Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Vehicle FAE/AV-03 "Kallomena" Air Superiority Swoop Craft

Status
Not open for further replies.
1KHqedj.jpg
GPlWf3E.jpg
8sIim9J.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Fast - The Kallomena’s speed is nearly unmatched for a vehicle of its class. Capable of traversing vast distances in atmosphere in short timeframes, it is quite ideal for hit-and-fade attacks, in addition to tracking down speeder bikes and other variants of fast atmospheric craft.
  • War Dancer - Extremely agile by any standard, the Kallomena easily runs circles around larger starfighters and airspeeders. Against smaller jet swoops and even aerial troopers, the Kallomena is a force to be reckoned with in terms of maneuverability and evasiveness, which it displays to dazzling effect. This trait is further enhanced by the Pentozali Agility Array.
  • Imperfect Stealth - While not as comprehensive or reliable as more advanced systems, the Skuggalegt polymer on the Atroxa’s fairing offers a limited degree of stealth, making the craft potentially harder to detect in dark conditions and giving it a smaller sensor profile.
  • Fire Concentration - Correcting the disadvantages of twinned weaponry pertaining to concentration of fire at certain ranges, the Kallomena utilizes a computer brain governed fire concentration system that executes minute on-the-fly adjustments to the angle of the craft’s fixed-forward weaponry, based on constant feedback from pilot input and targeting data. In effect, this system dynamically optimizes pattern harmonization at all viable ranges, affording the weapons greater accuracy and damage potential.
  • Electronic Warfare - In lieu of armor and shields, the Kallomena is equipped with a electronic warfare suite that gives it an extra option against guided ordnance, in addition to sensor jamming capabilities.
  • High Altitude Interceptor - Akin to an interceptor fighter that the pilot rides, the Kallomena is a fast and dangerous force multiplying asset, capable of ascending up to and operating at extremely high altitudes, provided that the rider is wearing the necessary protective equipment, much like its cousin the Loralora.
WEAKNESSES
  • Unarmored - Built only with the durability and resilience necessary to retain integrity at hypersonic speeds, the Kallomena lacks true combat shields and is effectively unarmored in practice. Provided that they manage to hit, small arms are moderately effective in shooting down the Kallomena, to say nothing of much larger weapon systems. It also goes without saying that in presenting an exposed pilot, the Kallomena can be effectively disabled by simply shooting them off the swoop.
  • Mechu-deru - Often an unspoken weakness of complicated and advanced technologies, the Kallomena is vulnerable to the dark sorceries of Mechu-deru and other technology-corrupting powers. As such, a skilled practitioner of such arts can quickly disable the swoop, provided that they have a direct line of sight to the craft.
  • EMP/Ion Disruption - As a swoop that depends on a suite of complicated electronics to ensure optimal performance, EMP and/or Ion-based attacks can hamper the combat capability of the Kallomena, the severity of which depends on the power quotient and proximity of the discharge to the craft.
  • Ion Afterburn - The Kallomena’s ion afterburners can only be sustained for a limited amount of time due to its intense power demands and potential to overheat the engines. At maximum, it can only be active for twenty consecutive seconds before it is automatically shut off, at which point the engines must undergo a mandatory heat discharge protocol. In addition, the craft can not use weapons while the afterburners are engaged. Furthermore, they also effectively balloon the Kallomena’s sensor profile, due to the excess heat they generate.
  • Not a Donkey - Lacking even survival supplies, the Kallomena has no cargo capacity, meaning that the rider must carry everything on their person.
DESCRIPTION
Named after an ancient Sith Lady, the FAE/AV-03 “Kallomena” Air Superiority Swoop Craft is the lighter, faster, and more maneuverable sister design of the Loralora and the Yuxa which both came before it. Like both of its older sisters, the Kallomena is a jet swoop, a high-powered, high-altitude swoop capable of operation at high altitudes, rather than being restricted to ground-level like speeder bikes. Naturally, the Kallomena and machines like it demand a heightened level of strength, skill, and confidence from its rider, but First United Astral Engineering has nevertheless carved out a niche in producing them, in a so-far relatively empty market.

Where the Kallomena distinguishes itself from its older sisters is its speed and maneuverability, albeit at the cost of defenses, lacking both combat-grade shields and armor. Ironically, the design is optimized for killing other swoops, but also speeder bikes, other variants of atmospheric repulsor craft, and jet troopers. As such, the Kallomena is at home in air-to-air operations, but the swoop is also capable of performing strafing runs on ground targets like its older sisters, though its lack of armor and combat-grade shielding can make it vulnerable to anti-air fire when placed in this role.

Nevertheless, the Kallomena is hoped to be a successful design, though First United Astral Engineering is still quite aware that these machines are not yet considered to be a standard element of a military’s air vehicle fleet, meaning that its sales might still be limited.
SUBMISSION MODIFICATION RECORD
September 28, 2021:

  • Corrected Typographic Error in Armament Section - Misplaced 2
  • Swapped Out Art
January 15, 2022:
  • Removed Radiation Homing Weakness
  • Added FAE/S-06 Vehicle Utility and Support Suite - Replaces Multiple Systems
  • Added ECSAI-class "Sérhannaðar" Artificial Intelligence - Replaces Computer Brains
  • Added FAE/S-01 “Pentozali” Agility Array
  • Added FAE/S-05 ECM Array - Replaces Full-Spectrum Distortion Projector
    • Removed ABC Scrambler
  • Added Skuggalegt I-pattern Stealth Polymer - Added Corresponding Strength
  • Increased Operational Ceiling
  • Removed Combat De-Ionization System and Cap Drain
  • Removed Field Disruption System - Removed Corresponding Strength and Weakness
  • Removed Pulse Cannons and Composite-Beam Cannons - Replaced with FAE/SW-08 Hybrid Beam Cannon
  • Added Not a Donkey Weakness
  • Various Formatting Adjustments
February 6, 2022:
  • Replaced Broken Quotation Marks in Submission Title - Was Previously Messing up the Link
  • Added "Piloting and Control Systems" Section Under Special Features
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom