, but I've hit the point where events don't excite anymore like they used to. My suggestion for making them better stems from what currently has me hype to turn on Destiny later this month. Rewards.
Back in the day, Event rewards pushed the envelope. They were the exception. They were the golden badge that a legend has been added to the timeline and you survived to the end. Even Valen, at the end, had rewards that participation worth it in my opinion. So when I look at the current state of the site and what our options are for events, I'd like to suggest some rewards that would work in the player-run environment. My criteria for these rewards were: Overall Balance, Minimal Staff Effort, and "Does it appeal to what most factions/players want?"
1. Event Mandate - Flawless Victory - "Having claimed victory over (insert event name here), systems are eager to join the now famed (insert faction name here)."
For a single map update period, a victorious major faction gets a limited time Mandate. This Mandate will allow them to get three-for-one dominions - meaning that one complete thread earns three hexes. This expansion cannot be rebelled against, counts as the faction's Dominion max for the month, and can be used as an SSD cash in. This would be the ultimate reward for a "winning" major faction.
2. Event Mandate - Survivor - "Having faced down (insert event villain here) and lived to tell the tale, the nations of the Galaxy tremble at the mere mention of (insert faction name here)."
This major faction can only be the target of one invasion at a time. Invasions cannot declared against this faction while another is ongoing, nor can this faction be the defender of more than one invasion at a time. This mandate lasts for a period of three map update cycles. This could also be an ultimate reward for a "winning" major faction or a runner up reward.
3. Event Mandate - (Event Name) Veteran - "Hailed for their place in the (event name) crisis, adjacent systems join (insert faction here) in celebration."
For a single map update period, a participating major faction can claim one hex adjacent to their cloud for free. This claim is not eligible for SSD submission and does count as one of a faction's three dominions for the month. Silver tier reward for major faction(s).
4. (Event Name) Cache - "As the (event name) crisis draws to a close, your character has discovered a cache of exotic materials left behind by the enemy."
Writer(s) who receive this reward can submit one item to the Factory or Codex without a development thread.
5. (Event Name) Prospecting - "Utilizing maps left behind by the enemy, your character has discovered an uncharted world!"
Writer(s) who receive this reward can submit a planet that features a restricted material and its placement is guaranteed to be wherever the writer requests.
These are just an idea of the rewards I would consider exciting enough to set my own phasers to Hype. While I'm certain I don't speak for everyone, I do believe rewards that matter would take events - player run or otherwise - to the next level.
What do you think?
I say this because Chaos events are a lot like Destiny. They are, at their core, fantastic, but there's something missing. Maybe it's just that I've been around for several years, but I've hit the point where events don't excite anymore like they used to. My suggestion for making them better stems from what currently has me hype to turn on Destiny later this month. Rewards.
Back in the day, Event rewards pushed the envelope. They were the exception. They were the golden badge that a legend has been added to the timeline and you survived to the end. Even Valen, at the end, had rewards that participation worth it in my opinion. So when I look at the current state of the site and what our options are for events, I'd like to suggest some rewards that would work in the player-run environment. My criteria for these rewards were: Overall Balance, Minimal Staff Effort, and "Does it appeal to what most factions/players want?"
1. Event Mandate - Flawless Victory - "Having claimed victory over (insert event name here), systems are eager to join the now famed (insert faction name here)."
For a single map update period, a victorious major faction gets a limited time Mandate. This Mandate will allow them to get three-for-one dominions - meaning that one complete thread earns three hexes. This expansion cannot be rebelled against, counts as the faction's Dominion max for the month, and can be used as an SSD cash in. This would be the ultimate reward for a "winning" major faction.
2. Event Mandate - Survivor - "Having faced down (insert event villain here) and lived to tell the tale, the nations of the Galaxy tremble at the mere mention of (insert faction name here)."
This major faction can only be the target of one invasion at a time. Invasions cannot declared against this faction while another is ongoing, nor can this faction be the defender of more than one invasion at a time. This mandate lasts for a period of three map update cycles. This could also be an ultimate reward for a "winning" major faction or a runner up reward.
3. Event Mandate - (Event Name) Veteran - "Hailed for their place in the (event name) crisis, adjacent systems join (insert faction here) in celebration."
For a single map update period, a participating major faction can claim one hex adjacent to their cloud for free. This claim is not eligible for SSD submission and does count as one of a faction's three dominions for the month. Silver tier reward for major faction(s).
4. (Event Name) Cache - "As the (event name) crisis draws to a close, your character has discovered a cache of exotic materials left behind by the enemy."
Writer(s) who receive this reward can submit one item to the Factory or Codex without a development thread.
5. (Event Name) Prospecting - "Utilizing maps left behind by the enemy, your character has discovered an uncharted world!"
Writer(s) who receive this reward can submit a planet that features a restricted material and its placement is guaranteed to be wherever the writer requests.
These are just an idea of the rewards I would consider exciting enough to set my own phasers to Hype. While I'm certain I don't speak for everyone, I do believe rewards that matter would take events - player run or otherwise - to the next level.
What do you think?