Well-Known Member
- Intent: To modernize a rad canon TIE design in the form of a glass cannon, after seeing a factory staff member reference it during a judgement.
- Image Source: TIE Experimental M2, TIE BigGun - CJ442
- Canon Link: TIE Experimental M2
- Permissions:
- Aegis SH13LD (Open-Market)
- Sleg Ultracapacitor (Open-Market)
- MC1005 Dolfin-class Communications Array (Open-Market)
- Overseer-pattern Neurocrown (Open-Market)
- Phase I “Spyglass” Sensor and Countermeasure Module (N/A)
- FAE/SW-01 "Star Striker" Turbolaser (N/A)
- Pink Vapor (N/A)
- Primary Source: N/A
- Manufacturer: First United Astral Engineering
- Affiliation: First United Astral Engineering, Agents of Chaos, Closed-Market
- Model: FAE/TIE Series “Ultra”
- Production: Minor
- Material: Durasteel, Titanum, Alusteel, Dallorian Alloy, Transparisteel, Agrinium, Quadanium Steel Solar Collection Arrays, Internal Circuitry and Electronics, Various Starfighter Components, Anti-Ion/EMP Agrinium and Duraplast Faraday Cage Mesh Construction Surrounding Electronics
- Classification: Starfighter
- Length: 6.5 Meters
- Width: 7.1 Meters
- Height: 7.5 Meters
- Crew Complement: 1 Pilot, Multiple Data-Brain Modules, 1 Astromech Droid (Optional)
- Armament: Extreme │ None (Unable to Fire Weapons with Active SLAM Overdrive)
- FAE/SW-01 “Star Striker” Turbolaser (2)
- Data-Brain Governed Pattern Harmonisation (Automatic Emitter Adjustment) and Fire-Linked
- Universal All-Aspect Hypervelocity Mass Driver Missile / Warhead Launcher (2)
- Diamond-Boron Missile
- Concussion Missile
- Plasma Torpedo
- Brilliant Missile
- Etc.
- 5 Warhead/Torpedo Capacity Per Launcher (10 Warheads Total)
- FAE/SW-01 “Star Striker” Turbolaser (2)
- Defenses: Very Low
- Anti-Tractor Beam Countermeasure System (Shroud and Shearing Plane)
- Anti-Missile Countermeasure System (Nagnol Gas Dispenser, Warhead Countermeasures, and Anti-Ordnance EM Probe)
- Composite Reinforced Hull System (Animated Metal Sealant and AR-0B Damage Reduction Armor Component)
- 15 RU
- Squadron Count: High: 16
- Maneuverability Rating: Average │ Low (Active SLAM Overdrive)
- 85 DPF │ 60 DPF
- Speed Rating: Low │ Extreme (Active SLAM Overdrive)
- 80 MGLT │ 135 MGLT
- Hyperdrive: Yes
- Hyperdrive Class (Primary): 1.0
- Hyperdrive Class (Secondary): 3.0
- Power and Propulsion Systems
- Twin Ion Sublight Engines
- Twin Electromotive Field Motors
- Solar Ionization Reaction System and Solar-Collection Arrays (Anti-EMP/Ion/Electronic Disruption Automatic Restart System)
- Fusion Reaction System (Secondary Powerplant)
- Sleg Ultracapacitor System
- Braking Engines
- SubLight Acceleration Motor
- Attitude Thrusters / Etheric Rudders / Pressor Projection System
- Power Coupling System (Power Conversion and Variable Power Routing Features)
- Hyperdrive Systems
- Utility Shield Systems
- Atmospheric-Friction Shield
- Radiation Shield
- Polarized Navigation Shield (Rated for Space Debris, Non-Combat Grade)
- Ion Shield
- Hydrostatic Force-Field (Underwater Capable)
- Life Support and Pilot Safety Systems
- Life Support System (Temperature Regulation, Artificial Gravity, Atmospheric Conversion, Oxygen Scrubbing Filter, Antisepsis Field, Etc.)
- Acceleration Compensation System / Antishock Field
- Shock Couch
- Automatic Blast-Tinting Viewports
- Emergency Crash Protection System (Restraint Harness and Crash Foam)
- Collision Avoidance System
- Automatic Radiation Dampening Foam-Deployment System / Automatic InstaMist Fire Suppression System
- Ejection Seat (96 hours of Air, 1 Week of Consumables, Crash Webbing, Survival Kit, Temperature Regulation, Perfunctory Thrusters and Repulsorlift Engines, Emergency Para-Foil, Encrypted Homing Beacon, Subspace/Holonet Transceiver, Space Capability, Etc.)
- Power Surge Vent (5k c3 Carbon/Halon Extinguisher System)
- Communication Systems
- MC1005 Dolfin-class Communications Array
- IFF Transponder
- Battle Net Networking (Capable of Sharing Sensor Data With Friendly Units)
- Electronic Translation System
- Electronic Warfare Systems
- Full Spectrum Distortion Projector
- “Screamer” Sensor Jamming Module
- Scanner-Blocking Field (Variable Settings, Coverage, Etc.)
- Computer Systems
- Computer System
- Slave Circuit System
- Aegis SH13LD / Network Security Data-Brains
- Echo Pulse / Pyrowall / Socketguard
- Sensor Systems
- Phase I “Spyglass” Sensor and Countermeasure Module
- Sensor Fusion Network
- Low-Feedback Mode (Disables all Active Sensors During Stealth Operations)
- Navigation Systems
- Astrogation Computer / MicroJump Calculation System
- Nav Computer Route Astrogation Bypass
- Flight Avionics System
- Navigation Sensors
- Misc. Systems
- Floodlight Projection System (250,000 Lumens, Variable Power Settings and Strobe Light Module)
- Internal Astromech Socket
- Combat De-Ionization System and Cap Drain
- External Speaker System
- Landing Claws / Support Leg / Docking Collar
- Hull and Wing De-Icing System
- Advanced Piloting Systems
- Overseer Neurocrown Compatibility (Optional)
- Advanced Misc. Systems
- Field Disruption System
- Glass Cannon (Cannon): Armed with a pair of light turbolasers, the TIE Ultra is a hyper-lethal starfighter sniping platform, capable of dealing damage to most targets from long ranges, placing it in a unique fire support role in the modern battlespace of naval warfare. Given the extreme power quotient of its main weapons, a skilled pilot is capable of raining devastating firepower on targets while staying out of the range of most point defense weaponry.
- Electronic Warfare: Featuring a comprehensive suite of electronic warfare systems, the pilot can utilize these systems to dazzling effect in virtually any given battlespace, confusing missile tracking systems, jamming enemy sensors, disrupting targeting systems, and more. In effect, judicious application of these systems can make the Ultra an extreme, yet hyper-lethal annoyance to enemy gunners, pilots, bridge officers, and other naval crewmen.
- Field Disruption: The TIE Ultra’s field disruption system allows the craft to slip under a large warship's shielding so that it may fire directly on the hull. While this feature is limited in practical application to large vessels with non-conformal shielding, it is nonetheless a powerful technique that a skilled pilot could take advantage of to potentially lethal effect.
- Fire Concentration: Correcting the disadvantages of wing-mounted weaponry pertaining to concentration of fire at certain ranges, the TIE Ultra utilizes a data-brain governed fire-concentration system that executes minute on-the-fly adjustments to the angle of the craft’s fixed-forward weaponry, based on constant feedback from pilot input and targeting data. In effect, this system dynamically optimizes pattern harmonisation at all viable ranges, affording the weapons greater accuracy and damage potential.
- Anti-Scanning Field: While the scanner-blocking field is not effective as a stealth system to conceal the craft itself from sensors and scanners, the field does block the penetration of enemy scanners through the Ultra's hull to keep the nature of the craft's pilot, armament, interior cargo, and other internal systems from being from being revealed.
- Glass Cannon (Glass): Though equipped with a number of situational defensive countermeasures, the TIE Ultra does not possess a combat-rated shield suite. This weakness, in combination with its moderate maneuverability and low speed, makes the craft rather mediocre and fragile, though not entirely incapable in a dogfight.
- Disruption Backfire: Absorptive types of shielding, such as Molecular or similar types of absorptive shielding, are capable of resisting the field disruption module by directly absorbing the “disruptive energy shields” projected by the field disruption module, preventing the craft from filtering through in the process. More aggressive types of reactive shields, such as Xythan Force shields, are able to absorb these “disruptive energy shields”, before violently discharging them back at the Ultra with potentially deadly results, while also preventing penetration.
- SLAM: The TIE Ultra’s SLAM can only be sustained for a limited amount of time due to its intense power demands and potential to overheat the engines. At maximum, it can only be active for ten consecutive seconds before it is automatically shut off, at which point the engines undergo a mandatory heat discharge protocol. In addition, the craft can not use weapons while the system is engaged.
- Ordnance Backfire: In carrying such a large quantity of ordnance for a craft of its size, there is an additional risk of enemy fire penetrating the armor covering the internal hardpoints and maintaining enough power or energy to detonate one of the stowed warheads. In this event, there is a very high chance that the Ultra will be disabled or destroyed, given the extreme likelihood of ordnance going off in sync with the initial detonation.
- Automation: As with any technology that is supported by a suite of automated processes, the disabling of these systems’ supporting data-brains, whether via EMP/Ion discharge, concentrated slicing, or in rare cases, jamming, will negatively affect the operating efficiency of the craft.
Based off of an ancient Imperial TIE design which never moved past the experimental stage, The FAE/TIE Series “Ultra” is a modernization of the TIE Experimental M2, also known colloquially as the TIE BigGun. In re-envisioning the fighter, the BigGun was rechristened as the Ultra during the early stages of its development. From there, the Ultra was cast into the fires of flight testing, redrawing, and safety certification. Among the pilots chosen to test the Ultra, Bella flew the most hours in the craft, though to the researchers frustration, she offered little in the way of valuable feedback due to her lack of technical knowledge and her tendency to fixate on the more inconsequential elements of design, such as the lack of vibrant coloring in the cockpit.
Nevertheless, it should be noted that all of her concerns, however inconsequential, were addressed in the final iteration of the design.
Beyond this annoyance and a few others, the experimental stages of the Ultra passed with relative smoothness and the design was quickly rolled out into full production for the Armada of the Agents of Chaos and select private clients.
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