Well-Known Member

- Intent: To create a sniper TIE.
- Image Source: TIE Blaser - MarcusStarkiller
- Canon Link: N/A
- Permissions:
- Solarium Glasteel (Open-Market)
- Hexaplast / Hexalloy (Open-Market)
- SLAM MK. II (Open-Market)
- FAE/SW-12 Sniper Laser Cannon (N/A)
- FAE/SW-11 Hybrid Beam Cannon - Medium (N/A)
- FAE/SW-10 Hybrid Scattercannon - Medium (N/A)
- FAE/S-03 Inclusive Countermeasure Module (N/A)
- HAPU | Hybrid Antimatter Power Unit (Open-Market)
- Huabing Engine (X)
- FAE/C-01 Multiphase Tensor Field Element (N/A)
- Jumpmaster Subdrive Module (Open-Market)
- Microjump Capacitor (Open-Market)
- FAE/S-04 Small Craft Support and Survival Suite (N/A)
- C-3a "Mercury" Class Communications Suite (Open-Market)
- C-6 'Maglev' Class Repulsor Mount (Open-Market)
- FAE/S-06 Reactive Targeting Matrix (N/A)
- FAE/C-02 Tractor Guidance Network (N/A)
- Phase I "Spyglass" Sensor and Countermeasure Module (N/A)
- ECSAI-class "Sérhannaðar" Artificial Intelligence (Open-Market)
- TunnelNet VPN (Open-Market)
- Aegis SH13LD (Open-Market)
- Primary Source: N/A
- Manufacturer: First United Astral Engineering
- Affiliation:
- Empire of the Lost
- Exclusive Writers - Marketplace Purchase or Direct Permission
- Market Status: Closed-Market
- Model: FAE/TIE Series “Aetherstrike” Starfighter
- Production: Minor
- Material:
- Solarium Glasteel - Canopy
- Hexalloy - Solar Collection Arrays
- Titanium-Carboplas Alloy - Hull Plating
- Neuranium Liner
- Condensed Matter Composite - Skeleton
- Internal Circuitry and Electronics
- TIE Fighter Components and Systems
- Classification: Starfighter
- Length: 7.2 Meters
- Width: 6.7 Meters
- Height: 8.8 Meters
- Armament: High │ None - SLAM MK. II disables all weapons.
- FAE/SW-12 Sniper Laser Cannon (2) - Ventral Turret
- Cannon Hardpoint (2) - Chin
- Compatible Weapon Options - One cannon per hardpoint.
- Compatible Weapon Options - One cannon per hardpoint.
- Defenses: Low
- Titanium-Carboplas Hull Plating
- FAE/S-03 Inclusive Countermeasure Module
- Squadron Count: Low: 8
- Maneuverability Rating: Average │ Very Low - SLAM MK. II
- Speed Rating: Very High │ Extreme - SLAM MK. II
- Hyperdrive: Yes
- Hyperdrive Class: 1.0
- Minimum Crew: ECSAI-class "Sérhannaðar" Artificial Intelligence
- Optimal Crew: 1 Pilot and ECSAI-class "Sérhannaðar" Artificial Intelligence
- Power and Propulsion Systems
- Hyperdrive Systems
- Hyperdrive
- All Standard Hyperdrive Components
- Hyperspace Compass
- Anti-Ion Emission Tracer
- Jumpmaster Subdrive Module
- Microjump Capacitor
- Hyperdrive
- FAE/S-04 Small Craft Support and Survival Suite
- C-3a "Mercury" Class Communications Suite
- Piloting and Control Systems
- Motion Interface Compatibility - Also compatible with equivalent aftermarket neural or mind-machine interface systems, secure technopathy, and droid interface systems.
- Offensive Support Systems
- Automatic Pattern Harmonization
- Automatic emitter / barrel adjustment based on targeting data, sensor information, and pilot input - Optimizes concentration of fire at all ranges
- Fire Linked Weapon Systems
- Automatic Reloading Systems
- C-6 'Maglev' Class Repulsor Mount - Ventral Turret
- Uprated FAE/S-06 Reactive Targeting Matrix - Increased Targeting Range
- FAE/C-02 Tractor Guidance Network
- Automatic Pattern Harmonization
- Uprated Phase I "Spyglass" Sensor and Countermeasure Module - Increased Sensor Range
- Sensor Fusion
- Low Feedback Mode - Passive Sensors Only
- Computer Systems
- Computer System - ECSAI-class "Sérhannaðar" Artificial Intelligence
- Slave Circuit System
- Cooperative Engagement Capability - BattleNet Connection
- TunnelNet VPN / Aegis SH13LD / Network Security Computer Brain System / Rapid Repetition Defense Measures
- Echo Pulse / Pyrowall / Socketguard
- Navigation Systems
- Astrogation Computer / MicroJump and Hyperspace Skip Calculation System
- Nav Computer Route Astrogation Bypass
- Flight Avionics System
- Navigation Sensors
- Misc. Systems
- Ion-Flux Cooling System
- Polarity Sink - Passive Degaussing System
- Automatic Polarizing and Anti-Flash Canopy
STRENGTHS
- Amphibian - The life support systems, electromotive field motors, and hydrostatic fields allow the Aetherstrike to traverse underwater and remain submerged for an indefinite period of time. In a pinch, this function could be used to hide from pursuing enemy forces or even to initiate a surprise attack.
- Electromagnetic Control - An ECM array allows the Aetherstrike to exert a level of influence over the electromagnetic environment in a given battlespace, giving it a range of capabilities that add additional utility.
- Sniper - While the Aetherstrike is not a significantly upgunned starfighter, its defining armament are a pair of sniper cannons mounted in the ventral turret. These cannons allow the pilot to engage targets at extreme ranges, far outside the reach of most sensor systems, point-defense weapons, and missiles. Dealing with even a single Aetherstrike often requires enemy commanders to divert multiple starfighters away from the action to engage the distant threat, tying up resources in the process. And this does not account for the craft’s...
- Speed - The ability to quickly relocate and traverse across a given battlespace was considered paramount to the Aetherstrike’s survival. In this, the Aetherstrike’s speed was prioritized as a means of survival, allowing it to utilize shoot-and-scoot tactics in a manner akin to mobile artillery.
- Scope - To fit its combat profile, the Aetherstrike has uprated sensors and targeting systems which are capable of locating, locking onto, and engaging targets at extreme ranges. This ensures that the Aetherstrike’s long-ranged sniper cannons are not limited by the range of its sensors.
- Sensitive Passive Sensors - The passive sensor array on the hull of the Aetherstrike is an extreme boon to the pilot’s battlespace awareness, especially in conditions where the use of active sensors may reveal the craft’s location. However, they are also very vulnerable, as even glancing blows can destroy or disable the sensors on or around the affected areas. In essence, as the hull takes more hits, the Spyglass’ passive reception array will become increasingly ineffective.
- Glass Cannon - The Aetherstrike does not have combat-rated shields. It also lacks anti-Ion and EMP systems. In order to survive, it relies on speed, staying at standoff distances, and ECM cover.
- Straight and Narrow - The SLAM Mk. II provides a significant boost to speed and acceleration, but it compromises maneuverability while active.
- Automation - The Aetherstrike is supported by a suite of automated processes which govern its targeting systems, power systems, flight control systems, and yet more. In the event that these systems are somehow disabled, whether via EMP/Ion discharge, concentrated slicing, or in rare cases, jamming, the operating efficiency of the craft will be negatively affected.
- Atmospheric Inferiority - Due to a lack of missiles, mediocre turning performance (relative to the standards of TIE-series starfighters), absence of combat-rated shields, and the poor rate of fire of its sniper cannons, the Aetherstrike is a suboptimal choice for close range atmospheric dogfights. While the craft is serviceable in atmospheric environments, the Aetherstrike is ultimately at home in the void, where it is not inhibited by planetary curvature and thus can leverage longer ranges and better sightlines to engage targets from further distances.
Representing First United Astral Engineering's return to starfighter development, the FAE/TIE Series “Aetherstrike” Starfighter is a TIE variant that is optimized for extreme range combat—a rare capability for small craft. In this, the Aetherstrike is designed around a ventral turret that mounts two sniper cannons that are capable of engaging targets at extreme distances. These include enemy starfighters, weapon emplacements and external equipment on capital ships, corvettes, bombers, missiles, and yet more. To accommodate this capability, the Aetherstrike has uprated sensors and targeting systems for target acquisition and detection at longer ranges. However, the Aetherstrike does make sacrifices for its long-ranged capabilities, which serve to limit the platform's utility in close-quarters dogfights. It also lacks combat-rated shields.
Nevertheless, the Aetherstrike is hoped to represent a new option in the tactical toolkits of Lost Imperial fleet and starfighter commanders. In this, the Aetherstrike is a starfighter capable of striking targets from standoff distances, complicating the typical tactics and dogfights that define starfighter combat even into the Chaos era.
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