Star Wars Roleplay: Chaos

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Approved Starship Fly - Class Swarm Figther

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metatron_by_heineche-d2yyipx.jpg

Image Source: http://www.deviantart.com/art/Metatron-179649861
Affiliation: Brotherhood of the Crimson Lotus
Manufacturer: Hikage's Shadowyard
Model: Swarm Fighter
Modularity: No
Materials: Duranium, with a light coating of Alusteel
Production: Mass Produced
Classification: Interceptor
Length: 3 meters
Height: 10 meters
Width: 3 meters

Armament: 2 (very light)
X1 Light Laser Canon
X1 Conner Net Launcher (one shot in each launcher)
Defenses: 2 (very light)
Squadron Count: 28 Flies in one Squadron

Special Features:
Maneuverability Rating: 2
Speed Rating: 2
Hyperdrive Class: No Hyperdrive

Strengths:
  • Super Fast
  • Great Numbers
  • Connects with the Brotherhoods' targeting systems for the best accuracy
  • Ability to attach to other ship hulls.
Weaknesses:
  • Very Light Shieling
  • Easily Destroyed
  • One Offensive Weapon
  • If the Brotherhood is disabled that they are connected to, they loose nearly 80% of their functionality, and become nothing more but metal flying blind.
Description: The Flies are super small, super fast swarmers that work best with other Flies. While they can also connect up with Brotherhood Pocket Carriers to give the best accuracy of their fire. Because they are so small they are able to have more in their squadron count, but they are so weak that usually one shot destroys them.
Development Thread: If Needed
Intent: To create a unique swarmer fighter for the Brotherhood of the Crimson Lotus
Who Can Use This: Brotherhood of the Crimson Lotus
Primary Source: N/A
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Hi [member="Romeo Sin"]! I will be reviewing this submission.



Romeo Sin said:
Classification: Swarm Fighter
  • For the sake of clarity, this is a fighter and not an interceptor? The answer to this will somewhat dictate the direction of my next quote.


Romeo Sin said:
Maneuverability Rating: 0
  • A fighter generally has a maneuverability of between 2 to 3. Without dev I can't grant this lower than 2.


Romeo Sin said:
Speed Rating: 1
  • Same as above. Without dev I can't drop this lower than 2.
If you reclassify the ship as an interceptor (which it really appears to be anyway, based on the scale of the ship) I could work with you a bit more, and let you drop both speed and maneuverability to 1 each, however I can't pass anything with a rating of 0 without dev work.
 
[member="Jamie Pyne"]

I thought Interceptors were Fighters O>O

This is a very fast, very weak ship meant to act like...well a fly. Annoying. hard to hit, but when you do its all over for the ship. So if this what we could describe as an Interceptor, than yes, this is what the class should be then.
 
[member="Romeo Sin"]

Thanks for clarifying. An interceptor is a fighter in a general sense, just on Chaos paper they're meant to be the smallest form of fighter with the highest speed/maneuverability in exchange for much more limited weapons. If you wouldn't mind just changing the Classification to Interceptor (You can change the Model to Swarm Fighter) that would be great.

However even still, the 0 rating is too low to pass without any dev and mass-produced. These would be my suggestions:
  • Without dev: Increase the maneuverability to 1 and leave production as is.
  • With 10 posts of dev: Change production to limited.
 
Romeo Sin said:
Squadron Count: 28 Flies in one Squadron
With speed and maneuverability at 1 I cannot approve of this with 28 in a squadron, regardless of size.
Romeo Sin said:
Armament: 1 (very light) X1 Light Laser Canon X1 Conner Net Launcher (one shot in each launcher)
You're looking closer to 3 at an armament rating here.
Romeo Sin said:
Able to attach to other ships
Romeo Sin said:
One Locking Claw
From wookieepedia:
A locking claw was a mechanical catch. It was part of a starship's landing gear system that held the legs in place while stowed during flight.
All a "locking claw" does is hold the landing gear in place during flight. It isn't an actual grappling claw that extends during landing/flight to grab onto something.
 
[member="Braith Achlys"]


Then what should I do about the squad count, speed and maneuverability?

Ahh that's what that thing does!! I'll edit it out.

According to Chaos' chart...one launcher with 4 missiles equals a rating of 2. My launcher has 1 net. I'm assuming these nets are small if they fit to a starfighter. Regardless of their ability, the net would take sometime to just start denting the ship's functions. Even then, most of these ships will be destroyed before they can fire off these nets.

I feel like I'm looking more at an armament rating of 2.

Here's what I am thinking.

Move the speed and maneuverability up to 3, drop the count to 24, and if I'm having an armament rating of three, may have 2 nets?
 
Romeo Sin said:
Move the speed and maneuverability up to 3, drop the count to 24, and if I'm having an armament rating of three, may have 2 nets?
Increase speed and maneuverability to 2 and you're fine with the current squadron count.

Armament of 2-3 is fine as-is.
 
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