Well-Known Member
OUT OF CHARACTER INFORMATION
Conceived as part of a continued initiative to establish modern, in-house designs for various small craft and vehicle-grade weapon technologies, the FAE/SW-03 “Aster Effervescence” Energy Torpedo Launcher is one of these weapons, built to fill a role as heavy, unguided ordnance. In effect, the Aster Effervescence as slow-firing and hard-hitting weapon system for small craft and vehicles, typically taking the place of traditional ordnance, such as missiles and standard torpedoes. It is capable as both as ground attack and long range "sniping" weapon, due to its relatively large blast radius upon impact and fast muzzle velocity.
However, as an unguided ordnance system, the Aster Effervescence demands precision from the gunner(s) and/or pilot(s) tasked with harnessing it. As such, it is less forgiving on the user than traditional ordnance, but it nevertheless makes up for this shortcoming with extreme damage potential and a frighteningly long effective range.
All in all, the Aster Effervescence is a weapon system with high expectations, that the designers hope will see to the future resurgence of the Agents of Chaos as a major actor on the galactic stage.
- Intent: To create a energy torpedo launcher for small craft, vehicles, and large starships.
- Image Source: N/A
- Canon Link: N/A
- Permissions:
- Sleg Ultracapacitor (Open-Market)
- Primary Source: N/A
- Manufacturer: First United Astral Engineering
- Affiliation: First United Astral Engineering, Agents of Chaos, Closed-Market
- Market Status: Closed-Market
- Model: FAE/SW-03 “Aster Effervescence” Energy Torpedo Launcher
- Modularity: Yes; May be Installed on small craft and vehicles. May Also be utilized as an Emplacement weapon on ground installations, heavy vehicles, larger starships, and stations.
- Production: Mass-Produced
- Material: Various Electronic Components, Various Computer Components, Dallorian Alloy, Duraplast, Various Energy Torpedo Components, Ostrine, Durasteel, Titanium, Laminanium, Alusteel, Faraday Cage and Duraplast Construction Around Internal Circuitry and Electronics
- Classification: Energy Torpedo Launcher
- Torpedo Color/Appearance: Cyan - Glittering Visual Texture
- Size: Large
- Weight: Heavy
- Ammunition Type: Fusion Plasma Cell
- Ammunition Capacity: Very Small
- 10 Shots Per Fusion Plasma Cell
- Effective Range: Battlefield
- Rate of Fire: Low
- Cylic ROF: 120 RPM Per Launcher
- Sustained/Effective ROF: ~5 RPM Per Launcher (Capable of Rapid Fire, At the Cost of Extended Recharge/Cooling Period)
- Damage Output: Extreme
- Recoil: High
- Weapon Integrity Reader (Operating Temperature, Power Levels, Etc.)
- Continuous CryoBan Cooling Coil System (Incorporated Heat Sinks) / Heat Radiator Shroud
- Electronic Safety
- Autosteady-Gyro Gimbal and Recoil Delay System
- Genetic Code, Retinal, and/or Dermatoglyphic Operator Verification/Security System
- Targeting Computer
- Interfacing, Uplink, and Networking Capability
- Pyrowall and Echo Pulse
- Oversight and Governing Data-Brain
- Automatic Deflection/Target Lead Sights
- Holographic HUD Display and Manual Targeting System (Operator Preference or In Event of Jamming)
- Automatic Pattern Harmonisation (Automatic Emitter/Barrel Adjustment Based on Targeting Data, Sensor Information, and Pilot/Gunner Input; Optimizes Concentration of Fire at All Ranges)
- MFTAS
- Sonic Sensor (Unable to Penetrate Stealth Technology)
- Automatic Zero Adjustment
- Fire-Linked Functionality (If Applicable)
- Anemometer Sensor
- Ambient Air Density Sensor Module (Temperature Sensor, Humidity Sensor, and Barometer)
- Gravity Sensor
- Temperature Sensor
- Humidity Sensor
- Rangefinder
- Interfacing, Uplink, and Networking Capability
- Rapid Rotation/Tracking Weapon Platforms (If Applicable)
- Sleg Ultracapacitor Banks
- Combat De-Ionization System
- Automatic Emergency Containment Field Deployment (Triple Redundant Safety Systems)
- Thorilide Shock Absorption System
- Magnetic Flashback Suppression System
- Anti-Reflection: The magnetic sheath covering the fusion plasma is relatively weak by design, preventing the torpedoes from being reflected or deflected by Xythan Force and other types of reactive shield technologies. Instead, the torpedo will explode upon impact and may even stick to the target, potentially causing damage over time to armor and/or shields. However, Xythan Force, Ray, and other types of shields which are capable of blocking energy weapons can still counter it.
- Relativistic Velocity: Torpedoes are fired at relativistic velocities, making them quite difficult to evade, even at extended ranges.
- Anti-Point Defense: Unlike traditional ordnance, energy torpedoes can not be intercepted by point defense weapon systems, as they are fusion plasma projectiles, rather than solid missiles.
- Power Weapon: The Aster Effervescence is a powerful anti-vehicle and anti-bomber weapon with an extreme potential damage output. It is effective against targets up to and including sub-capital vessels and heavy vehicles.
- Limited Capacity: With the exception of especially large bombers or walkers, most small craft and vehicles, including starfighters, interceptors, medium-sized walkers, and repulsor craft, can only carry one fusion plasma cell for each launcher. As such, keeping the launchers operational requires frequent resupply, whereas most conventional energy torpedo launchers retain an effectively unlimited supply of ammunition.
- Unguided Ordnance: Unlike most other forms of ordnance, energy torpedoes are unguided and must be aimed directly at the target.
- Heat Management: Firing more than two torpedoes in rapid succession from a single launcher will send the system into a mandatory heat discharge protocol, during which the weapon can not be fired for an extended period of time.
- EMP/Ion Overload: EMP and Ion discharges with a large enough power quotient and a close enough proximity can overload the launcher’s systems and defenses, rendering it unable to fire for some time.
Conceived as part of a continued initiative to establish modern, in-house designs for various small craft and vehicle-grade weapon technologies, the FAE/SW-03 “Aster Effervescence” Energy Torpedo Launcher is one of these weapons, built to fill a role as heavy, unguided ordnance. In effect, the Aster Effervescence as slow-firing and hard-hitting weapon system for small craft and vehicles, typically taking the place of traditional ordnance, such as missiles and standard torpedoes. It is capable as both as ground attack and long range "sniping" weapon, due to its relatively large blast radius upon impact and fast muzzle velocity.
However, as an unguided ordnance system, the Aster Effervescence demands precision from the gunner(s) and/or pilot(s) tasked with harnessing it. As such, it is less forgiving on the user than traditional ordnance, but it nevertheless makes up for this shortcoming with extreme damage potential and a frighteningly long effective range.
All in all, the Aster Effervescence is a weapon system with high expectations, that the designers hope will see to the future resurgence of the Agents of Chaos as a major actor on the galactic stage.
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