Star Wars Roleplay: Chaos

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Faction Ships, Tech, and Bases

SHIPS​
Interceptors (Donated by Ordo):

Starfighters (Surplus/Secondhand):

Bombers (Surplus/Secondhand):

Gunships:

Capital Ships:

Unique Capital Ships:

Support Ships:
 
TECH​
KUT-42 Plasma Torch - useful for boarding operations and getting through blast doors; very heavy
Aurek Charge Ammunition - for killing Sithspawn

Rebel Corusca Signet Ring - as a sign of membership and participation; feel free to assume you have one

.357 Calrissian Hyperdrive - very very fast; people named in the submission get one, along with people who pull off cool Underground operations or show up when it counts

WEAPONS​

Conqueror Ion Cannon - ignores shields - starship-grade - pay close attention to drawbacks

Retribution Plasma Cannon - ignores shields - starship-grade - pay close attention to drawbacks

Bloodstripe Hand Cannon - suitable for large/strong PCs, named NPCs, and elite crews

U-1MDR Shacklebolt Rifle - semi-unique, prizes for meritorious service

QQ-4RD-1K Thunderclap Electroray Carbine - for putting electronics down for the count

Access to the entire Hekler'Kok catalogue - courtesy of Noah Corek; we often run Hekler'Kok's backlog to rebel groups who need guns
 
http://starwarsrp.net/topic/85253-programmable-paint/
Pair with False ID Transponder and Signature Modulator (I might sub one, Jorus might be convinced to do it).

http://starwarsrp.net/topic/80670-vigilance-class-space-mine/
Some got Seeded around Pembric and Tanquilia Beach already. They are nice but not perfect.

http://starwarsrp.net/topic/61293-acs-301-modular-probe-droids/
Techies like the Engineering Droids. Working on a better replacement.

http://starwarsrp.net/topic/69644-mindshackle-scarab-swarm/
Stun capabilities. Also gets dead people back up and moving. Depends on your tastes. Can be used in conjunction with the above (takes all 4 slots)

http://starwarsrp.net/topic/85191-acs-railgun-series/
Starfighter Weapons with powerful long range capabilities. An Ion turret of them would be solid for a freighter intent on escape.

http://starwarsrp.net/topic/58305-sky-strike-miniature-jump-pack/
Small Jump Pack. 12 Minutes of flight per Standard Power Pack. Also assists in basic maneuvers like jumping and wall running.

http://starwarsrp.net/topic/54611-short-range-sonic-neutralizer/
LRAD but small. Ears ring. Wear protection or don't use.
 
[member="Elaine Thul"]

Haven't had a chance to take a look at your stuff yet. If you're looking for a MF contract, that's a maybe - we're not an MF until we're on the map, and TKO doesn't exactly have what some people call...money.
 

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