Rusty
Purveyor of Fine Weaponry
OUT OF CHARACTER INFORMATION
- Intent: To create a weapon for auction
- Image Source: Image source, .22 vs .223 comparison
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: N/A
- Manufacturer: Rusty's Custom Arms and Armament
- Model: FK-22
- Affiliation: Closed-Market
- Modularity: No
Production: Semi-Unique
- Material: Carbon fiber, alusteel, durasteel, slugthrower components, power cell
- Classification: Slugthrower
- Size: Average
- Weight: Average
- Ammunition Type: .22 LR
- Ammunition Capacity: 50 round magazine, 5,000 round backpack drum
Reload Speed: Very Slow for the drum, Average for the magazine
- Effective Range: Personal
- Rate of Fire: Extreme
- Stopping Power: Low
- Recoil: Low
- Insane rate of fire
- Relatively controllable due to small bullet size
- Ideal for taking on lightsaber wielders
- Rate of Fire- The .22LR is a small cartridge, and allows for a short throw bolt that doesn't take long at all to cycle. Rather than relying on gas or recoil to operate the bolt, it's electronically actuated. This not only allows for truly ridiculous rates of fire, it also allows for the rate of fire to be adjustable. At its highest setting, it can empty the 5,000 round drum with alarming rapidity.
- Controllability- All the bullets in the world don't do you any good if you can't control the weapon. The .22LR has nearly no recoil, and the heavy durasteel barrel ensures that even the cumulative recoil is manageable.
- Lethal Against Lightsabers- Though the individual rounds are weak, there are enough of them that blocking is nearly impossible. At the maximum rate of fire, you're spitting out 100 bullets a second. Even if the Force User in question is really, really good at blocking projectiles with a lightsaber, the chances of them blocking several hundred sprayed across their entire body are slim. It can happen, but it's not likely.
- Small Cartridge, Big Mags- Because the .22LR is so small, you can fit a lot of them into not a lot of space. The 5,000 round backpack drum is still fairly small and light, compared to any other backpack designed to hold 5,000 rounds of a particular bullet.
- Stopping Power- No one .22LR bullet is going to do a whole lot of damage. They can be lethal if they land in just the right spot, but their true strength lies in numbers. Additionally, they're not going to be much good against advanced armor that provides coverage of the entire body. Though they can potentially penetrate soft armor with cumulative impact damage, you're going to want more ass if you want to punch through most battle armor.
- Range- The .22LR is not renown for its prowess as a sniper round. For close engagements only.
- Where Did It All Go?- At the maximum rate of fire, it takes about a second to dump out the 50 round mags. The backpack will hold for longer, but you still have to watch your round count. If you get trigger happy, you're going to find yourself out of rounds before the fight has a chance to truly get started, and if you've got an angry Force User on the other end of your barrel, that's going to get you killed.
- Prototype- The FK-22P is a small run protoype. As such, it doesn't have all of the bugs worked out yet, and doesn't include many features that might be useful, such as EMP/Ion resistance or magazines that can be reloaded in under a century.
This is a concept that's been kicking around Rusty's desk for a while now. He's played with it before, but hasn't really committed it to any sort of production until now.
The FK-22P relies on throwing out a massive amount of bullets to compensate for a lack of firepower. In the past, Rusty has observed that the average Force User will easily stop individual rounds no matter how powerful. He's had some success in the past with taking the opposite approach: small, individually weak rounds spewed out at obscenely high rates of fire.
The electronically actuated short throw bolt is the heart of this weapon. It's adjustable from 1000 rounds per minute to 3,000 rounds per minute. Since the .22LR doesn't throw off much heat, the only concession necessary to heat buildup was a heavy durasteel barrel that can take the strain.
It's fed from either 50 round magazines or a 5,000 round backpack drum. The backpack has an attachment that hooks directly into the magazine port of the weapon and feeds the rounds in exactly the same as the magazine would. Rather than relying on links, it uses an electronic feeding system.