Sterling Kinslayer
Slayer of False Gods
OUT OF CHARACTER INFORMATION
- Intent: Personal Scattergun for Sterling Kinslayer.
- Image Source: Here
- Canon Link: N/A
- Primary Source: N/A
- Manufacturer: Sterling's Komo Tribe
- Affiliation: Sterling Kinslayer
- Model: N/A
- Modularity: Beyond ammunition, no.
Production: Unique
- Material: Scattergun components, Leather, Wood, Phrik
- Classification: Slugthrower/Scattergun
- Size: Large,
- Weight: Heavy
- Ammunition Type: Slug shells / Scattergun ammunition
- Ammunition Capacity: 2 Shells
Reload Speed: Slow
- Effective Range: Average,
- Rate of Fire: Very High
- Stopping Power: Very High to Extreme (When double fired)
- Recoil: Very High to Extreme
- Double Barrels
- Variable Ammunition
- Powerful Shots
- Auto-Eject Shells
- Mechanical Double-Fire Trigger
- Stop, in the name of Violence: The power of the weapon is attributable to the strength of Komo, who are expected to wield it. Being a sturdy, strong race of warriors with the strength of Trandoshans or Wookiees, no punches were pulled making a weapon that could stop something, or send smaller enemies flying at close range.
- Variety is the spice of Death: Little bit longer ranges? Load slugs. Closer range? Spread shots. The variety of slugthrower scattergun rounds that can be loaded provide a variety options.
- Lightsaber Resistant: The phrik portions of the shotgun are able to block and deflect a lightsaber. Hopefully the weapon is loaded too for immediate karma applied directly to the face.
- Two for One: The pressure on the trigger can trigger the weapon to fire one shell, then the other. If fully squeezed right away, both shells will fire near instantaneously, emptying the only shots in the gun for greater combined force.
- The Ol' One Two: Two shots, that's it. Miss both, somehow, and you're out. It may be easy to reload, but it is slower than a lot of modern weapons. And there are plenty of situations where you won't get the chance to reload.
- Goodbye Shoulder: While proper technique and being a species several factors stronger than a human minimizes it, this gun kicks. Badly. It wouldn't be surprising to dislocate a human's shoulder, or smack them in the face. Even if you are strong enough to handle that, it will kick like nothing else, throwing off a second shot if you try to fire it one after the other safely.
- Overclocked: Using a 'heavier' or more aggressive loads, as are often common with more modern rounds, the auto eject system can sometimes fail to eject the load. Using these more powerful loads isn't impossible as long as they fit the barrels, however if the auto ejection fails these rounds must be removed by hand.
- One size: The weapon is incapable of conforming to modern standards. No extra attachments, no new sights, only the basic iron sights the weapon had built into it and no way to modify the barrel.
- Big ol' Boomstick: This weapon is big. Big and loud, making it not only difficult to conceal and carry, if not impossible that is, but a massive liability in anything but a loud gunfight. The end of the barrel's design creates loud, massive 'fireballs' easily visible in night, or low light conditions. The explosions at the end of the barrel are so loud and bright, it'd take someone being blind and deaf, or dead, to not notice it.
There are few weaponsmiths among the Komo, perhaps five across dozens of tribes capable of making a masterwork of a weapon. Usually, they fashion clubs, spears, daggers, out of bones and scrap metal, but on occasion they acquire, more rare materials. This is one such result, a masterwork weapon created in a festival, as a symbol of power for the winner of a cross-alliance contest of strength. Sterling won this weapon from his tribe's master of crafts, through materials they acquired from several offworlder corpses. One of the few slugthrowers his tribe tolerated, it was made to be truly powerful for them and them alone.
The powerful weapon was made by a relatively primitive tribe one must remember, and as a consequence when offworld at last, Sterling found it difficult at times to use more modern specialty rounds. They often were just slightly too wide, able to fit in but expanding enough that they jammed, requiring him to pull it out. However, it more than made up for it in both the symbolic nature, and the fact it could probably knock a human flat on their back if he hit them right. So it really worked out for him, as long as he didn't need more than two shots.