Runi Verin
Two pounds shy of a bomb.
FAQ
Do you accept Force Users?
Yes. They might find themselves less welcome on some vessels than others, but the Errant Fleet will generally accept anyone without too many questions involved. Obviously, if your character happens to be a well-known genocidal Sith Lord, that might cause a bit of friction and lead to potential IC ramifications. You know you want to join, Kaine.
Do you have Discord?
Yes, catch us here.
What is the economy like in the fleet?
Your credits are no good here, friend. The Errant Fleet runs on a strictly barter economy, with goods and services being directly exchanged for other goods and services without a formal medium of exchange (i.e. credits, wupiupi or druggats).
What are the ships like within the Fleet?
There’s no real definitive answer for this. We’re going for a real ragtag mixture of civilian vessels that provide a variety of roles within the fleet to start, with perhaps the odd ex-naval corvette or frigate thrown in for good measure.
There are two main vessels that make up the core of the fleet at present; The Stellarwind and Lady Starlight. These are essentially gigantic, ugly floating towns that have been cobbled together and modified countless times over the decades. When stationary, they tend to join together to form a small city where a lot of the inter-ship action can potentially take place. Faction members are encouraged to sub codex entries around these vessels to customise them and give them each a unique sense of flavour.
More larger vessels can and will be added as the roleplay progresses. Again, when and what exactly is added will be down to the storylines and decisions of the players to hopefully create a uniquely organic fleet that people can invest themselves in.
I come complete with a ship. Can I add it to the Fleet?
Sure, just realise that we’re probably not capable of supporting your Impstar-Deuce. Feth, we’re barely capable of supporting what we do have.
(More to be added. Feel free to ask more questions below)
Do you accept Force Users?
Yes. They might find themselves less welcome on some vessels than others, but the Errant Fleet will generally accept anyone without too many questions involved. Obviously, if your character happens to be a well-known genocidal Sith Lord, that might cause a bit of friction and lead to potential IC ramifications. You know you want to join, Kaine.
Do you have Discord?
Yes, catch us here.
What is the economy like in the fleet?
Your credits are no good here, friend. The Errant Fleet runs on a strictly barter economy, with goods and services being directly exchanged for other goods and services without a formal medium of exchange (i.e. credits, wupiupi or druggats).
What are the ships like within the Fleet?
There’s no real definitive answer for this. We’re going for a real ragtag mixture of civilian vessels that provide a variety of roles within the fleet to start, with perhaps the odd ex-naval corvette or frigate thrown in for good measure.
There are two main vessels that make up the core of the fleet at present; The Stellarwind and Lady Starlight. These are essentially gigantic, ugly floating towns that have been cobbled together and modified countless times over the decades. When stationary, they tend to join together to form a small city where a lot of the inter-ship action can potentially take place. Faction members are encouraged to sub codex entries around these vessels to customise them and give them each a unique sense of flavour.
More larger vessels can and will be added as the roleplay progresses. Again, when and what exactly is added will be down to the storylines and decisions of the players to hopefully create a uniquely organic fleet that people can invest themselves in.
I come complete with a ship. Can I add it to the Fleet?
Sure, just realise that we’re probably not capable of supporting your Impstar-Deuce. Feth, we’re barely capable of supporting what we do have.
(More to be added. Feel free to ask more questions below)