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Fireteam Sturm: Praetorian Jedi Hunters

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"His will be done!"
-Fireteam Sturm Battlecry


OUT OF CHARACTER INFORMATION

Intent: Creating a tiny albeit terrifying force of Shadowy tier-one First Order Special Forces personnel that will appear occasionally within invasions, faction and public threads to provide antagonists for the 'Good Guys' or protagonists in any given story where they appear.
Image Credit: Source
Role: Shadowy Commando Unit, Covert Praetorian Team, Crack Capture & Retrieval Team, Jedi Hunters, First Order Antagonists.
Links:


GENERAL INFORMATION
Unit Name: "Fireteam Sturm"
Affiliation: Sieger Ren, Overlords, A'sharad Graush, Natasi Fortan, Order of Ren.
Classification: Close Personal Protection Detail, Covert-Operation Capable Praetorians, Special Commando Advanced Recon.​

Headquarters: Darth Vader's Castle, Mustafar
Group Sigil: Fireteam Sturm's sigil is a stylised version of the First Order's classic roundel with emphasis on the inner sigil design which is supposed to be vaguely reminiscent of the Galactic Republic; An indirect insult with the unspoken assertion that the First Order is the true successor to the Republic's legacy and that any who seek to mimic those ideals will be crushed by the Order's crimson maw.



SOCIAL INFORMATION

Hierarchy:
  • Sieger Ren: Sieger Ren is the Supreme Commander of Fireteam Sturm; with its members made up exclusively of Praetorians who have volunteered to take on the additional duties of being an elite strike force and commando team capable of operating outside of First Order jurisdiction and with considerable autonomy inside of it.
  • The Overlords: A council of Masters of Ren called the "Overlords" These mysterious senior figures within the Order of Ren are entrusted with the most sensitive and intimate information regarding Fireteam Sturm and its' members. With their authority over the team sitting only beneath Supreme Leader Sieger Ren himself.
  • A'sharad Graush: Asharad Graush as the Supreme Commander of the First Imperial Military is the de-facto commander of Fireteam Sturm when the Fireteam is active.
  • Natasi Fortan: Fireteam Sturm also accept Orders and Directives from Grand Moff Natasi Fortan and members of their Ministry when deployed in support of miscellaneous Government Operations and Close Personal Protection details.
  • Special Operations Command: Ostensibly a team of Special Mission Unit Capable Stormtroopers, Fireteam Sturm fall under Special Operation's Command Jurisdiction for the sake of identification and integration with the First Imperial Military when active where each Praetorian is provided a commissioned officer rank to ensure the team's autonomy.
Membership:
  • Mind Probe: Every new member of Fireteam Sturm must willingly submit to a mind probe where several members of the Praetorian Guard as a whole engage in the mind probe searching for seditious or traitorous thoughts within the target's mind. Only when the Praetorians are unanimously in agreement that the individual carries no seditious or treasonous sentiments in their mind is the Praetorian Guard permitted to join the team and entrusted with the autonomy that comes with it.
  • The Test: Praetorians who volunteer to serve in Fireteam Sturm must face a current member in disarmed fighting and either defeat their opponent or last long enough to impress another member of the guard acts as an umpire and decides when the prospect has lasted long enough against their opponent or confirms their victory. The test isn't necessarily to emphasize the superiority of the team's members over their fellow guardsmen as much as it is to permit the newcomer and participating team member to learn from one another; believing disarmed fighting is a raw vicious form of communication.
Dogma/Doctrines:
  • Absolute Loyalty: Each member of Fireteam Sturm is unconditionally obedient and trained to be absolutely loyal to their Dark Liege; they're all fiercely protective of Sieger Ren and execute their duties against his enemies with extreme prejudice regardless if they are within or without the First Order's jurisdiction.
  • No Surrender: Fireteam Sturm has a code that demands that they do not meekly surrender to opposition forces instead they will fight until they're either dead or incapacitated in honour of their ruinous trust and loyalty to the First Order's Dark Father.
  • Anonymous Ghosts: Each member of Fireteam Sturm assumes a new identity when deployed and the Troopers are sworn to mutual secrecy in regards to their true role within the First Order in addition to their prohibition on identifying themselves or each other by their true identities.
Curios:
  • Holotags: Each member of Fireteam Sturm is provided a pair of holotags which contains each Praetorian Guard's assumed identity, curiously the personnel files associated with the identities are inaccessible for all with the exception of the highest ranking members of the First Imperial Military and Government.
  • Sith Amulets: Attempts to conceal their identities do not begin with Holotags; Sith Amulets gifted to the members of Sturm help conceal their presence in the force so as to better catch Force Sensitive targets unaware though it isn't perfect. Individuals acutely attuned to the light-side of the force will sense the distinct taint of the Dark Side and an ever-increasing malevolent glee that grows stronger as the Guards draws closer.
Goals: Protecting the Person and Interests of Sieger Ren, Capturing and Retrieving High-Value Targets, Engaging in Espionage and Clandestine Operations.

COMBAT INFORMATION
Availability: Unique.
Deployment: Limited.
Strengths:
Force Adepts: Each member of Fireteam Sturm is a force-sensitive Praetorian and therefore a member of the Order of Ren; they're each trained in using the force and more specifically that odious dark side like their Supreme Leader giving them access to abilities that would otherwise be unobtainable.
Melee Fighting: With a focus on melee and disarmed fighting each Praetorian on the team has an above average competency in these areas competitive with their contemporaries in other organisations.​
Resilient: Sturm have access to bacta processing implants and hand-held jumpstarter units which provides them with endurance and vitality matched virtually by next to none, permitting them to continue the hunt even after their members have suffered what might appear to be grievous or mortal wounds this medical technology helps to offset reckless mistakes or situations where Sturm is helplessly outgunned and almost certain to not escape without injury.
Weaknesses:
Divided We Fall: Fireteam Sturm finds its strength on operations through teamwork aided by superior telepathic communication and their combined co-ordination of force powers when separated each member of the team would make easy sport for a determined, well-trained and adequately equipped enemy.
Engaging Multiple Targets!: They're good but not gods, without support from other First Order assets Fireteam Sturm can be easily out-gunned by regular Infantry formations.
Force Presence: The members of Fireteam Sturm radiate a distinct malevolent presence through the force even when equipped with their Sith Amulets making it difficult or nigh impossible to catch well attuned light-sided force wielders by surprise which just so happen to be some of their primary targets.
Inexperience: Fireteam Sturm might have access to impressive force-based abilities but less impressive is their actual operational history with two of its' three members being Praetorian Initiates and while hardly easy pushovers this means they're likely to make mistakes that more hardened opposition might not.
Description: Fireteam Sturm is a Part-time special mission unit capable team of Praetorians who often act beyond just simple bodyguards for the Supreme Leader; They're akin to hands that can reach out across the void on behalf of the First Order's space on behalf of their Dark Father and whoever else would have need of them to strike out, perform reconnaissance in sensitive areas occupied by the Supreme Leader's enemies and subdue or abduct high-value targets. What's better is Fireteam Sturm ostensibly operates as a Special Forces Team hailing from the Stormtrooper Corps obscuring their sensitive command structure and nature.

HISTORICAL INFORMATION
"Over the sand dune these Stormies with red markings jumped us on the way to a slave auction; I got out just in time felt the landspeeder get hit with a grenade and watched it tumble into the ravine with Keev still in the driver seat, never laid eyes on him or those Stormies again."
-Anonymous Slaver
  • 850 ABY: Fireteam Sturm is formed from three volunteers amongst Sieger Ren's Praetorians who shared prior service history together performing duties as uniformed members of the Guard, they each received additional training and flash training to better prepare them for the roles they'd assume as part-time members of the Shadowy Strike Force. While the Special Forces Soldiers and Shadowtroopers might have loyalties to their individual organizations and families Fireteam Sturm would have no loyalty save to one man exclusively above all others; Sieger Ren. Fireteam Sturm becomes a force capable of reaching through every corner of First Imperial space and beyond to enforce the Supreme Leader's vision for the galaxy upon it, subduing problem targets who had proven difficult to retrieve or hitting hardened hostile and criminal positions. Assassinations are often performed by Fireteam Sturm where concealing or reducing the importance of sponsorship or the target is desired as the team itself ostensibly consists of Specially trained Stormtroopers. During this year Fireteam Sturm was responsible for capturing several junior Ssi-Ruuk Imperium leader figures, discovering several suppliers of Ssi-Ruuk slaves before surgically terminating each supplier in a series of Operations throughout the unknown regions and outer rim, sometimes in spectacular displays of ingenuity thanks to Lieutenant Colonel Demek and Major Falori.



MEMBERS
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Col. Ubricko 'Brick' Varken: The leader of Fireteam Sturm; a veteran elite Praetorian Guard with an extensive history of clandestine operation and covert operations training and experience. Colonel Varken is additionally like his subordinates force-sensitive and trained in the ways of the Dark Side with staggering amounts of Melee and disarmed fighting experience, what sets the good Colonel apart from the other two Praetorians in Sturm, however, is that he has also received extensive marksman training so he doubles as Sturm's Designated Marksman in addition to the team leader. Varken leads Fireteam Sturm by severe example with a zealotry only the most fanatical could hope to match with a deep-seated affection for his fellow Guardsmen loving them as if they were his Junior siblings.

Force-User Rank: Knight
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Lt Col. Anda 'Andy' Demek: This Praetorian fulfills the role of the team's Second-In-Command. Within the guard itself, they're known as "Whisperer" for their anxiety-driven habit of speaking softly that has persisted for years though progressively relented with age and continued training. Major Demek is extremely talented in disarmed and melee fighting with a record of standing her own against far more experienced and trained foes using superior dexterity and agility to overcome brute force, Anda functions as Sturm's Radioman and Slicer receiving flash training as a foundation to help fulfill these designated roles permitting the team to access secure areas that would otherwise be locked-down.

Force-User Rank: Padawan

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Maj. Keldak 'Dakka' Falori: A Praetorian Guardsman with expertise in heavy ranged weapons of all description; repeating blasters, rotary blasters, rocket launchers and missile launchers. If it's bigger than a man and makes a loud noise when fired chances are he's all over it like a jawa salesman on a used droid; demolition jobs are his game and Falori is always eager to reduce a barrier or stubborn obstacle down to nothing with friendly competition between himself and Demek for whatever obstacles she cannot clear with her slicing he will gleefully obliterate. Falori lacks subtlety both on and off the field wielding a grandiose electro whip as his preferred choice of melee weapon within the Guard, interestingly he's the least skilled concerning disarmed fighting and fixed blade combat.

Force-User Rank: Padawan
 
[member="Whisperer"]

So this is very well put together, however, this should be more along the lines of the NPC Combat Unit Template than the Group Template considering what the intent is for the unit.
 
[member="Taeli Raaf"]

I've edited the template to include the information on the NPC Combat Unit while incorporating information from the old template as supplementary information as I didn't want to throw it all away if avoidable. I hope that you find this more acceptable :)
 
[member="Whisperer"]

Okay so everything looks good, but I do have two quibbles with the equipment list and one quibble with their Force Sensitivity:
  • We still have a spoiler ban in place until January 14th in regards to material from the Last Jedi, so mentions of the whip and electro-plasma weapons will have to be removed until then. You can have those added back in by a submission modification after the spoiler ban is lifted.
  • Secondly, you have a ton of equipment here so I would like to see either some of it get trimmed or you put it into loadouts for what they would normally carry versus occasionally carry versus special instances.
  • In regards to the Force, how powerful are they rank wise (Padawan, Knight, Master) and what powers do they possess?
 
Taeli Raaf said:
[member="Whisperer"]

Okay so everything looks good, but I do have two quibbles with the equipment list and one quibble with their Force Sensitivity:
  • We still have a spoiler ban in place until January 14th in regards to material from the Last Jedi, so mentions of the whip and electro-plasma weapons will have to be removed until then. You can have those added back in by a submission modification after the spoiler ban is lifted.
  • Secondly, you have a ton of equipment here so I would like to see either some of it get trimmed or you put it into loadouts for what they would normally carry versus occasionally carry versus special instances.
  • In regards to the Force, how powerful are they rank wise (Padawan, Knight, Master) and what powers do they possess?
Alright I'll see about getting that done for you!

As for the equipment I just want to clarify that they don't carry all of that equipment around at any given time it's kind of supposed to be an armoury inventory of what they do have access to and sitting around. I can put together 'Standard' Load-outs for each member or something along those lines if you'd like.

Falori and Demek are both disciples of Ren so they're at Padawan level while Varken would be a Knight though I'll edit the sub and include this information more explicitly.
 
Taeli Raaf said:
[member="Whisperer"]

A standard loadout would be appreciated
I've amended a Standard Load-out into the equipment section and added an "Inventory" Which includes a complete list of items in the teams' armoury I hope you'll find this more acceptable.
 

Zeradias Mant

Democracy Dies in Darkness
[member="Whisperer"]

OOC INFORMATION
  • You have quite a myriad of roles here. Please narrow their scope to either a protection detail or special operations unit.
GENERAL INFORMATION
  • This should be something among the lines of 'Protection Detail' or 'Infantry'.
  • Your affiliation has a bunch of people in it, yet you later say they answer only to Sieger Ren. I'd recommend just changing the affiliation to First Order.
SOCIAL INFORMATION
  • Hierarchy should be for the hierarchy within the unit itself, not a description of their ties of the higher echelons of command they may answer to. Commanders, lieutenants, or other miscellaneous roles within the unit would be appropriate.
  • Change the Goals field to reflect your changes in the Role field.
COMBAT INFORMATION
  • From what I understand, Praetorians are chosen from the faction's Order of Ren, not the Stormtrooper Corps, and there is a very finite number of Praetorians at any one time. Please change the theme of the sub from a Praetorian guard to a stormtrooper unit, regardless of nature.
HISTORICAL INFORMATION
  • Please touch on how these Force sensitive individuals came to be in the Stormtrooper Corps and evade the attention of the First Order's main FU group, in essence remaining FU stormtroopers.
 
Zeradias Mant said:
[member="Whisperer"]

OOC INFORMATION
  • You have quite a myriad of roles here. Please narrow their scope to either a protection detail or special operations unit.
GENERAL INFORMATION
  • This should be something among the lines of 'Protection Detail' or 'Infantry'.
  • Your affiliation has a bunch of people in it, yet you later say they answer only to Sieger Ren. I'd recommend just changing the affiliation to First Order.
SOCIAL INFORMATION
  • Hierarchy should be for the hierarchy within the unit itself, not a description of their ties of the higher echelons of command they may answer to. Commanders, lieutenants, or other miscellaneous roles within the unit would be appropriate.
  • Change the Goals field to reflect your changes in the Role field.
COMBAT INFORMATION
  • From what I understand, Praetorians are chosen from the faction's Order of Ren, not the Stormtrooper Corps, and there is a very finite number of Praetorians at any one time. Please change the theme of the sub from a Praetorian guard to a stormtrooper unit, regardless of nature.
HISTORICAL INFORMATION
  • Please touch on how these Force sensitive individuals came to be in the Stormtrooper Corps and evade the attention of the First Order's main FU group, in essence remaining FU stormtroopers.
Archive this for me please? Don't have the time for it right now, going to revisit it later :)
 
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