This is the gae
So, If i start this faction, It will be with another character because I designed voska with independance in mind and I'd like to continue playing and developing him lmao but that's not what you're here for so here goes:
The Faction that I am proposing could be seen as somewhat controversial to the community at first, But please please read the whole post before commenting or leaving.
As discussed in This Thread, bounty hunting is dying on chaos. this sucks for folk like me who had certain characters or play styles in mind, I highly recommend reading that thread over, it explains why bounty hunting is the way it is right now.
I Aim to change things up with a faction and it's code of conduct. It would be a bounty hunter's guild under another name, and we would have our own way of doing things, to make things comfortable for both the Bounty hunters, and the Bountee themselves.
Item 1: prey would be notified of the guild's interest in posting a bounty, and they would checked for thread interest or interest in otherwise participating Before The bounty is posted by the guild. potential prey that is not interested in threading or general participation would most likely have their bounties cancelled before they are even posted by the guild.
Item 2: Bounties posted by the guild would award both the bounty hunter and the bountee, the specifics would be arranged between both parties and the guild.
This will likely be handled through factory subs handled by the guild, and\or exchanges between the bounty hunter and bountee, as well as payment provided by clients who wish to post the bounty anonymously through the guild, and of course credits or something along those lines, provided by the guild.
Item 3: All Parties participating would be required to state weather or not PTK(permission to kill) is active for their respected party, ie: If the bountee does not wish to have their character killed, than both the guild and the bounty hunter(s) cannot, and will not be the cause of their IC deaths. the fate of the bountee(if caught at all) will be discussed between the guild and the bountee prior to any threads or bounty posting, same goes for the hunters who accept the bounty. PTK will go both ways
Item4: All bounties would be posted for IC reasons, with IC consequences. All guild bounties posted would be would be posted IC and for IC reasons(ie: idgf how you talk ooc, guild bounties take the character into mind, not the player, Droz munin for example would have a very clear ic bounty for very clearly blowing heads off a bunch of hostages in eshan earlier yesterday as of writing this. and he would still be checked for interest in the bounty before it was posted anyway. where as insertusernamehere#5002 from discord would not receive a bounty for a meme that I didn't like.)
Rewards would be determined based on the target's strength, as some members of the community have mentioned the unrealistically high rewards for ooc vendeta based bounties. all bounties submitted by third parties through the guild would also have to be scaled according to the strength of the target, and would be checked for IC reasoning as mentioned several times above.
TLTR BOUNTIES SHOULD BE FOR IC REASONS WITH REALISTIC IN PLAY REWARDS.
Item5: Guild members would be expected to follow a code of conduct, the brief version of which(because I don't feel like typing out the whole thing atm) can be summed up thusly: Don't be a **** OOC, Respect the rules listed above, and remember that we're all here to write together. include all parties involved in the story, and strive to write something memorable with each thread, and with each writing partner.
Item 6: This would not be limited to PVP scenarios, the guild would set up threads against NPCs with IC rewards for their kill\capture, most probably wouldn't be worth as much as player bountees, but that depends on both the difficulty of the thread set up by the guild.
If you would like to see this become a thing, please comment on this thread. and of course, feedback is always appreciated
The Faction that I am proposing could be seen as somewhat controversial to the community at first, But please please read the whole post before commenting or leaving.
As discussed in This Thread, bounty hunting is dying on chaos. this sucks for folk like me who had certain characters or play styles in mind, I highly recommend reading that thread over, it explains why bounty hunting is the way it is right now.
I Aim to change things up with a faction and it's code of conduct. It would be a bounty hunter's guild under another name, and we would have our own way of doing things, to make things comfortable for both the Bounty hunters, and the Bountee themselves.
Item 1: prey would be notified of the guild's interest in posting a bounty, and they would checked for thread interest or interest in otherwise participating Before The bounty is posted by the guild. potential prey that is not interested in threading or general participation would most likely have their bounties cancelled before they are even posted by the guild.
Item 2: Bounties posted by the guild would award both the bounty hunter and the bountee, the specifics would be arranged between both parties and the guild.
This will likely be handled through factory subs handled by the guild, and\or exchanges between the bounty hunter and bountee, as well as payment provided by clients who wish to post the bounty anonymously through the guild, and of course credits or something along those lines, provided by the guild.
Item 3: All Parties participating would be required to state weather or not PTK(permission to kill) is active for their respected party, ie: If the bountee does not wish to have their character killed, than both the guild and the bounty hunter(s) cannot, and will not be the cause of their IC deaths. the fate of the bountee(if caught at all) will be discussed between the guild and the bountee prior to any threads or bounty posting, same goes for the hunters who accept the bounty. PTK will go both ways
Item4: All bounties would be posted for IC reasons, with IC consequences. All guild bounties posted would be would be posted IC and for IC reasons(ie: idgf how you talk ooc, guild bounties take the character into mind, not the player, Droz munin for example would have a very clear ic bounty for very clearly blowing heads off a bunch of hostages in eshan earlier yesterday as of writing this. and he would still be checked for interest in the bounty before it was posted anyway. where as insertusernamehere#5002 from discord would not receive a bounty for a meme that I didn't like.)
Rewards would be determined based on the target's strength, as some members of the community have mentioned the unrealistically high rewards for ooc vendeta based bounties. all bounties submitted by third parties through the guild would also have to be scaled according to the strength of the target, and would be checked for IC reasoning as mentioned several times above.
TLTR BOUNTIES SHOULD BE FOR IC REASONS WITH REALISTIC IN PLAY REWARDS.
Item5: Guild members would be expected to follow a code of conduct, the brief version of which(because I don't feel like typing out the whole thing atm) can be summed up thusly: Don't be a **** OOC, Respect the rules listed above, and remember that we're all here to write together. include all parties involved in the story, and strive to write something memorable with each thread, and with each writing partner.
Item 6: This would not be limited to PVP scenarios, the guild would set up threads against NPCs with IC rewards for their kill\capture, most probably wouldn't be worth as much as player bountees, but that depends on both the difficulty of the thread set up by the guild.
The Goal of this Faction would be to make bounty hunting fun again.
To Make bounty hunting a viable character occupation.
And to make needed, and wanted changes.
If you would like to see this become a thing, please comment on this thread. and of course, feedback is always appreciated