Star Wars Roleplay: Chaos

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Approved Starship F-22 "Star Raptor"

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(Flying in heavy combat load configuration with external ordinance pod accessories)​
OUT OF CHARACTER INFORMATION
  • Intent: To create a Space Superiority Fighter capable of ground attack and capital ship assault when needed.
  • Image Source: Gallery
  • Canon Link: None
  • Permissions: LK Mechanics
  • Primary Source: None
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Space Superiority Fighter
  • Length: 14 meters long
  • Width: 6.5 meters wide
  • Height: With landing gear 3.5 meters, with landing gear stowed 2 meters
  • Armament: Low - Space Superiority mode: 2 M2 14mm HMGs with 2000 rounds, backup light rapid fire laser cannon, ordinance bay carrying three anti-fighter based missiles \\ High - Fighter/Bomber mode: Where Ordinance bay is filled to capacity with munitions, along with pylons on the wings having ordinance or ordinance pods to carry more munitions, missiles, or torpedoes.
  • Defenses: Very Low - Light deflector shield with flares and chaff dispensers
  • Squadron Count: Average: 12
  • Maneuverability Rating: Very High- Air To Air Mode, maximum maneuverability \\ High - Multi-role mode
  • Speed Rating: Very High- Air To Air Mode, maximum speed \\ High - Multi - role mode
  • Hyperdrive Class: Very Slow: 8
STANDARD FEATURES
  • On board life support systems with redundant air system for pilot in case of cockpit breach. Environmental converter ensures unlimited oxygen supply.
  • Isotope-5A reactor to supply the ship with necessary power to run engines and all onboard systems.
  • Light Deflector shields with chaff and flare dispensers to evade missiles.
  • Offensive systems include 2 M-2 14mm HMGs with a light rapid fire laser cannon, internal weapons bay and two pylons for carrying additional ordinance.
ADVANCED SYSTEMS
  • Over sized power plant intended for heavy bombers, which increases thrust to weight ratio to be 3:1. This is maximized in the engines which are also over sized allowing for maximum out put and acceleration.
  • Thrust vectoring allows for insane maneuvers that out perform inertial compensator to the point of causing serious harm and/or g-lock in non-force sensitives, or otherwise untrained pilots.
  • Inertial Compensator is top of the line, offering the best in class relief from G forces sustained while in flight, though fighter routinely overloads this compensator with the extreme level of maneuvers it is capable of.
  • On board Droid brain to assist with maneuvers and act as a safety net should the pilot pass out from G-lock, or make micro adjustments to ensure the fighter doesn't run into space debris that could destroy the frame.
  • Phrik-A hull makes the ship super light, and gives the frame immense amount of physical strength to handle weapons load in wing mounted pylons in high G maneuvers.
STRENGTHS
  • Can be outfitted for a variety of missions - Internal weapons bay and pylons for mounting external weapons allow for this fighter to be sent on a variety of missions. This includes straight space superiority, running missions as a SEAD (Suppression of Enemy Air Defense) flight, Close Air Support, or even as a supporting flight carrying a ton of missiles to support other space superiority fighters. And in the ordinance bays this ship can carry whatever ordinance you want, so long as it's not extremely big, and on the wing pylons, you can mount even more ordinance to increase the hitting power of this ship.
  • Flies the Fastest, The Hardest, without fail - This fighter is extremely fast, and extremely maneuverable with the thrust vectoring and low weight compared to the power plant and engines in the craft. This makes the craft nigh impossible to catch and if it's got a capable person or droid behind the stick, you aren't going to catch them, period.
WEAKNESSES
  • This ship requires an extremely strong pilot, or droid - This ship requires its pilots to be either force sensitive, augmented or droids to use it to its full extent. This is because the maneuverability and speed of the craft is so high that it completely overloads the inertial compensators on-board which are already state of the art and make the craft flyable, and forces the pilot to have experience anywhere from 7-13 G pulls when going at full speed through high angle of attack maneuvers. This thing will break pilots, before they break the ship.
  • Very light armor and shields - While this ship has stupid levels of maneuverability and speed to keep it survivable, it's armor is extremely light, utilizing a Phrik-A skin to provide the most protection possible within the weight restraints to maintain the ship's power to weight ratio. The shields on board are also light and while they can take a couple of hits from laser cannons mounted on other starfighters, anything mounted to a capital ship that's able to hit this thing will severely ruin a pilot's day. But then again, they have to hit it first.
DESCRIPTION
This fighter craft comes from a request from the head of the CIS himself, Darth Metus to Dr. Alphonse. He wanted a fighter that was extremely fast, and so maneuverable that only a droid or force sensitive could pilot it effectively, and also be able to hold its own in a dogfight. What came was a beautiful combination of speed, maneuverability, adaptability, and just enough firepower to make other fighters cry if put up against it. Because this fighter has one thing in the spades, the ability to either lose someone and get on their six, and then stay there, regardless of what the other pilot does. It pushes both human and alien physiology to such extremes that even with an inertial compensator, which is top of the line, pilots when training on this routinely black out and go into what's called G-lock. This is when the G forces acting on someone's body deprives the brain of enough blood for long enough that the pilot literally passes out for various periods of time. There isn't a fighter, or even a missile out there that can keep up with this craft, as while its hull is a Phrik-A skin that offers minimal protection and light shielding to boot, it doesn't matter if the enemy can't hit the thing. Add into this the weapons bay and external pylons to mount more ordinance to allow this craft to fly in support of ground forces, or even mount it with enough ordinance to make an attack run on a capital ship. Is it as good as a dedicated bomber? No, but it will get the job done with the targeting system on board allowing for the ship to mark and then hit targets with select munitions with pin point accuracy. This makes this craft ideal for the pilot who can use this ship like a scalpel, aiming for a specific target and whacking it to deliver maximum damage with his limited ordinance. So if that's the kind of fighter you're looking for, this is the fighter for you.
 
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Sergei, I love the idea of F-Series of fighters. Much as I still wait for Top Gun in Space. We have an issue though.

Normally I have in big words what changes are made but in honesty, it is a small mess. First off, the Hyperdrive rating never gives you a rating boost towards your rating count, it only decreases it. So if you expected it to give you two, sadly that is not the case.

I love the idea of this but you need to re-balance the ratings with all this new information. Also you may need to define the Bomber to Air-to-Air role better for the Speed/Maneuverability. That or just make a completely separate starship creation page dedicated to that design. Really, that is all up to you. But it needs rebalancing.

When you get this all rebalanced with the new information, please let me know. It is over by Two Ratings.
The Monster The Monster
 
Listib Hibin Listib Hibin Changes that were made as follows: Dropped the Maneuverability and Speed Ratings from Extreme to Very high for Air to Air modes, and Very High to High to Fighter/Bomber mode. So now that that is done next part.

So when I said in this post that it has multi-role or Bomber capabilities it's because this ship is based on its ability to carry ordinance in the ordinance bay, ordinance pods, or even just putting the blasted missiles or torpedoes on the wings where you see the ordinance pods in the picture above. When it is utilized in this Fighter/Bomber role, it suffers because of the fact that mass and physics are still relevant in star wars, and so strapping more ordinance onto this ship makes it much, much heavier thus throwing its power to weight ratio off from its starting point of 3:1. This means that this ship can operate at both a Space/Air Superiority fighter in the pure fighter ordinance configuration AND a Fighter/Bomber when you pack this thing full of ordinance and attach the ordinance pods on the wings with even more ordinance so this ship can attack larger vessels.
 
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