Well-Known Member
- Intent: Update an older design in the hopes of reviving it for future adventures and stories!
- Image Source: GAN-37 - Lost Planet Wiki
- Canon Link: N/A
- Permissions:
- Pink Vapor (N/A)
- FAE/SW-08 Hybrid Beam Cannon - Light (N/A)
- FAE/S-02 Semi-Active Stealth System (N/A)
- FAE/C-02 Tractor Guidance Network (N/A)
- Phase III “Dream Sight” Combat Electronics System (N/A)
- FAE/SW-02 “Blush” Laser Cannon (N/A)
- FAE/S-06 Vehicle Utility and Support Suite (N/A)
- FAE/S-03 Inclusive Countermeasure Module (N/A)
- Sleg Ultracapacitor (Open-Market)
- HAPU | Hybrid Antimatter Power Unit (Open-Market)
- ECSAI-class "Sérhannaðar" Artificial Intelligence (Open-Market)
- Hekler’Kok HMG-01 (X)
- Solar Ray Shielding (Open-Market)
- Hekler’Kok Endurance-class Survival/Battle Rucksack (Open-Market)
- SV-5 “Phanes” Class Survival Kit (Open-Market)
- Fyrirdögun (Open-Market)
- Aegis SH13LD (Open-Market)
- Primary Source: N/A
- Manufacturer:
- Malsheem Vehicle Engineering
- First United Astral Engineering - ICly Classified
- Affiliation:
- The Kainate
- Exclusive Writers - Marketplace Purchase, Vault Purchase, or Direct Permission - PCs Only
- Market Status: Closed-Market
- Model: FAE/V-05 “Indrastra” Agile Attack AT-PW
- Modularity: Yes
- Seat Height and Other Relevant Ergonomic Factors Automatically Adjust to Accommodate Pilots of Virtually All Sizes, Species, and Builds.
- Various Settings and Programming Alterations
- Various Aesthetic Modifications and Permutations.
- Variable Weapon, Gas, and Ordnance Loadouts
- Two Modular Weapon Hardpoints - One Cannon / Launcher / Machine Gun per Hardpoint
- Variable Ordnance or Ammunition Loadouts
- Two Universal Chemical Projectile Launchers - One Gas Type Per Launcher
- Two Modular Weapon Hardpoints - One Cannon / Launcher / Machine Gun per Hardpoint
- Production: Semi-Unique
- Material:
- Quadanium Steel
- Durasteel
- Fyrirdögun
- Nykkalt
- Taozin Skin
- Dallorian Alloy
- Myoflex
- Alusteel
- Gammaplast
- Various Walker Materials and Components
- Classification: Personal Walker
- Role: Reconnaissance, Scout, Anti-Vehicle, Anti-Infantry, Etc.
- Size: Average
- Height: 4.8 Meters
- Width: 1.65 Meters
- Length: .96 Meters
- Weight: Average - 7900 Lbs.
- Armaments: Average
- Modular Weapon Hardpoint (2) - Torso
- FAE/SW-08 Hybrid Beam Cannon - Light
- Hekler’Kok HMG-01
- Universal Missile Launcher w/ Integrated Jamming Beam - Brilliant Tracking Protocols
- Ordnance Capacity: 8 Missiles per Launcher
- Ordnance Capacity: 8 Missiles per Launcher
- Power Harpoon - Nose
- Universal Chemical Projectile Launcher (2) - Head
- Modular Weapon Hardpoint (2) - Torso
- Defenses: High
- Polarized Energy Shield - Triple Composite (50 SBD)
- Light Armor Plating - Fyrirdögun
- Animated Metal Sealant / AR-0B System
- FAE/S-03 Inclusive Countermeasure Module
- Combat De-Ionization System and Cap Drain
- Anti-Mine EMP Launcher
- Anti-Ensnarement System - Serrated Leg Plating
- Polarized Energy Shield - Triple Composite (50 SBD)
- Maneuverability Rating: Very High
- Speed Rating: High
- 65 Miles Per Hour (104.6 Kilometers Per Hour)
- Propulsion: Bipedal
- Minimum Crew: ECSAI-class "Sérhannaðar" Artificial Intelligence
- Optimal Crew: 1 Pilot and ECSAI-class "Sérhannaðar" Artificial Intelligence
- Passenger Capacity: None
- Cargo Capacity: Very Small
- Power and Propulsion Systems
- HAPU | Hybrid Antimatter Power Unit
- Sleg Ultracapacitor Network
- Ion Jump Jet Array / Jump Servos
- Magnetic Feet
- Density Projection System
- Servomotors
- Active Gyroscopic Stabilization / Balance System - Torso Stabilization for Firing in Motion
- Power Conversion System
- Utility Shield Systems
- Ion Shielding - Electronic Systems
- Pilot Safety Systems
- Safety Harness and Webbing
- Integrated into Seat - Pilot Restraint
- Power Surge Vent - 5k c3 Carbon/Halon Extinguisher System
- Safety Harness and Webbing
- Offensive Support Systems
- Automatic Pattern Harmonisation
- Automatic Emitter/Barrel Adjustment Based on Targeting Data, Sensor Information, and Pilot Input - Optimizes Concentration of Fire at All Ranges
- FAE/C-02 Tractor Guidance Network
- Rapid Tracking Weapon Platforms - If Applicable
- Fire Linked Weapon Systems
- All-Aspect Projectile Launch and Tracking Systems
- Automatic Pattern Harmonisation
- Computer Systems
- Computer System - ECSAI-class "Sérhannaðar" Artificial Intelligence
- Slave Circuit System
- Genetic Code, Retinal, and Dermatoglyphic Verification
- Persistent Security System - Automatic Power Shutdown Upon Hijacking by Unauthorized Agents
- Aegis SH13LD / Network Security Data-Brain System / Rapid Repetition Defense Measures
- Piloting Control Systems
- Motion Interface Compatibility - Also Compatible with Equivalent Aftermarket NI or MMI Systems, Secure Technopathy, and Droid Interface Systems
- Misc. Systems and Components
- Co-Pilot Data-Brain
- Vehicle Grade Evasive-226-R Field Disruptor - Derived from Evasive-13
- Various Walker Features
- All Standard Walker Features, Systems, and Components
- FAE/S-02 Semi-Active Stealth System
- FAE/S-06 Vehicle Utility and Support Suite
- Phase III “Dream Sight” Combat Electronics System
- Ground-Penetrating Sensor Pack and Miniaturized GroundSweeper - Mine Detection
- Phase III “Dream Sight” Combat Electronics System
- Evil Bunny - The maneuverability of the Indrastra manifests primarily in its ability to jump in an impressive, powerful, and potentially lethal fashion. The walker’s leaping capabilities allow it to ascend up to fifty meters in a single charged jump, affording the machine awe-inspiring mobility in all terrains. However, the walker is also capable of utilizing such powerful leaps in a directly destructive capacity by executing a “reverse slam jump”, where its jump jets are fired in reverse while airborne to bring the machine back down to earth at violent speed, capable of pulverizing infantry and possibly even vehicles beneath its feet. In essence, this allows the Indrastra to act as a potentially devastating engine of shock warfare, disrupting and sowing chaos amidst enemy formations.
- Anti-Kill - The missile launcher loadout option comes with an integrated jamming beam, which is capable of disrupting the hard and soft-kill countermeasures of a target, possibly disrupting them entirely or mitigating their effectiveness, with a chance at the targeted unit being rendered more vulnerable to missiles and guided warheads.
- Velociraptor - The walker is reasonably fast, making it an elusive target. While the Indrastra will never match the speed of an airspeeder or landspeeder, it is quite fast for a walker.
- Tough Cookie - The Indrastra has robust defensive capabilities, giving it a surprising level of endurance in a stand-up fight due to its ability to absorb and avoid punishment through a variety of means.
- Stalking Rabbit - A rarity in armored warfare, the Indrastra is a surprisingly stealthy machine, featuring comprehensive sound dampening systems to lower the volume of the walker’s movements, hull cooling systems, sensor masking systems, Nykkalt anti-sensor treatment, and yet more systems which are included in it stealth suite.
- Field Disruption - The Indrastra possesses a vehicle-grade field disruption system which allows it to traverse through conventional shields, albeit at the cost of the walker’s energy shields during the translation.
- EMP/Ion Disruption - Comprehensive Ion and EMP protection does not make the Indrastra immune to such attacks by any means. Depending on the proximity and power quotient of an Ion/EMP discharge, the Indrastra can suffer a range of deleterious effects, from complete shutdown to temporary system interruptions.
- Mechu-deru - Often an unspoken weakness of complicated and advanced technologies, the Indrastra is vulnerable to the dark sorceries of Mechu-deru and other technology-corrupting powers. As such, a skilled practitioner of such arts can quickly disable the walker, provided that they have a direct line of sight to the machine.
- Legged - Like any walker, the legs of the Indrastra are an exploitable weak point, especially in the back of the joints. Damage sustained to these areas could result in a variety of deleterious effects, ranging from the walker exhibiting a limp to causing the machine to topple over outright in the event that heavy damage is sustained.
- Priming Period - Prior to any jump higher than forty meters in height, the Indrastra’s servos must be charged for at least two seconds. During this period, the walker can not move and as such is more vulnerable to enemy fire due to being a static target. In addition, its thermal signature will be visible on sensors due to the heat released by the charging process, disrupting its stealth capabilities.
- Double Saber - When utilizing certain loadouts that necessitate solid munitions, such as the launcher or even the machine gun options, there is an additional risk of enemy fire penetrating the armor covering the hardpoints and maintaining enough power or energy to detonate one of the stowed warheads or ammunition cases. In this event, there is a very high chance that the Indrastra will be disabled or destroyed, given the extreme likelihood of ammunition exploding in sync with the initial detonation.
- Reverse Charge - The use of the field disruption system against Xythan Force and other reactive shield technologies can have an potentially adverse effect on the Indrastra, as the energy fields discharged by the field disruptor can be reflected back at the walker, with deleterious results that could feasibly disable or damage the machine.
The “Indrastra” Agile Attack AT-PW is a cutting-edge personal walker platform developed as a hyper-mobile force multiplier walker for the Kainate and the Sith Empire, covertly designed by First United Astral Engineering. Featuring a number of comprehensive stealth and defensive systems, the Indrastra is designed as a multirole platform. It can perform well in a number of roles, including as an engine of shock warfare, a vehicle destroyer, and in various anti-infantry duties.
Of the Indrastra’s features, its most distinct pertain to its jumping capabilities, which effectively allow the walker to ascend up to fifty meters in a single charged jump. While the walker has very fast lateral movement and torso rotation capabilities, the Indrastra’s maneuverability is especially notable in this area, which a skilled pilot can utilize to create unique offensive opportunities that other walker platforms would be incapable of executing.
While the Indrastra demands a pilot that is just as skilled as it is advanced, the machine is a powerful force multiplier when put in the right hands.
SUBMISSION MODIFICATION RECORD
July 2, 2022:
- Lowered Armament from [Extreme] to [Average]. Removed a number of weapon systems.
- Expanded Gas Options
- Increased Speed Rating from [Low] to [High]
- Added Hekler'Kok HMG-01
- Various Formatting Adjustments
- Added ECSAI-class "Sérhannaðar" Artificial Intelligence
- Consolidated features list with addition of FAE/S-06 Vehicle Utility and Support Suite.
- Added FAE/S-02 Semi-Active Stealth System.
- Added FAE/C-02 Tractor Guidance Network.
- Added Fyrirdögun under materials
- Removed Stealth Cancellation Weakness
- Added Legged Weakness
- Removed Thumper Strength
- Added Velociraptor Strength
- Added Tough Cookie Strength
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