I have discussed the possible construction of this idea with a lot of Factory Judges and I have discovered that after a lot of work, submission finagling and once we go major. It can be done. If submitted cleverly. I think such an idea (as described below) could lend to us great IC plots and fun. For example, we could mimic the secret construction of the Deathstar and have a thread that includes Military Advisor, First Order Officials, military personnel working on its secret development. It can be a great source of power and plot fun.
OOC Concept Introduction:
Seeing that the First Order as a minor faction is incapable of taking and holding a homeworld as a base, I began to wonder what would be a good remedy for such a deficiency for such a military/imperial expansionist faction. I had initially thought the First Order army could scout various worlds and establish a network of military bases for the fleet to move to if need be. That is why I came up with an up-coming campaign on Vassek – where in which at the behest of a greedy industrialist First Order is invited to conduct a military coup.
But, the idea struck me one day while working that the perfect “base” from which the homeless First Order fleet could operate from, is a massive asteroid base. But, the issue was making one that could house a fleet and be capable of Hyperdrive jumps and work within the rules set by the Factory Judges and the site’s Admins. The initial concept, is that the asteroid was being used by Vassek Industrialist as a mining base near a gas giant in their system for gas mining. As a part of the Vassek coup, First Order will take over the massive mining asteroid and over another dev thread militarize it. So you get two threads that IC’ly justify its existence – Vassek Coup (i.e. Asteroid take over) and then the Military Conversion Dev thread. So then I came with the idea that what I could do was submit the asteroid as a location and then dev thread its takeover to later justify its existence as a mobile asteroid fortress.
IC Concept Breakdown:
Name: Asteroid Gas Miner Station – Lagrange Grand (Original Commercial Name); First Order Mobile Asteroid Fortress Emancipator (Later First Order converted name)
Image Source: A Baoa Qu, Mobile Suit Gundam
Classification: Commercial Mining Asteroid (Original), Military Base (First Order)
Location: Vassek System, Wazta Sector, orbiting a gas giant (Original Static Location before conversion into mobile fortress)
Affiliation: Vassek Industrialist (Original), First Order (after coup on Vassek)
Population: Miners, Technicians, Starship crew members, Asteroid Facility Crew (Original), First Order Navy, Army and Fleet Command Staff (after Coup and Conversion)
Defenses: (Applicable only after First Order Coup of Vassek Thread is complete and Dev Thread for Mining Asteroid’s conversion, and after First Order goes Major)
First Order Mobile Asteroid Fortress Emancipator
Technical and Schematic Readout
The Emancipator is divided into two zones: A. the Disc and B. the Thorn
Naval Storage Feature:
The Emancipator is equipped with a large array of internal starcruiser and starfighter hangar bays. The great majority of which is built into the upper disc and the first half of the lower thorn. At its full capacity the asteroid can hold up to 1,500 Starcruisers and has a permanent garrison of 12 Starfighter Squadrons. Along with the hangar bay are built it maintenance facilities and dry docks for the cruisers and Starfighters to be serviced in.
Technical Features:
Technical
50 Hyperdrive Cores [Linked together into a Hyperdrive Matrix]
20 Large Ion Engines [Spread out across the asteroid’s length, for sub-Hyperdrive maneuvering]
Armor
Layer of Quadanium Steel built under the surface of the disc to reinforce the starship bays and hangars from piercing missile and beam hits. Other sections of the asteroid base which are of importance have a thick Quadanium steel armor lining beneath the rock surface of the asteroid
Defense Systems
10 Gravity Well Projectors [Stored in Lower Hemisphere of the Disc]
100 Tractor Beam Projectors [Spread out across the asteroid’s length]
200 Turbolaser Batteries [Spread out across the asteroid’s length, in rings]
200 Heavy Turbolaser Batteries [Spread out across the asteroid’s length, in rings]
100 Missile Launcher Bays [Spread out across the asteroid’s length]
- Concussion, Intruder, Cruise, Proton
[member="Aram Kalast"] [member="Tmoxin Temi"] [member="Natasi Fortan"]
[member="Daska Tess"] [member="Belis Ren"] [member="Sibar Laval"]
[member="Carten Flaa"] [member="Kyle Amedis"]
First Order Mobile Asteroid Fortress
EMANCIPATOR
OOC Concept Introduction:
Seeing that the First Order as a minor faction is incapable of taking and holding a homeworld as a base, I began to wonder what would be a good remedy for such a deficiency for such a military/imperial expansionist faction. I had initially thought the First Order army could scout various worlds and establish a network of military bases for the fleet to move to if need be. That is why I came up with an up-coming campaign on Vassek – where in which at the behest of a greedy industrialist First Order is invited to conduct a military coup.
But, the idea struck me one day while working that the perfect “base” from which the homeless First Order fleet could operate from, is a massive asteroid base. But, the issue was making one that could house a fleet and be capable of Hyperdrive jumps and work within the rules set by the Factory Judges and the site’s Admins. The initial concept, is that the asteroid was being used by Vassek Industrialist as a mining base near a gas giant in their system for gas mining. As a part of the Vassek coup, First Order will take over the massive mining asteroid and over another dev thread militarize it. So you get two threads that IC’ly justify its existence – Vassek Coup (i.e. Asteroid take over) and then the Military Conversion Dev thread. So then I came with the idea that what I could do was submit the asteroid as a location and then dev thread its takeover to later justify its existence as a mobile asteroid fortress.
IC Concept Breakdown:
Name: Asteroid Gas Miner Station – Lagrange Grand (Original Commercial Name); First Order Mobile Asteroid Fortress Emancipator (Later First Order converted name)
Image Source: A Baoa Qu, Mobile Suit Gundam
Classification: Commercial Mining Asteroid (Original), Military Base (First Order)
Location: Vassek System, Wazta Sector, orbiting a gas giant (Original Static Location before conversion into mobile fortress)
Affiliation: Vassek Industrialist (Original), First Order (after coup on Vassek)
Population: Miners, Technicians, Starship crew members, Asteroid Facility Crew (Original), First Order Navy, Army and Fleet Command Staff (after Coup and Conversion)
Defenses: (Applicable only after First Order Coup of Vassek Thread is complete and Dev Thread for Mining Asteroid’s conversion, and after First Order goes Major)
First Order Mobile Asteroid Fortress Emancipator
Technical and Schematic Readout
The Emancipator is divided into two zones: A. the Disc and B. the Thorn
Naval Storage Feature:
The Emancipator is equipped with a large array of internal starcruiser and starfighter hangar bays. The great majority of which is built into the upper disc and the first half of the lower thorn. At its full capacity the asteroid can hold up to 1,500 Starcruisers and has a permanent garrison of 12 Starfighter Squadrons. Along with the hangar bay are built it maintenance facilities and dry docks for the cruisers and Starfighters to be serviced in.
Technical Features:
Technical
50 Hyperdrive Cores [Linked together into a Hyperdrive Matrix]
20 Large Ion Engines [Spread out across the asteroid’s length, for sub-Hyperdrive maneuvering]
Armor
Layer of Quadanium Steel built under the surface of the disc to reinforce the starship bays and hangars from piercing missile and beam hits. Other sections of the asteroid base which are of importance have a thick Quadanium steel armor lining beneath the rock surface of the asteroid
Defense Systems
10 Gravity Well Projectors [Stored in Lower Hemisphere of the Disc]
100 Tractor Beam Projectors [Spread out across the asteroid’s length]
200 Turbolaser Batteries [Spread out across the asteroid’s length, in rings]
200 Heavy Turbolaser Batteries [Spread out across the asteroid’s length, in rings]
100 Missile Launcher Bays [Spread out across the asteroid’s length]
- Concussion, Intruder, Cruise, Proton