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Firestorm Plasma Railgun

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Other Space Kaiden

Better than other-other space Kaiden
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The Firestorm Plasma Railgun Battery
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Basic Information

Production Information
  • Modularity: N/A
  • Production: Mass-Produced
  • Material: Durasteel, weapon components
  • Classification: Plasma Railgun
  • Size: Ship Mounted

  • Length: Barrel Lengths: 6 meters, System Length: 8 meters
  • Weight: 12,424 Kilograms
  • Ammunition Type: Energy Cell
  • Ammunition Capacity: 1 Round per load
  • Effective Range: Medium Range (50% of turbolasers)
  • Rate of Fire: One-Shot Artillery Loader

  • Special Features: Utilizes auto-loaders

Description

The Firestorm Deck Battery is a the spiritual successor to the Incinerator-Class Plasma Railgun, a weapon used aboard capital ships. Much like the Separatist Deck Gun this artillery piece is a manned cannon placed within broadside ports of a capital ship and manned by a single gunner. Also like the Deck Gun, this piece utilizes an auto-loader connected directly into the ship that allows a continuous feed of energy cells into weapon; replacing the used cell after every shot. This allows the system to fire at a highly increased rate than manually loaded artillery and allows it to pack the bigger punch it requires by using larger energy cells in its firing process.

Unlike its predecessor, this cannon does not properly utilize the range provided by railgun technology. Instead, this weapon focuses on using more powerful electromagnetic fields that last for shorter periods of time; thus trading the railguns advanced range for better use of its magnetic properties. This allows for the weapon to have increased shield penetration qualities than most railguns. This makes all the difference when one looks at the plasma rounds used by the weapon.

Much like the Incinerator, this weapon uses plasma rounds that are capable of burning out shields and searing though ship armor of all types. At medium range, this can be used to great effect by firing a barrage of rounds into a specific area of a ship. The combined effect of plasma burn and electromagnetic disruption will typically open up a small gap in the ships shields. If timed correctly, a clever captain can use this gap to fire salvos of missiles or turbolaser fire through the shields and into the enemy hull. However, at these ranges the guns lack the ability to punch through the shields themselves.

This changes at short ranges. When a capital ship places itself within the dangerous "knife-fight" range of combat, they open up the opportunity to use these guns to their maximum effectiveness. At close ranges, these batteries are able to punch holes straight though enemy shields. The holes will plug quickly behind them, but the plasma round itself will continue to travel straight to the enemy hull. Unlike turbofire, the plasma round does not cause instant and devastating damage to the enemy hull. Instead the plasma will break up on impact and continuously burn the hull in multiple places. The plasma will continue to burn for several minutes, cutting through armor and circuitry to weaken the hull and possibly destroy critical internal circuitry to weaken the ship for more powerful attacks.

This weapon, however, is plagued by power consumption and the lack of range that is capable with other railguns, mass-accelerator cannons or turbo lasers. The base power consumption of this weapon costs that of four turbolasers, the price paid for the ability to devastate shields as this weapon does.

Primary Source: N/A
 
Corvinus Palpatine said:
a cleaver captain
I assume this is meant to be 'clever'.



Corvinus Palpatine said:
The plasma will continue to burn for several minutes, cutting through armor and circuitry to cause much more damage than turbo fire.
The origin of this weapon is a starfighter gun, not a capital grade weapon. A turbolaser is a capital grade weapon used in planetary bombardment, and while railguns can be devastating, the size and power of those on a starfighter simply do not compare with that of a turbolaser on a capital ship. While the burning effect of these plasma rounds can cause cumulative damage, it is trading off direct blows for sustained contact. Whereas a turbolaser might break through the hull of a ship on, say, the fourth or fifth shot, this would weaken the hull to allow for less-powerful weaponry to break through - or to add on with this weapon for the same effect.
 

Other Space Kaiden

Better than other-other space Kaiden
[member="Cira"]

Thank you for taking the time to do so much extensive research on my submission, at this time however I would like utilize my second chance on this submission just as to get a second opinion on the matter at hand.

Again, thank you Cira.
 

Popo

I'm Sexy and I Know It
[member="Corvinus Palpatine"]
Alright. First off, my apologies for taking a while to get to this. Been a bit hectic. Nevertheless, let's get started.

I know you're fairly straightforward and prefer direct answers, so let's get rolling.



Corvinus Palpatine said:
Production: Mass-Produced
This isn't going to fly. The weapon is initially a starfighter weapon, so you'd have to scale it up. Add in that the weapon is considered "exotic", another term for "rare to find" or "hard to make" which boils down to "not mass produced", means that you're going to get minor at best with one or the other. Since it's both, I'm asking that you drop this down to Limited production. If you want to do a forty(40) post dev thread, I can allow minor.



Corvinus Palpatine said:
Much like the Incinerator, this weapon uses plasma rounds that are capable of burning out shields and searing though ship armor of all types.
Phrik, Beskar, and other similar metals are resistant to lightsabers which feature plasma blades contained in an electromagnetic sheath and therefore would be mostly unaffected by the actual plasma except over very long periods of time. Please rephrase to "searing through standard starship armor" to reflect this.



Corvinus Palpatine said:
The combined effect of plasma burn and electromagnetic disruption will typically open up a small gap in the ships shields.
Keep in mind that this effect will vary depending on the ship fired on. Not all ships have the same shields. A Star Destroyer will probably shrug this off for a bit while a Corvette will be very unhappy to be shot with this weapon. It's all variable.



Corvinus Palpatine said:
At close ranges, these batteries are able to punch holes straight though enemy shields.
This is too ambiguous. It implies that any shield can be penetrated in one shot at close range. A standard corvette? Probably, depending on the corvette's shields and shield strength. Light Star Destroyer/Star Destroyer? It'll probably laugh at you unless its shields are on the verge of failing. Please rephrase this sentence to reflect the variables, please.


Alright, now to the other stuff.

First, how does this weapon fare against EMP/Ion weapons? It's electromagnetically powered, hence why I ask.

Second, I know you say it's a one-shot artillery loader and has an auto-feeder, but what's the rate of fire? The way it's stated in places makes it sound like it's loaded like a RL howitzer (only a few shots a minute) while the autoloader implies much more than that. Could you clarify?
 
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