Ashin Varanin
Professional Enabler
Finality-class Supertransport
Intent: A planetary occupation ship for transporting non-hypercapable Hammer-class dropships.
Development Thread: http://starwarsrp.ne...-rattatak-lotf/ (preliminary shipyard expansion),http://starwarsrp.ne...or-thereabouts/ (continued shipyard expansion with Baktoid and Subach-Innes)
Manufacturer: Iron Crown Productions
Model: Finality-class Supertransport
Affiliation: Lords of the Fringe
Modularity: No
Production: Minor
Material: Durasteel light armor, all standard material associated with the construction of a ship of the line.
Classification: Bulk Freighter
Role: Troopship carrier
Height: 1000 metres
Width: 1000 metres
Length: 800 metres
Power Core Generator/Reactor: Hypermatter
Hyperdrive Rating: Class 2 (Class 10 backup)
Minimum Crew: 1400
Optimal Crew: 2300
Armaments:
Stutterfire-capable quad laser cannons (20)
Point-defence batteries (20)
Hangar:
Hammer-class dropship (1200)
Navicomputer
Standard shields
Loading tractor beams
Cargo Capacity: 500 tons
Consumables: 1 year
Sublight Speed and Maneuverability: Class 8 (Class 9 when loaded)
Description: The Finality-class is absolutely not a combat vessel; instead, it is a hyperdrive strapped to a very large shipping container. It has one function and only one function: To transport the Hammer-class dropship across interstellar distances, in large enough numbers to launch planetary invasions. The Finality-class is incapable of nearly every other mission profile.
Each of its six major cargo bays is roughly 400m by 400m by 150m, subdivided into long thin bays of 10m by 20m by 150m. Theoretically, this would allow the ship to carry something like 9600 dropships as cargo, but once substantive wall thickness and similar structural constraints are included, each larger bay contains only 100 minor bays. Each minor bay, devoid of service systems and all but the most basic access, holds two long, thin Hammer-class dropships on rails. This arrangement allows for relatively simple deployment, but adds a great deal of time to the period required to load the dropships in the first place, and recover them after a fight. Soldiers must subsist on their dropships' consumables and effectively cannot leave their ships during the entire period of their loading and transport. Although proper launch control and well-trained pilots can clear the hangars in a matter of minutes, it takes five days to safely load the Finality-class, or recover deployed dropships. To commit to a landing, then, is not a decision to be undertaken lightly – nor is the decision to bring a Finality-class to a battle at all, as its fragility, incredible sluggishness and lack of weapons constitute an immense liability. However, if the dropships can be launched and landed successfully, a quarter of a million troops can be deployed.