Beowoof
Morality Policeman :)
I'm going to be forthright here: I do not like Force powers that affect fleeting engagements.
Recently I have been in two fleet skirmishes (Prakith and now Geonosis) that involved some pretty heavy and fleet-enveloping uses of Force powers that are meant to affect the ship crews--or even the ships themselves, in one case. And while I am certainly no anti-Jedi type, I don't believe they should be allowed to have a significant effect (if any at all) in a fleet engagement.
It's hard enough to glance through ship stats and keep an eye on the positioning/movement/attacks posted by your opponent. But then to go and add an extra, utterly unpredictable layer to fleet-wide tactical combat really hurts the spirit of the game, in my opinion. I shouldn't have to be worried about Jedi mind tricks here.
Unfortunately, I did indeed get reported for countering a Force ability with non-Force RP, which seemed sound in my mind but apparently is not considered valid. As this seems like an unfair advantage against the majority of fleeters (being NFU characters) and just too much of a stretch for my suspension of disbelief, I was extremely reluctant to accept the affects doled out.
I have also experienced the use of a similar Force power at the Prakith battle, where Sith attempted to project illusions and 'voices' into the minds of the Republic crews. Again, I was very reluctant to accept this and the Republic fleet was only lucky that the Sith Forcies made some tactical errors in their use of said projections.
That being said (and all frustrations aside), I'd like to get an idea of how one could counter such things. It was suggested to me that I dispatch a boarding party--but I'm fairly certain that would be nothing but a joke to be swept aside by more Force handwaving. I honestly don't know how one is supposed to deal with such things.
This is the largest reason I sincerely feel like Force powers have no place (at least, not significantly) in fleeting RP. And a lot of fleeters enjoy the space battles so much because they don't have to worry about the one-upping that typically goes with Jedi/Sith PVP. I would personally like to remove Force play entirely from fleeting, but what are the opinions on this? Should it be an illegal move, or is there a compromise that won't debilitate the NFUs and spoil the fun for the rest of us?
Recently I have been in two fleet skirmishes (Prakith and now Geonosis) that involved some pretty heavy and fleet-enveloping uses of Force powers that are meant to affect the ship crews--or even the ships themselves, in one case. And while I am certainly no anti-Jedi type, I don't believe they should be allowed to have a significant effect (if any at all) in a fleet engagement.
It's hard enough to glance through ship stats and keep an eye on the positioning/movement/attacks posted by your opponent. But then to go and add an extra, utterly unpredictable layer to fleet-wide tactical combat really hurts the spirit of the game, in my opinion. I shouldn't have to be worried about Jedi mind tricks here.
Unfortunately, I did indeed get reported for countering a Force ability with non-Force RP, which seemed sound in my mind but apparently is not considered valid. As this seems like an unfair advantage against the majority of fleeters (being NFU characters) and just too much of a stretch for my suspension of disbelief, I was extremely reluctant to accept the affects doled out.
I have also experienced the use of a similar Force power at the Prakith battle, where Sith attempted to project illusions and 'voices' into the minds of the Republic crews. Again, I was very reluctant to accept this and the Republic fleet was only lucky that the Sith Forcies made some tactical errors in their use of said projections.
That being said (and all frustrations aside), I'd like to get an idea of how one could counter such things. It was suggested to me that I dispatch a boarding party--but I'm fairly certain that would be nothing but a joke to be swept aside by more Force handwaving. I honestly don't know how one is supposed to deal with such things.
This is the largest reason I sincerely feel like Force powers have no place (at least, not significantly) in fleeting RP. And a lot of fleeters enjoy the space battles so much because they don't have to worry about the one-upping that typically goes with Jedi/Sith PVP. I would personally like to remove Force play entirely from fleeting, but what are the opinions on this? Should it be an illegal move, or is there a compromise that won't debilitate the NFUs and spoil the fun for the rest of us?