[SIZE=18pt]Helpful Links[/SIZE]
[SIZE=12pt]Droid Degree
Ship Manufacturers[/SIZE]
Metals & Compounds
Fuels
[SIZE=12pt]Droid Degree
Ship Manufacturers[/SIZE]
Metals & Compounds
Fuels
[SIZE=10.5pt]ALL SUBMISSIONS REQUIRE FINAL APPROVAL BEFORE BEING APPROVED FOR USE IN ROLEPLAYS.[/SIZE]
[SIZE=12pt]Base Template: Use this portion for all technology submissions. For armor, ranged weapons, melee weapons, vehicles, or droids, please add the appropriate second portion.[/SIZE]
[SIZE=12pt]Image Source: ([/SIZE][SIZE=12pt]Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)[/SIZE][SIZE=12pt]Base Template: Use this portion for all technology submissions. For armor, ranged weapons, melee weapons, vehicles, or droids, please add the appropriate second portion.[/SIZE]
[SIZE=12pt]Intent:[/SIZE][SIZE=12pt] (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
Development Thread: (The main way people work for their toys, though most submissions don't require a development thread. Restricted items require specific development threads. Substantial development threads can help judges approve more powerful submissions. If in doubt, put 'If necessary,' and a judge may or may not ask you for one. Threads cited here must be at least 10 quality posts.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Affiliation: (Example: The E-11 Blaster Rifle was produced for the Galactic Empire and used almost exclusively by Imperial Stormtroopers. Do not put the company unless the product is only for your company's use. Common choices include 'Open market' or the name of a specific faction.)
Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
Production: (The scale is Unique, Semi-Unique, Limited, Minor, Mass-Produced. More powerful submissions are more likely to be approved the fewer of them there are. There are no numbers associated with these.)
Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
Description: (Include some strengths and weaknesses here. Describe some of the history behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
--------------------------------------------------------------[/SIZE]
[SIZE=13.5pt](CHOOSE THE APPLICABLE ADD-ON TEMPLATE BELOW FOR YOUR ENTRY (Ranged Weapons, Melee Weapons, Armor, Ships, Vehicles, Droids))[/SIZE]
[SIZE=12pt]--------------------------------------------------------------[/SIZE]
[SIZE=18pt]Ranged Weapons[/SIZE]
[SIZE=12pt]
[/SIZE]
[SIZE=12pt]Classification: (Blaster, Slugthrower, Crossbow, etc)
Size: (Handheld, Stationary, Ship-Mounted)
Length: (Via Metric System)
Weight: (Via Metric System)
Ammunition Type: (Power cell, gas canister, bullets, etc. Example: Blasters require both a power cell and a gas canister.)
Ammunition Capacity: (More powerful projectile weapons tend to have a lower capacity. Example: A heavy blaster pistol with a power pack capacity of 50 shots and a gas canister capacity of 350 shots. If in doubt, find a real-world equivalent or search Wookieepedia.)
Effective Range: (Personal, Battlefield, Starfighter, Capital Ship. Feel no need to use numbers. 'Equivalent to a laser cannon' or 'equivalent to a standard blaster rifle' is acceptable. The more detail, the better. Also, remember this is effective range. A mass driver in space may have an infinite range, but it can only effectively hit targets at normal ship combat ranges.)[/SIZE]
[SIZE=12pt]Rate of Fire:[/SIZE][SIZE=12pt] (Single action, pump action, semi-automatic, fully automatic, etc.)[/SIZE]
[SIZE=12pt]Special Features:[/SIZE][SIZE=12pt] (Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
[SIZE=12pt]Classification: (Blaster, Slugthrower, Crossbow, etc)
Size: (Handheld, Stationary, Ship-Mounted)
Length: (Via Metric System)
Weight: (Via Metric System)
Ammunition Type: (Power cell, gas canister, bullets, etc. Example: Blasters require both a power cell and a gas canister.)
Ammunition Capacity: (More powerful projectile weapons tend to have a lower capacity. Example: A heavy blaster pistol with a power pack capacity of 50 shots and a gas canister capacity of 350 shots. If in doubt, find a real-world equivalent or search Wookieepedia.)
Effective Range: (Personal, Battlefield, Starfighter, Capital Ship. Feel no need to use numbers. 'Equivalent to a laser cannon' or 'equivalent to a standard blaster rifle' is acceptable. The more detail, the better. Also, remember this is effective range. A mass driver in space may have an infinite range, but it can only effectively hit targets at normal ship combat ranges.)[/SIZE]
[SIZE=12pt]Rate of Fire:[/SIZE][SIZE=12pt] (Single action, pump action, semi-automatic, fully automatic, etc.)[/SIZE]
[SIZE=12pt]Special Features:[/SIZE][SIZE=12pt] (Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
[SIZE=12pt]--------------------------------------------------------------[/SIZE]
[SIZE=18pt]Melee Weapons[/SIZE]
[SIZE=12pt]
[/SIZE]
[SIZE=12pt]Classification: (Dagger, Sword, Whip, etc.)
Size: (One-handed, Two-handed, etc.)
Length: (Via Metric System)
Weight: (Via Metric System. Note that most swords are 2-4kg.)
Special Features: (Is it resistant to certain weapons? Is it telescopic? Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
[SIZE=12pt]Classification: (Dagger, Sword, Whip, etc.)
Size: (One-handed, Two-handed, etc.)
Length: (Via Metric System)
Weight: (Via Metric System. Note that most swords are 2-4kg.)
Special Features: (Is it resistant to certain weapons? Is it telescopic? Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
--------------------------------------------------------------[/SIZE]
[SIZE=18pt]Armor[/SIZE]
[SIZE=12pt]
[/SIZE]
[SIZE=12pt]Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
Weight: (Via Metric System. Appropriate weight varies by quality, material, and character species. For example, standard Mandalorian armor is around 10 kg. Armor made of true Mandalorian iron, or a full set of combat gear for a soldier in the field, can be around 25kg. For special items, try to find the weight of a real-world equivalent.)
Quality: (Armor class is a measure of general stopping power. Most light armors would be classified as 1-4, most medium armors would be classified as 5-7, and most heavy armors would be classified as 8-10. However, rare or primitive materials, among other factors, can also affect armor class. For example, stormtrooper armor would be class 5, Mandalore's armor or beskar'kandar would be class 10, and a specially forged suit of personal armor for a high-ranking Force user could be anywhere from class 6-9 or thereabouts, depending on how much effort went into it. Many people choose lower armor classes for their custom armor in a trade off for more powerful equipment or specialized resistances, or simply for more mobility.)
Special Features: (Is it resistant to certain weapons? Does it include special sensors? Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
[SIZE=12pt]Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
Weight: (Via Metric System. Appropriate weight varies by quality, material, and character species. For example, standard Mandalorian armor is around 10 kg. Armor made of true Mandalorian iron, or a full set of combat gear for a soldier in the field, can be around 25kg. For special items, try to find the weight of a real-world equivalent.)
Quality: (Armor class is a measure of general stopping power. Most light armors would be classified as 1-4, most medium armors would be classified as 5-7, and most heavy armors would be classified as 8-10. However, rare or primitive materials, among other factors, can also affect armor class. For example, stormtrooper armor would be class 5, Mandalore's armor or beskar'kandar would be class 10, and a specially forged suit of personal armor for a high-ranking Force user could be anywhere from class 6-9 or thereabouts, depending on how much effort went into it. Many people choose lower armor classes for their custom armor in a trade off for more powerful equipment or specialized resistances, or simply for more mobility.)
Special Features: (Is it resistant to certain weapons? Does it include special sensors? Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
--------------------------------------------------------------[/SIZE]
[SIZE=18pt]Vehicles[/SIZE]
[SIZE=12pt]
[/SIZE]
[SIZE=12pt]Role: (Assault Tank? Reconnaissance? Troop Transport? Personal Speeder?)
Height: (Via Metric System)
Length: (Via Metric System)
Width: (Via Metric System)
Weight: (Via Metric System)
Minimum Crew: (Lowest amount of people required to operate the vehicle)
Optimal Crew: (The ideal amount of people to operate the vehicle)
Propulsion: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
Top Speed: (KM/H please)
Armaments: (What weapons and defenses are mounted on the vehicle?)
Passenger Capacity: (How many non-crew individuals can the vehicle support, if any?)
Cargo Capacity: (Via Metric system. How much cargo can the vehicle hold, if any?)
Misc. Equipment: (Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
[SIZE=12pt]Role: (Assault Tank? Reconnaissance? Troop Transport? Personal Speeder?)
Height: (Via Metric System)
Length: (Via Metric System)
Width: (Via Metric System)
Weight: (Via Metric System)
Minimum Crew: (Lowest amount of people required to operate the vehicle)
Optimal Crew: (The ideal amount of people to operate the vehicle)
Propulsion: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
Top Speed: (KM/H please)
Armaments: (What weapons and defenses are mounted on the vehicle?)
Passenger Capacity: (How many non-crew individuals can the vehicle support, if any?)
Cargo Capacity: (Via Metric system. How much cargo can the vehicle hold, if any?)
Misc. Equipment: (Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=12pt]
--------------------------------------------------------------[/SIZE]
[SIZE=18pt]Droids*[/SIZE]
[SIZE=12pt]
[/SIZE]
[SIZE=12pt]Classification: [/SIZE][SIZE=12pt](First Degree, Second Degree, Third Degree, Fourth Degree, or Fifth Degree)
Weight: (Via Metric System)
Height: (Via Metric System)
Movement: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
Armaments: (What weapons does the droid possess, if any?)
Misc. Equipment: (Sensors, scanners, shields, etc.)[/SIZE]
[SIZE=12pt]
Weight: (Via Metric System)
Height: (Via Metric System)
Movement: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
Armaments: (What weapons does the droid possess, if any?)
Misc. Equipment: (Sensors, scanners, shields, etc.)[/SIZE]
[SIZE=12pt]
*All droid characters must be approved through the Factory, if their droid models are not canon.[/SIZE]