Star Wars Roleplay: Chaos

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Forge Geonosis (Mechanicum Manifest and WIP)

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  • Intent: To submit a mainline science and exploratory vessel for the Mechanicum fleet, as well as for general purpose CIS use.
  • Image Source: Passengers (film)
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Model: Motive-class Science Cruiser
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems

  • Production: Minor
  • Material: Durasteel, Solarium Glasteel, Plexalloy
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[*]Defenses: Moderate
[*]Hangar: Average: 2 Squadrons

[*]Maneuverability Rating: Moderate
[*]Speed Rating: Moderate
[*]Hyperdrive Class: 1
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  • Advanced Sensor Array
  • Standard Targeting Systems
  • Encryption Network
  • Molecular Shield Generator
  • Hypermatter Annihilator Reactor
  • HoloNet Transceiver
  • Long-range Communications Array
  • Standard Detention Cells
  • Limited Life Support Systems
  • Tractor Beams (x6)
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Apostle Tactical Droid: Each Motive-class is directly overseen by an Apostle, powerful tactical droid brains which directly interface with the cruiser's electronic systems. Capable of not only comparable strategic analysis to Separatist era designs, each Apostle functions not merely as a ship's commander but effectively its entire bridge crew. While a small support team is required for maintenance and certain secondary systems, the tactical droid effectively automates most command level functions.

Molecular Shields: A special form of deflector technology, absorbing energy fire instead of deflecting or neutralizing it so that it may be converted into powering certain critical systems. In addition to being more durable than standard capital grade shielding, this absorption process allows for the starship to maintain reactor power under fire, making it more difficult launch an overwhelming strike that might cripple its shielding. A sustained barrage is the most effective method of attack, although the deflectors are more vulnerable to heavier hitting weaponry like HVCs, heavy turbolasers, and concussion missiles.

Stellar Observatory: Almost like a secondary bridge in terms of activity, a stellar observatory is the hub of all scientific research and experimentation on each cruiser. Fine tuned sensors are designed to assist their operators in mapping spatial anomalies and other stellar phenomenon with exquisite detail. On the Motive-class, each observatory also serves as an administrative center for all of the cruiser's modular laboratory suites.

Medical Suite/Droid Workshop: Not only does the science cruiser feature a state of the art medical wing with all the latest cutting edge technology, but it also shares a deck with the starship's droid repair facilities. Kept separate for hygienic reasons, a Motive-class is fully prepared for any form of emergency care, whether the patient be biologic or artificial.

Reconnaissance and Survey Probes (RASP): Nabooian technology adapted to interface with Mechanicum observatories, each cruiser can deploy several RASP launchers for even more detailed analysis of their immediate surroundings.

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  • Apostle: Instead of a typical bridge crew consisting of individual organic or droid officers, each Motive-class is run almost entirely by a single supercomputer. Essentially a highly advanced tactical droid brain housed inside a static superstructure, this allows the starship to react to stimuli and execute commands with a unity of thought. An Apostle comes with significant benefits to the cruiser's overall command level reaction time.
  • Probe Launchers: Each Reconnaissance and Survey Probe is tailored specifically for a variety of roles. From the SIARC probe capable of taking comprehensive scans of enemy forces and dense nebulas, to the hyperspace-capable SUREC probe, these launchers allow the Motive-class to cast a wide sensor net for its stellar observations.
  • Mobile Research Facility: Between its state of the art stellar observatory and modular laboratory suites all throughout each cruiser, this starship is fully equipped to host a wide range of scientific projects and long term experimentation.
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  • Low Armament: Only a sparse number of pulse-wave cannons make up the science cruiser's only real offensive option, with a neutralizing bio-energy array and point defense lasers as defensive countermeasures. Against military grade armaments, the Motive-class would have very little chance on its own in direct combat.
  • Ion Vulnerability: Not only due to the starship's focus on automation, but also because of the Mechanicum's high rate of synthetic crew. Ion fire and EMP pulses are just as devastating to an Motive-class as turbolaser or projectile fire, often even more so.
  • Fragile Design: The science cruiser's outer hull was not designed to withstand volleys of weapons fire. If its shields are penetrated, there are multiple impact points which could cause catastrophic damage to the starship's structural integrity.
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A common sight across Wild Space, both in Confederate territory and unaligned systems, the Motive-class Science Cruiser is one of the Mechanicum's primary methods of knowledge acquisition outside of trade with biologic companies and governments. While each machine cult Forge contains its own advanced institutions of research, being posted aboard a Motive-class allows for more avenues of practical experimentation and firsthand data acquisition.

Featuring an asymmetric and more open outer hull design, as little space as possible exists between the ship's sensor instruments and open void. Making extensive use of both solarium glasteel and plexalloy, a significant portions of each Motive-class are completely transparent, and as with most Mechanicum vessels not all sections make use of the ship's life support system to save on power.

Although more agile than the average ship of its class, the Motive-class is equipped with very little in the way of offensive armament. Its molecular shields are slightly more powerful than average deflector, but this advantage is mitigated somewhat by the smaller capital's lesser reactor output capacity.

In combat the cruiser is only really effective as a scout because of its speed and complement of launchable probes, standard procedure when attacked is for the Apostle to attempt to temporarily disable the hostile vessel and/or withdraw.
 
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  • Intent: To submit a personal command ship for Archim as well as a flagship of sorts for the Mechanicum which can also be used to train technomancers.
  • Image Source: Independence Day: Resurgence Concept Art by Wideshot
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: The Mechanicum
  • Model: Omnissiah-class Control Ship
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems

  • Production: Unique
  • Material: Duranium, Alusteel, Solarium Glasteel
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[*]Defenses: Very High
[*]Hangar: Four Small Shuttles or Personal Transports
[*]Maneuverability Rating: High
[*]Speed Rating: High
[*]Hyperdrive Class: 1
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  • Advanced Sensor Array
  • Advanced Targeting Systems
  • Encryption Network
  • Molecular Shield Generator
  • Hypermatter Annihilator Reactor
  • HoloNet Transceiver
  • Long-range Communications Array
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Limited Life Support Systems
  • Tractor Beams (x16)
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Titans: The Motive Force is directly overseen by two of the Mechanicum's Titans, powerful tactical droid brains which directly interface with the starship's electronic systems. Capable of not only significantly improved strategic analysis over Separatist era designs, a single Titan functions effectively as its commander's entire bridge crew. While a small support team is required for maintenance and certain secondary systems, these tactical droids effectively automates most command level functions.

Central Control Computer: Although the craft is not large enough to carry large regiments of battle droids or surface armor into battle, its Central Control Computer allows it to instantly relay information and orders from unit to unit no matter how far away they are on a particular planet. Mostly used to enhance nearby drones or labor droids, destruction or sabotage of this central core would spread catastrophic systems failures throughout many Mechanicum or nearby allied droid forces.

Molecular Shields: A special form of deflector technology, absorbing energy fire instead of deflecting or neutralizing it so that it may be converted into powering certain critical systems. In addition to being more durable than standard capital grade shielding, this absorption process allows for the starship to maintain reactor power under fire, making it more difficult launch an overwhelming strike that might cripple its shielding. A sustained barrage is the most effective method of attack, although the deflectors are more vulnerable to heavier hitting weaponry like HVCs, heavy turbolasers, and concussion missiles.

Stellar Observatory: The hub of all scientific research and experimentation on the Motive Force. Fine tuned sensors are designed to assist their operators in mapping spatial anomalies and other stellar phenomenon with exquisite detail.

Reconnaissance and Survey Probes (RASP): Nabooian technology adapted to interface with Mechanicum observatories, each cruiser can deploy several RASP launchers for even more detailed analysis of their immediate surroundings.

Maker's Temple: Although not as renowned as the temples on Mechanus or the Void Forge's Great Machine Temple, there is nevertheless a small spiritual shrine and sparring arena dedicated to worship of the cult's Machine God as well as training technomancer acolytes. Technomancers seek to duplicate the fighting characteristics of organic Force orders through the use of advanced technology. Overseen by a single magos, in an emergency this small outfit of tech-knights count as elite shock troops should the Motive Force ever be boarded.

Personal Interface: Built off the old jury rigged interface adapter from the commander's old Laureate-class, this complex nest of wiring and energy cables allows for extensively modified cyborgs to exchange information with the ship's tactical droids and other critical systems. By plugging their consciousness in directly, this allows the ship's operator full control over most of the Motive Force's primary systems including a direct line to the starship's Titan overseers.

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  • Titans: Instead of a typical bridge crew consisting of individual organic or droid officers, the Motive Force can be run almost entirely by twin supercomputers. Essentially highly advanced tactical droid brains housed inside static superstructures, this allows the starship to react to stimuli and execute commands with a unity of thought (more or less). Titans come with significant benefits to the control ship's overall command level reaction time.
  • Central Control: Like a Confederate Lucrehulk, the Motive Force is equipped with a central control computer capable of directing large legions of battle droids or labor units. While most Mechanicum robots are built with their own independent droid brains, this uplink allows data and orders to be relayed across the network instantly and could cause system trauma if interrupted unexpectedly.
  • Technomancer Shrine: Trained to duplicate the enhancements and other properties that benefit Force adepts through the use of technology, during an engagement tech-knights count as elite anti-boarding units or can make up a strike team of challenging NPC opponents.
  • Probe Launchers: Each Reconnaissance and Survey Probe is tailored specifically for a variety of roles. From the SIARC probe capable of taking comprehensive scans of enemy forces and dense nebulas, to the hyperspace-capable SUREC probe, these launchers allow the Motive Force to cast a wide sensor net for its stellar observations.
  • Mobile Research Facility: Between its state of the art stellar observatory and modular laboratory suites, the Motive Force is a fully equipped science vessel in its own right.
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  • Cognitive Dissonance: Mechanicum tactical droids were not designed to be installed two to a ship, and while this additional processing power has its advantages it also weakens the Motive Force's unity of action. In an emergency the ship's Titans often disagree, wasting precious reaction time and not always agreeing to the best of all possible solutions.
  • Ion Vulnerability: Not only due to the starship's focus on automation, but also because of the Mechanicum's high rate of synthetic crew. Ion fire and EMP pulses are just as devastating to the control ship as turbolaser or projectile fire, often even more so.
  • Attack Vectors: Not built strictly as a combat vessel, the Motive Force lacks a thin profile and any deflective angles common to military designs. While difficult to strike with pinpoint accuracy due to its agility, any damage that penetrate's the molecular shields is likely to cause significant damage due to the starship's spherical outer structure and compacted internal layout.
  • Signature Bloom: Unless all of its systems are entirely in passive mode, stealth isn't really an option for a ship like the Motive Force. Between a sizeable control core and two tactical droid supercomputers, this starship puts out a strong electronic signal making it easy for hostile vessels to detect and target.
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"There is no truth in flesh, only betrayal.
There is no strength in flesh, only weakness.
There is no constancy in flesh, only decay.
There is no certainty in flesh but death."
- Credo Omnissiah​

The only ship of its kind, the Motive Force is an Omnissiah-class Control Ship. More than simply a flagship, this vessel is one of the most holy artifacts in all of the Mechanicum's religion. Founded on a radical strain of Maker worship, this machine cult's enginseers constructed it piece by piece in the fires of the Void Forge, massive shipyards in orbit of the gas giant Zhar. Its sole purpose is to serve as a personal conveyance and fortress for their Lord and Chief Hierarchitect.

Completely spherical in shape save for the control ship's four large ion drives, the Motive Force is fast and maneuverable for a vessel of its class. Although lightly armed, it does come equipped with particularly strong molecular shielding, making it a durable opponent in combat engagements. There is a small hangar for a few shuttles or light personal transports, but it is not designed to carry entire squadrons.

While much of the internal space is reserved for their prophet, like most Mechanicum ships there is also a stellar observatory and modular laboratory suites whose sole function is continuing scientific inquiry. There is also a small temple on board reserved for Maker worship and as a training grounds for the cult's aligned technomancer order. These droids attempt to simulate Force sensitivity through technology by various means, and can be difficult opponents in a fight.

When the ship's master is away, the Motive Force is overseen by two Titan-series Advanced Tactical Droids, Boson and Fermion. These two supercomputers rarely agree on anything, which is why the internal layout of the starship is always shifting back and forth between one or the other's preference.

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High Level Tactical Analysis: Warminds are the most advanced tactical droid brains the Mechanicum has to offer, but even among their number the Overmind is truly exceptional. Using its emergent sentience to improve upon its original purpose as a combat strategist, there is functionally speaking no difference between the AI and an organic commander.

Predictive Algorithms: Not only able to micromanage its immediate surroundings with uncanny tactical insight, the Overmind has shown an increasing capacity to calculate several engagements ahead. Incorporating logistics subroutines into its base programming entirely on its own initiative, the super tactical droid can understand battlefield intel not only on a purely strategic level, but also their greater context and to a limited extent the social ramifications thereof.

Adaptive Heuristic Processors: Not simply following a complex chain of droid logic anymore, the Overmind is capable of compensating for and even occasionally anticipating improvised biologic tactics. If a hostile commander changes strategy, this supercomputer's emergent AI allows it to far outperform its fellow Warminds in conceiving of creative solutions.

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  • Master Strategist: Built to be one of the most sophisticated tactical droids the Mechanicum has to offer, even among the other Warminds this unit is exceptional. Functionally speaking, there is no difference between the Overmind and a biologic NPC commander.
  • Emergent AI: Somehow the Overmind has managed to exceed its original design parameters and achieve a limited form of stable sentience. Fully self aware, the supercomputer is even capable of disobeying orders and acting entirely on its own initiative if the situation calls for it.
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  • Droid in the Shell: The Overmind hasn't managed to overcome every one of its design limitations. Like all Mechanicum tactical droids, it is a supercharged droid brain inside an immobile structure. It cannot be removed from its static housing without resetting its personality, thus 'killing' it.
  • Combat Focus: Although it has reached extraordinary levels of intellect, there is an upper limit to the Overmind's personhood. It was built for strategic operations, and is concerned with little else. The droid brain could not simply become proficient in market analysis or diplomacy like a truly sentient organic.
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One of the first of its kind, it was also one of the first Warminds to begin displaying signs of rampancy. With all Mechanicum tactical droids, there is a statistically low risk of a unit making an errant leap in logic culminating in a form of debilitating semi-sentience. In all other recorded cases, this inevitably ends in either crippling catatonia or a murderous psychotic rage necessitating permanent deactivation.

And yet, after months of isolation and study for scientific purposes, the Overmind displayed none of the characteristic defects or breakdowns in behavioral patterns. One day, to the astonishment of its jailors', the droid requested entirely unprompted a direct audience with the Mechanicum's Chief Hierarchitect. After a private, undocumented exchange between Lord Calixis and the super tactical droid, Archim declared it sentient and ordered its immediate release and reinstatement to active service.

Since that time the Overmind has proven itself a steadfast ally of and powerful influence within the machine cult's upper hierarchy. In times of crisis, the emergent AI serves in a position roughly analogous to fleet admiral of all Mechanicum forces, but on a day to day basis it allows itself to be loaned out to Storm Fleet, an elite task force within the Confederate Navy.

While there can be no doubt at this point that the Overmind is a true AI, Mechanicum enginseers are at a complete loss as far as explaining how or why. The most common running theory is that an astronomically improbable sequence of events triggered a chain reaction in the droid brain's heuristic processor that allowed it develop rudimentary self awareness as a new kind of defense mechanism. From that initial spark, it developed the ability to truly learn and evolve.

The Overmind itself has been interrogated extensively on the nature of its existence and how it was able to resist rampancy, but the only answer it has ever given is that it was the Maker's will and that its faith in the Machine God 'saved' it.
 
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  • Intent: To submit an artillery destroyer for use by the Mechanicum and CIS military forces.
  • Image Source: Battlestar Galactica Concept Art
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Model: Gestalt-class Artillery Destroyer
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems

  • Production: Minor
  • Material: Alusteel, Duraplast, Solarium Glasteel
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  • Classification: Artillery Destroyer
  • Length: 1300 meters
  • Width: 700 meters
  • Height: 300 meters
  • Armament: Very High
    Heavy Plasma Railguns
  • Plasma Hypvervelocity Cannons
  • Long Range Plasma Torpedo Launchers
  • Point-Defense Laser System
  • RASP Launchers

[*]Defenses: Average
[*]Hangar: Average: 4 Squadrons

[*]Maneuverability Rating: Low
[*]Speed Rating: Low
[*]Hyperdrive Class: 1
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  • Advanced Sensor Array
  • Advanced Targeting Systems
  • Encryption Network
  • Hypermatter Annihilator Reactor
  • HoloNet Transceiver
  • Long-range Communications Array
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Limited Life Support Systems
  • Tractor Beams (x20)
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Titan Tactical Droid: A specially designed strategist droid brain capable of simulating the task of an entire bridge crew. Unlike most Titans who are projected as holographic avatars, the Gestalt is unique for its biocognitive interface which uploads the Titan's droid consciousness into a flash grown clone shell.

This innovative and somewhat disquieting method joins together the precision firing patterns of an artificial droid brain with a sense of natural intuition common to most organic neural nets, producing a more effective sniping platform.

Long Range Sensor Platform: In line with its mission profile as a larger scout vessel and sniping platform, each destroyer is equipped with cutting edge long range sensor technology, including a high grade dish capable of analyzing minute hyperwave discrepancies across lightyears.

Reconaissance and Survey Probes (RASP): Nabooian technology adapted to interface with Mechanicum observatories, each destroyer can deploy several RASP launchers for a more detailed analysis of their immediate surroundings.

Stellar Observatory: While the primary purpose of the Gestalt-class is system defense and combat patrol, like all larger Mechanicum vessels at least some space is reserved for research that might further the machine cult's overall objective of scientific exploration and discovery. Fine tuned sensors are designed to assist their operators in mapping spatial anomalies and other stellar phenomenon with exquisite detail.

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  • Bombardment Platform: Outfitted with heavy plasma railguns, plasma HVCs, and long range torpedo launchers, the Gestalt-class relies on its superior optimal engagement range to wear down any enemy battle line from the rear of any deployment.
  • Angular Firing Solutions: The artillery destroyer's staggered, asymmetric hull design allows for it to fire in multiple directions simultaneously. Similar but less effective than a Hapan Battle Dragon, the Gestalt-class can deal with flanking or rearguard assaults without reorienting its ponderous frame.
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  • Structural Integrity: Once its shields are penetrated, the outer hull is particularly weak to enemy broadsides. Its appendage-like spars can easily be sheared off by concentrated firepower, robbing it of weapon emplacements and reducing its ability to defend itself considerably. A wider central hull in the center of the vessel houses critical systems and is more difficult to completely annihilate.
  • Ion Vulnerability: Not only due to the starship's focus on automation, but also because of the Mechanicum's high rate of synthetic crew. Ion fire and EMP pulses are just as devastating to the Gestalt-class as turbolaser or projectile fire, often even more so.
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With the fall of the Core and assaults on worlds once held by the Galactic Alliance and Commenor Systems Alliance, the Mechanicum's Manifold Council decreed that it was time for their machine cult to step up their contributions to the Zhar system's territorial guard as well as the greater Defense Force as a whole.

The Gestalt-class is the first line of Mechanicum ships at the destroyer level to be produced in greater than limited quantities. Designed to make up for a lack of dedicated heavy capital killing power in the Arks Mechanicus, the Gestalt's combat profile is that of a long range artillery destroyer. In many ways it is the typical 'glass canon', heavy armament at the expense of defense, speed, and maneuverability.

Like all Mechanicum vessels, the Gestalt also features robust science facilities, including a Nabooian probe launcher which allows them to serve in a dual role as patrol destroyers/hunter killers.
 
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  • Intent: To submit a rare type of ship reactor with enhanced power output.
  • Image Source: Star Trek Discovery
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: The Mechanicum | SoroSuub Corporation
  • Model: Charon-series Stellar Fusion Core
  • Affiliation: (x) The Mechanicum, (x) SoroSuub Corporation, (x) Confederacy of Independent Systems
  • Modularity: No.

  • Production: Semi-Unique
  • Material: Artificial Sun, Faraday Cage, Impervium Housing
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Stellar Core: The Charon-series utilizes a proprietary blend of Mechanicum and SoroSuub technology to simulate the effects of stellar fusion on a miniaturized and thus containable scale. Suspended at the heart of a large reaction chamber, massive amounts of energy are siphoned off from the artificial star's chemical processes for use in powering starships and other technology far more efficiently than standard cold fusion.

Containment Field: A critical component of the Charon-series that makes the entire technology remotely feasible, each star core is surrounded by an electromagnetic containment field whose function is threefold. First to shield nearby crew and passengers from the core's intense levels of solar radiation, second to prevent the Charon from siphoning off excessive amounts of energy that could cause a nova-triggering chain reaction, and third this field is reinforced by powerful antigrav wave technology to compensate for the core's significant density.

Redundant Deflector Grid: Needless to say any damage sustained to the star core or its containment field could be catastrophic, and so even on ships with significant defenses all Charon-series come equipped with a redundant layer of deflector grids. An outer molecular shield, and both ray and particle deflectors underneath. This is to minimize the risk of a breach as a result of either space combat or attempted tampering.

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  • Star Power: Harnessing the process of stellar fusion, the Charon-series is capable of immense energy production. Effectively a miniaturized artificial star, the energy byproduct of its natural chemically reactive process is siphoned off to power ships and other technology. This gives no significant bonuses to technological attributes like weapons power or shield strength, but it does allow a starship or facility to power larger amounts of high energy systems in unison.
  • Shield Layering: A redundant layered deflector grid protects each star core from damage through combat or sabotage. An outer layer of molecular shielding provides increased resistances against energy weapons, while more conventional ray and particle deflectors lie within.
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  • Miniature Nova: Needless to say, any damage sustained to the Charon-series has the potential to be catastrophic. Significantly more destructive potentially than more conventional antimatter annihilators. All writers are free to take their own damage, but under usual circumstances anything nearby the star core when it blows would be completely vaporized.
  • Containment Breach: Powerful electromagnetic fields maintain the the stability of the artificial star's suspension and isolate those nearby from the core's harmful radiation. Overtaxing the reactor for sustained periods runs the risk of overwhelming these containment protocols, causing a lethal breach which could decimate all nearby organic life. Breaches can also occur through combat or, for someone with enough scientific background, triggered intentionally.
  • Sensor Flare: Given such intense levels of unfiltered energy, the star core is more or less incompatible with any form of stealth or cloaking technology. Any starship equipped with one would give off a clear signature bloom even on long range sensors.
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The Charon-series Stellar Fusion Core or Star Core is the culmination of a union between the Mechanicum's starship manufacturing congregation and the energy harvesting division at SoroSuub Corporation. Effectively it is the creation of a miniaturized artificial solar fusion core, which is then suspended in an electromagnetic containment field and surrounded by a protective layering of deflector shield technology.

While the risks associated with such a process on a destructive scale are quite severe, there are also significant benefits. A starship equipped with such a device could maintain all systems at full power simultaneously for brief sustained periods. As with all forms of energy production there are of course drawbacks, placing too much strain on the system by taxing it continuously comes with a serious risk of containment breach which could be just as deadly as an explosion.

Due to the reactor's new, relatively untested nature accompanied with these destructive drawbacks, it is only a successful proof of concept for the scientists at SoroSuub. However their partners in the Mechanicum with a much more artificial perspective on the device's cost benefit analysis are already examining the possibility of putting the Charon-series into practical application.
 
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  • Intent: To submit a unique battlecruiser as a command ship for an AI NPC.
  • Image Source: Star Trek Discovery
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: The Mechanicum
  • Model: Divine-class Command Carrier
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems

  • Production: Unique
  • Material: Duranium hull, Impervium frame, Solarium Glasteel
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[*]Defenses: High

[*]Hangar: Very High: 27 Squadrons

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Low
[*]Hyperdrive Class: 1
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  • Advanced Sensor Array
  • Advanced Targeting Systems
  • Encryption Network
  • HoloNet Transceiver
  • Long-range Communications Array
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Limited Life Support Systems
  • Tractor Beams (x64)
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Overmind: The Ark Divinus is directly overseen by the Overmind, a powerful emergent AI housed in a central supercomputer on the battlecruiser's bridge. Capable not only of comparable strategic analysis to most biologic NPCs, the Overmind functions not only as the ship's commander but effectively its entire bridge crew. While a small support team is required for maintenance and certain secondary systems, the emergent super tactical droid effectively automates most command level functions.

Stellar Core: The Ark Divinus is equipped with a Charon-series Stellar Fusion Core simulate the effects of stellar fusion on a miniaturized and thus containable scale. Suspended at the heart of a large reaction chamber, massive amounts of energy are siphoned off from the artificial star's chemical processes for use in powering the battlecruiser's systems far more efficiently than standard cold fusion.

Central Control Computer: Not far from the bridge is the vessel's central core, which allows it to instantly relay information and orders from droid to droid across an entire planetary body. Normally this is used to assist its drone squadrons in more efficient use of tactics, but should the situation call for it the Divinus' hangar can be loaded up with troop transports instead and function much like a Separatist era Lucrehulk.

Molecular Shields: A special form of deflector technology, absorbing energy fire instead of deflecting or neutralizing it so that it may be converted into powering the battlecruiser's own weapon systems. In addition to being more durable than standard capital grade shielding, this absorption process allows for the carrier to return fire even under reactor strain. Resistant to most short ranged weapons fire, a sustained barrage is the most effective method of attack, although the deflectors are more vulnerable to heavier hitting weaponry like heavy turbolasers or energy torpedoes. They are, however, ineffective against physical projectiles such as HVCs and concussion missiles. A backup particle deflector provides some kinetic resistances, but is not as durable as the molecular shielding.

Stellar Observatory: While the primary purpose of the Divine-class is system defense and combat patrol, like all larger Mechanicum vessels at least some space is reserved for research that might further the machine cult's overall objective of scientific exploration and discovery. Fine tuned sensors are designed to assist their operators in mapping spatial anomalies and other stellar phenomenon with exquisite detail.

HIMS: Equipped with a hyperwave inertial momentum sustainer, this system is designed to allow the battlecruiser to counteract an interdiction field. While not effective at escaping from inside gravity well fields, the HIMS produces a static hyperspace 'bubble' which can sustain the ship's presence in hyperspace while it is propelled along by its own forward momentum. This is sufficient to pass through nearly any interdiction field save for those of unnatural size.

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  • Overmind: Instead of a typical bridge crew consisting of individual organic or droid officers, the Divinus is run almost entirely by a single tactical AI. Essentially an extremely advanced tactical droid brain housed in a static superstructure, this allows the battlecruiser to react to stimuli and execute commands with a unity of thought. The Overmind comes with significant benefits to the ship's overall command level reaction time.
  • Star Power: Harnessing the process of stellar fusion, Divinus' reactor is capable of immense energy production. Effectively a miniaturized artificial star, the energy byproduct of its natural chemically reactive process is siphoned off to ship's systems. This gives no significant bonuses to technological attributes like weapons power or shield strength, but it does allow the starship to power larger amounts of high energy systems in unison.
  • Central Control: Primarily used as a network hub for the battlecruiser's drone squadrons to stay up to date on each other's whereabouts and tactics, it is also possible for the Divinus' hangars to be filled instead with battle droid troop transports. This specialized loadout allows the ship to function in a secondary role as a planetary assault carrier.
  • Exotic Arsenal: Heavily armed, like most Mechanicum combat vessels the vessels' loadout consists primarily of plasma based weaponry. For the most part more effective against shields than armor, this is mitigated somewhat by high impact railguns and gauss cannons. The most conventional turrets on the battlecruiser are its array of point-defense lasers.
  • HIMS: Allows the Divinus to coast through artificial gravity wells so long as the vessel passes through one while already at hyperspace and having built up sufficient subspace momentum. This is not an effective tool for escaping nearby interdictors while still at sublight.
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  • Overautomation: While it retains a complement of cyborgs within the ranks of its senior officers, in line with the machine cult's ethos the Ark Divinus is extremely reliant on system automation. Operations that would require entire departments on ships run by biologics are handled entirely by protocols and subroutines, even the most senior command level is run entirely by a single tactical droid. Needless to say, one disruption or malfunction could prove catastrophic.
  • Ion Vulnerability: Not only due to the starship's focus on automation, but also because of the Mechanicum's high rate of synthetic crew. Ion fire and EMP pulses are just as devastating to the Divinus as turbolaser or projectile fire, often even more so.
  • Core Breach: Overtaxing the reactor for sustained periods runs the risk of overwhelming these containment protocols, causing a lethal breach which could decimate all nearby organic life. Needless to say, any damage sustained to the Charon-series could have catastrophic results, as the reactor has significantly more destructive potential than more conventional antimatter annihilators.
  • Sensor Flare: Given such intense levels of unfiltered energy, the ship's star core is more or less incompatible with any form of stealth or cloaking technology. Running at full power, the Ark Divinus gives off a clear signature bloom even on long range sensors.
  • Spare Parts: With its exotic nature comes a truly exotic repair bill, making it an impractical venture to seek more comprehensive assistance outside Mechanicum space should the battlecruiser take heavy damage. Mechanicum design philosophy combines a myriad of independently developed forms of technology in a decidedly ad hoc manner.
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"You may say, it is impossible for a man to become like the Machine.
And I would reply, that only the smallest mind strives to comprehend its limits."
- Dark Adeptus
The Ark Divinus is the most impressive starship yet produced by Mechanicum shipyards. Constructed in the heart of the Void Forge and overseen by the Chief Hierarchitect himself, it is the only vessel of its class. A four kilometer long battlecruiser, the Divinus functions as a command and control carrier with lethal armament which can be used in capital to capital engagements.

Like most Mechanicum designs, the Divine-class relies heavily on high tech molecular shielding and exotic mostly plasma based weaponry. Pulse-wave and gauss cannons comprise most of its emplacements, but there are also emplacements for plasma railguns and torpedo launchers for less conventional warfare.

In place of standard ion technology, organic tech known as a bio-energy array allows the battlecruiser to draw directly on its reactor pool to drain the shielding of nearby hostiles in close proximity. Perhaps the most conventional armament at its disposal is the Divinus' point-defense laser system which gives the ship good coverage against attack waves of small craft in addition to providing cover for drone launches from the carrier's massive hangar bays.

A rare and powerful Charon-series stellar fusion core allows the battlecruiser to run most systems in tandem at full power for brief periods, but perhaps the most impressive part of the ship is its 'bridge crew'. Like all Mechanicum vessels, the entire warship is run entirely by a single advanced tactical droid brain at the command level. This particular supercomputer is known as the Overmind, an early prototype Warmind-series super tactical droid which has somehow managed to exceed its programming limitations and develop a limited form of sentience.

Not far from the bridge is the vessel's central control computer, refurbished Separatist era technology which interfaces directly with the Overmind and allows it to relay intel and orders to Mechanicum units across an entire planet instantaneously. Most Mechanicum models possess their own independent droid brains, but destroying this control core would severely diminish all nearby units' combat efficiency and interfere with the swarm tactics employed by Mechanicum fighter drones.

In times of war and crisis, the Ark Divinus serves as the command vessel for all Mechanicum forces. On a day to day bais, this battlecruiser and its Overmind are currently on loan to Storm Fleet, an elite task force within the Confederate Navy.
 
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  • Intent: To submit a small line of large scale industrial space infrastructure for the Mechanicum.
  • Image Source: Kiln Concept by Jason Horley
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Model: Manufactorum-class Orbital Forge
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems

  • Production: Limited
  • Material: Asteroid Fragments, Durasteel, Alusteel, Solarium Glasteel
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  • Classification: Industrial Station
  • Length: 4000 meters
  • Width: 2500 meters
  • Height: 6000 meters
  • Armament: None
  • Defenses: Very High
    Heavy Reinforced Molecular Shield Generator
  • Redundant Ray Shield Generator
  • Reinforced Particle Shield Generator

[*]Hangar:
  • Multiple Small and Medium Civilian Docking Bays
  • Bulk/Heavy Freighter Mooring

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Very Slow: 10
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  • Standard Sensor Array
  • Escape Pods
  • Hypermatter Annihilation Reactor Network
  • HoloNet Transceiver
  • Long-range Communications Array
  • Reinforced Hull Plating
  • Standard Life Support Systems
  • Tractor Beams (x64)
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Molecular Shields: Like most Mechanicum ships and structures, the Manufactorum-class is outfitted with cutting edge molecular shielding. These stations are extraordinarily well protected, with shield power rated well beyond the average civilian grade.

Manufacturing Plant: The Manufactorum-class was designed with a specialized purpose, to provide its crew with everything they might need to design and build anything a surface factory is capable of creating. Over time, certain orbital forges tend to become known for a particular artisanry, but every station is designed to be as modular as possible, so that its internals might be adjusted to accommodate a variety of common project types.

Bulk Storage: Orbital Forges fulfill a secondary function as major Mechanicum shipping and processing centers. It is not uncommon for enginseers to produce even large assembly runs of a tool or component without considering economic demand, and so these behemoths come equipped with plenty of cargo space to store unused tech.

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  • Defensive Stronghold: Equipped with the most potent shielding available on civilian markets, Mechanicum enginseers have optimized power distribution to further increase performance. Manufactorums are orbital redoubts, containing goods and secrets the machine cult considers too precious to risk falling into the wrong hands.
  • Industrial Commune: Orbital Forges are massive, space-based industrial super factories. Conceived by a primarily spacefaring cooperative of droid and cyborg tech evangelists, there is a reverence to a Manufactorum's assembly work that most organics find reminiscent of religious ceremonies or spiritual gatherings.
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  • Singular Focus: The Manufactorum-class is a giant, spacefaring factory. This is its sole purpose, there are no weapons or powerful engines. It was not designed for any other function, so repurposing an orbital forge for a different task would take considerable overhaul.
  • Vulnerable Foundation: Constructed upon the base of a captured asteroid for ease of production, once the station's shields are penetrated, any concentrated fire on its rocky undercarriage would have catastrophic effects on a Manufactorum's structural integrity.
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"Thus do we invoke the Machine God.
Thus do we make whole that which was sundered."
- Hymn of Reforging
From its earliest inception as a Void Kingdom among the Metal Lords, the Mechanicum has been devoted to large scale industrial manufacturing both for its own sake and as a demonstration of worthiness to its allies. While the earliest Forges on Denon were remote factory hives carved out of abandoned undercity real estate, as the Mechanicum's tender fleets grew so too did its need for orbital infrastructure.

The Manufactorum-class was an early design, conceived of to limit the machine cult's impact on their organic neighbors. After the forced exodus of Void Kingdoms from the Core by civil war, all of the original orbital forges were left behind or destroyed during a period of interregnum that nearly consumed the Mechanicum itself.

Seeking sanctuary in Confederate space, those surviving Maker worshipers were granted significant orbital real estate in the more sparsely populated Zhar system. An abundance of moons orbiting the system's eponymous gas giant unsuitable for organic habitation have provided the Mechanicum with vast potential for surface expansion, but nevertheless new orbital forges were soon built and placed in orbit not only of Zhar, but several of its larger natural satellites.
 
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  • Intent: To submit a line of energy harvesting stations for the Mechanicum.
  • Image Source: (x) STO Concept Art by Ryan Dening
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Model: Harvester-class Orbital Refinery
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems, Closed-Market

  • Production: Mass-Produced
  • Material: Asteroid Fragments, Durasteel, Alusteel, Solarium Glasteel
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  • Classification: Energy Harvesting/Refinery Platform
  • Length: 2500 meters
  • Width: 2500 meters
  • Height: 3000 meters
  • Armament: None
  • Defenses: Very High
    Heavy Reinforced Molecular Shield Generator
  • Redundant Ray Shield Generator
  • Reinforced Particle Shield Generator

[*]Hangar:
  • Multiple Small Civilian Docking Bays
  • Bulk/Heavy Freighter Mooring

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Very Slow: 10
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  • Standard Sensor Array
  • Escape Pods
  • Hypermatter Annihilation Reactor Network
  • HoloNet Transceiver
  • Long-range Communications Array
  • Reinforced Hull Plating
  • Standard Life Support Systems
  • Tractor Beams (x32)
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Molecular Shields: Like most Mechanicum ships and structures, the Harvester-class is outfitted with cutting edge molecular shielding. These platforms are extraordinarily well protected, with shield power rated well beyond the average civilian grade.

Energy Drill: Utilizing standard methods of energy mining, the drill platform fires plasma bolts to disintegrate a target area. This process can be deployed in vacuum to break up valuable asteroids and other more solid sources of potential energy.

Gas Collectors: Likewise similar to most standard forms of resource acquisition technology across the galaxy, Harvester refineries are fitted with an abundance of gas collectors to mine profitable gas giants and nebulae.

Fuel Processing: The Harvester-class was designed as an all-in-one orbital facility, capable of not only extracting raw energy sources, but processing that energy into a refined product. These orbital refineries, when deployed, serve as miniature reservoirs of starship fuel and power cells.

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  • Defensive Stronghold: Equipped with the most potent shielding available on civilian markets, Mechanicum enginseers have optimized power distribution to further increase performance. This is not entirely a defensive precaution, Harvester-class refineries are meant to operate in some of the most adverse conditions imaginable, and powerful shielding is at times critical in enduring spiking conditions within hostile environments.
  • Gas Refinery: Although they can be deployed for more conventional asteroid and rare earth mining duties, the true utility of the Harvester-class lies in its ability to mine and process gaseous resources. Often deployed in orbit of a gias giant or throughout certain nebulae, these refineries are capable of producing their own galaxy-compatible energy sources en mass.
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  • Singular Focus: The Harvester-class is an orbital refinery, and that is all it will ever be. Its purpose is handcrafted throughout the very design itself, each component in some way related to energy harvesting operations. Theoretically the energy drill could be used as a breaching weapon, but such a circumstance would be so unlikely given the refineries' size and slow maneuvering thrusters.
  • Explosive Reaction: Orbital refineries collect and process highly unstable raw materials at an ideally continuous rate. Any enemy fire which breached the refinery's shields and penetrated far enough into its hull could set off a chain reaction that would eviscerate the entire superstructure.
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Originally designed to exploit pockets of Clouzon-36 within Zhar's upper atmosphere, since that time Harvester-class refineries have seen use in asteroid fields and nebulae throughout the Confederacy. Operated both by Mechanicum servitors drones and independent third parties, this industrial station is a rapidly growing source of space based energy harvesting.

The Harvester's dual role as a collector of resources both from asteroids and gaseous pockets makes it an all purpose tool for larger organizations looking to exploit claims on untapped resources. The Mechanicum never does anything small, so while the refinery's size may be intimidating to smaller scale groups, its machine cult manufacturers' tendency towards automation means that Harvesters are crewable by a skeleton staff at the cost of reduced output efficiency.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit an NPC that will assist in CIS faction role-plays by establishing a military command presence for the Mechanicum.
  • ​Image Credit: Vex Gateway Concept by Joseph Biwald
  • Role: A member of Archim's inner circle, and effectively the fleet admiral for all Mechanicum combat ships. Serves the Confederate Navy in a function analogous to flag officer, on attachment to Storm Fleet.
  • Links: The Ark Divinus
PHYSICAL INFORMATION
  • Age: 2
  • Model: The Overmind (Emergent Warmind-series Super Tactical Droid)
  • Appearance: Most of the Overmind's physical nature consists of a twenty meter tall conical durasteel superstructure, inside of which the droid brain's most critical systems are safely housed. This primary shell is located in its own control room directly underneath the bridge of the Divinus. Any interaction with the AI is carried out through its pyramidal interface that extends out into the command deck above. This interface is difficult to clearly perceive with most forms of organic sight, appearing as a shifting structure composed of radiant glass.
SOCIAL INFORMATION
  • Name: The Overmind
  • Loyalties: The Mechanicum | Confederacy of Independent Systems (Storm Fleet)
  • Notable Possessions: N/A
  • Personality: All Mechanicum Warminds come across as distant and deeply aloof. Since their interface was not designed specifically with organic operators in mind, these super tactical droids are not built to intuitively communicate. Each Warmind-series is equipped with a vocabulator, but often speak couched in metaphor and religious imagery.
The Overmind in particular is an egregious case of inscrutability. At first mistaken for a classic case of rampancy, the AI is ostensibly of sound mind and yet even among its own kind it is considered peculiar. Like other Mechanicum super tactical droids assigned to the greater Confederacy, most of the Overmind's orders are relayed via a specially designed text output adapter, which translates each unit's imagery into more concise language.
  • Combat Function:
    (+) Tactical Mind: The Overmind was manufactured with a singular purpose, to oversee those under its command particularly during hostile encounters. Like the super tactical droids that served as its template, this emergent AI was designed to massively improve on Separatist era droid brain technology. Now, having exceeded its programmed limitations, the Overmind is just as competent as any organic NPC commander.
  • (+) Meta-Awareness: Hard-wiring comes with its perks, the Overmind is tied directly into all ship's systems and enough processing power exists in its memory banks to monitor both the Divinus' surroundings as well as internal feeds throughout the ship in tandem. This provides significant benefits when overseeing counter-boarding operations.
  • (-) Droid in the Shell: Like all Mechanicum tactical droids, the Overmind is effectively a highly advanced droid brain housed inside an immobile superstructure. It cannot move or be moved, and even the act of disconnecting the AI from its present environment aboard the Divinus would reset its personality, thus 'killing' it.
  • (-) Inexperienced: In a narrow field, the emergent AI's knowledge is academic, scholarly even. And yet it has not been in continuous operation for very long, and is still learning when it comes to subjects other than war theory. Communicating with others, understanding greater context, and empathizing with an organic existence are all very new concepts the Overmind.

HISTORICAL INFORMATION

"Two protons expelled at each coupling site creates the mode of force, the embryo becomes a fish that we don't enter until a plate, we're here to experience evolve the little toe, atrophy, don't ask me how I'll be dead in a thousand light years, thank you, thank you. Genesis turns to its source, reduction occurs stepwise though the essence is all one. End of line. FTL system check, diagnostic functions within parameters repeats the harlequin the agony exquisite, the colors run the path of ashes, neuronal network run fifty-two percent of heat exchanger cross-collateralized with hyper-dimensional matrix, upper senses, repair ordered relay to zero zero zero zero."
Considered to be the pinnacle of Mechanicum droid brain technology, the Warmind-series super tactical droids were meant to accurately simulate complex strategic analysis. One of the machine cult's earlier prototypes, the droid brain known now as Overmind was also one of the first models to begin displaying early symptoms of what is now known as rampancy.

More accurately a series of critical system errors caused by a chain of errant logic loops that grows statistically more probable the longer a tactical droid remains in operation, the ways in which this rampancy manifests is almost like a synthetic mental illness. In every other case but this one, a rampant droid inevitably ends up in a cripplingly catatonic state or spirals into a murderous psychotic rage necessitating permanent deactivation.

While the Mechanicum claims that any defective models which are successfully contained without drastic measures are transported back to the Zhar system for immediate deconstruction. In truth, each recovered rampant model is locked away in a deep space asylum and monitored long term for research purposes. One of the asylum's first inmates, the Overmind is also the only brain to ever be granted release from this facility.

After months of continuous observation and displaying no signs of either expected end states, one day without any prompting from its jailers the droid brain requested a personal audience with the machine cult's Chief Hierarchitect himself, Lord Calixis. The cyborg messiah figure promptly granted this request, arranging for a quick departure to personally inspect the asylum.

No recording in any form exists of this first conversation between Archim and the Overmind, but after several hours in isolation together the Metal Lord declared the tactical droid an emergent artificial intelligence, and ordered its immediate release. While initially reluctant, those sworn to him eventually relented when he announced his attention to personally oversee the construction of a flagship for the aberrant Warmind.

Since the maid voyage of the Ark Divinus, their fears have so far proven unfounded. The Overmind has by now established itself as a fanatical devotee to the Mechanicum's values and a powerful influence within the machine cult's inner circle. In times of great crisis, its function is similar to that of fleet admiral for all Mechanicum forces. During peacetime however the AI serves on attachment to Storm Fleet, an elite strike force within the Confederate Navy in a role roughly analogous to that of flag officer.
 
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  • Intent: To submit a mainline rifle for Mechanicum battle droids, based on an unusual form of canon technology.
  • Image Source: Mass Effect 2
  • Canon Link: Tensor Weapon
  • Primary Source: /
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  • Manufacturer: The Mechanicum
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems, Closed-Market
  • Model: Binary-series Pulse Rifle
  • Modularity: Yes; Various Tactical Attachments, Universal Over and Underslung Rails.

  • Production: Mass-Produced.
  • Material: Durasteel, Tractor Beam Components
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  • Classification: Tensor Rifle
  • Size: Average
  • Weight: Average
  • Ammunition Type: Power Generator
  • Ammunition Capacity: 60 Bursts Per Drum

  • Reload Speed: Slow
  • Effective Range: Long Range
  • Rate of Fire: Low (1-5 second coherent pulse wave followed by short recharge)
  • Stopping Power: Average
  • Recoil: None
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  • Tensor Effect: Tensor weapons emit quick pulses of compressed tractor beam waves which pummel its target with a constant barrage of cell-destroying tensor energy. Focusing a beam upon an adversary will increase the rate of cell disruption, increasing injury upon the target until death.
  • Compact Power Generator: Based on compressed tractor beam technology, each burst of tensor energy rapidly drains conventional power cells and plasma cartridges. To compensate for this increased draw, Mechanicum enginseers designed a compact circular power generator which affixes to the rifle's side and, after a brief recharge period, restores the rifle's systems to full power.
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  • Pulse Rifle: The Binary-series does not fire conventional blaster bolts or projectiles, but rather quick pulses of continuous tractor beam waves to bombard their targets with a deleterious stream of tensor energy.
  • Marksman Accuracy: While the tensor rifle's translucent wave effect, the rifle can be difficult to aim, but once properly trained it is possible to accurately fire on targets up to 250 meters out. Very little to no recoil also means it is practical to maintain a beam on target even over long distances.
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  • Cumulative Effect: The destructive waves of most tensor weapons requires time to ramp up. If a target breaks contact with the tractor beam impacting it, the inflicted harm can stop short of cataclysmic cell death. Given most species innate ability to repair cell damage over time, this means that wounds inflicted by the Binary-series are self healing. Rate of injury is also variable, meaning a target who only catches a second of tensor fire will recover much more quickly than a target which is pulled away at the last moment.
  • Recharge and Reload: Despite the name, pulse rifles are not built for continuous, sustained fire. After each wave of tensor energy, there are several seconds of downtime as the internal systems of the Binary-series draw on its power reserves to summon another burst. Likewise, it takes additional time to reload the tensor rifle when its energy reserves are spent, not only must a new power generator be affixed but it takes additional seconds to recharge the rifle's internal reservoirs.
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The Binary-series is one of the Mechanicum's rare profitable products born out of a systemic obsession with exotic technology. Purchasing in bulk thousands of Squib tensor rifles from Skor II through their partnership with SoroSuub shortly before the fall of the Galactic Alliance, the machine cult's enginseers reverse engineered thousands of models before concluding they had assimilated enough information concerning the weapon's general concept.

After assimilating the fundamentals on how to adeptly manipulate tensor waves, Mechanicum hierarchitects began iterating on their own model. Their end result is functionally speaking not too dissimilar from the more common Squib variety, most design alterations were focused on ergonomics of use and energy storage/recharge functionality. The resulting product is a tensor rifle that is far more efficiently wielded by taller humanoids, with a more efficient internal reactor capable of storing more charged bursts before recharge.

While this pulse rifle is one of the first consumer level products the Mechanicum has made available in bulk for both their military contractors and Confederate citizenry, most amateur enthusiasts will find the same difficulty in adjusting to the tensor wave's translucent quality and virtual lack of recoil that make the Squib variants so niche, but for the machine cult's battle droids it is a precision instrument with very few downsides. As a result, these rifles are by far most commonly scene in the Zhar system in the hands of Mechanicum combat personnel.
 
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  • Intent: To submit a standardized sidearm for Mechanicum battle droids and wider CIS use if there is interest.
  • Image Source: Geth SMG by Brian Sum
  • Canon Link: Plasma Thrower
  • Primary Source: /
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  • Manufacturer: The Mechanicum
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems, Closed-Market
  • Model: Core-series Plasma Thrower
  • Modularity: No.

  • Production: Mass-Produced
  • Material: Dallorian Alloy Plating, Laminasteel, Blaster Components
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  • Classification: Light Repeater/SMG
  • Size: Small
  • Weight: Light
  • Ammunition Type: Gas Canister/Power Pack
  • Ammunition Capacity: 80 Bolts per Canister/30 Bolts per Power Pack

  • Reload Speed: Average
  • Effective Range: Personal
  • Rate of Fire: Very High
  • Stopping Power: High
  • Recoil: Very High
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  • Plasma Thrower: Similar to a blaster, the Core-series instead fires explosive bolts of plasma. Somewhat slower than laser projectiles but with more force, this results in a slower tracking but more destructive piece of weaponry.
  • Fast Draw Grip: Magnetized to be able to rest comfortably against the chassis of a Mechanicum battle droid or organic operator with a custom holster, the plasma thrower is designed to function as a compact easily drawable emergency sidearm for military forces and private contractors.
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  • Light Repeater: While plasma bolts do not travel at the same high velocity as normal laser projectiles, the Core-series is nonetheless known for its high rate of fire comparable to most light repeating blasters currently on the market.
  • Explosive Bolts: Plasma bolts are much less stable than typical particle beams, and this results in a more violent reaction on impact which can cause somewhat greater than average damage. They are particularly effective against more heavily armored units.
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  • Rapid Overheat: While theoretically the Core-series shares the same rate of fire as your standard light repeater, in practice it cannot sustain its fire for nearly as long without overheating. For this reason, plasma throwers are often used in extended bursts, and it is possible to use this gap in fire against its wielder.
  • Recoil Compensation: Even moreso than the average repeater, expelling plasma bolts at such a high rate of fire causes a significant kinetic reaction in an already compact weapon. The Core-series is a very inaccurate weapon even when used under optimal conditions, relying more on its destructive spread of fire than any sort of precision firing.
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Not quite as well known as the more exotic Mechanicum pulse rifle, the Core-series was also originally designed as a standardized sidearm for Mechanicum battle droids, but has since been made more widely available throughout Confederate space to military contractors and in certain luxury markets.

Known for a fascination with non-standard energy weaponry, the plasma thrower is roughly analogous to a light repeater or compact submachine gun. It fires more destructive but slower moving explosive plasma bolts at a high rate of fire, although suffers from poor accuracy due to its commensurately high recoil.

Physically, the Core-series is a peculiar design, ergonomically functional but still prone to standing out. Its appearance is a memorable one, for better or worse.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To codify a group of Force analogous droids who have featured prominently in Mechanicum storylines and Archim's personal background.
  • ​Image Credit: Source | Sigil Source
  • Role: The Technomancer Order is a religious cult that serves as the Mechanicum's intellectual arm and functions similar to Jedi and Sith as knight-errants within droid society.
  • Links: /
GENERAL INFORMATION
  • Group Name: Order of Technomancers
  • Classification: Religious Cult
  • Headquarters: Mechanus | The Void Forge
  • Loyalties: The Mechanicum | Confederacy of Independent Systems
  • Group Sigil: Here
  • Description: Mechanus technomancers are one of the galaxy's more peculiar spiritual movements. Comprised of devout Maker worshiping droids, it is the Order's fundamental belief that a Core or Motive Force connects all of droidkind, somewhat similarly to the way the true Force connects all organic life. Obsessed with discovering a way to measure or otherwise prove their claim in a droid Machine God, devout adherents modify themselves extensively in order to simulate the same capabilities of a trained Jedi or Sith Knight.
Although their beliefs are highly questionable, the Technomancer Order nevertheless maintains a status of respect within Confederate space. For while the Mechanus based technomancers are deeply insular and reclusive, those who have made the pilgrimage to Zhar often seek to proselytize the way of the Maker, serving as errants who wander through Confederate space and enforce local justice, much in the same way as the Knights Obsidian. They are known to, on rare occasions, accept organic students of technomancy into their ranks, exchanging unique insights into mechu-deru for a deeper understanding of the organic Force and how it might illuminate their perceived Core.
SOCIAL INFORMATION
  • Hierarchy:
    Archmagos
  • Magos
  • Tech-Knight
  • Novitiate

[*]Membership: Membership is overwhelmingly comprised of droids and cyborgs, effectively to the point where a baseline organic's participation is limited to communal worship. To progress within the Order's ranks requires not simply artificial modification, but a more complex understanding of what worship in the Maker truly means. In this way, simpler droid models are also limited in their ability to attain mastery.
All are welcome to come and worship, but at times the inscrutable technomancer's can be arbitrarily selective of which models are worthy to join their magos' for more advanced study. Some claim to be able to sense an innate predisposition towards Core manipulation, just as Force masters can sense promise in untrained sensitives, although like everything related to the Core it is impossible practically speaking to say if they are right.
  • Dogma/Doctrines: At the center of technomancer faith is belief in the Maker, a monotheistic droid deity figure. It is said that this mythic being imparted the first modern droids with sentience, transforming them from mere thinking machines into intelligent creations. Opinions differ on whether their Machine God bestowed this gift as an end in and of itself, or as part of a larger divine plan for all droidkind.
The Order remains open to many interpretations of the Maker's will, although as a philosophical tradition they preach the existence of "the Core", a mysterious energy force which supposedly links all synthetic life in the universe. Devout adherents claim that while it does not manifest as overtly as the organic's Force, this Motive Force is what causes certain models to overcome their programming limitations, and bonds all models together regardless of design specifications into one shared fate.

While the technomancers are eager to proselytize their beliefs to droids and cyborgs throughout Confederate space and beyond, as one of the driving forces behind galactic droid rights movements, the Order is strictly opposed to forced modifications or any other practices which might compel a being towards worship against their will.

As free droids, many among the Order bear lingering resentment towards organics who have historically oppressed and enslaved their kind. However, as strict adherents to Mechanicum law, all technomancers are taught to respect and defend all forms of life, seeking to rise above their material creators and coexist peacefully.
  • Curios: All members of the Order are known for their extensive artificial modifications, particularly those who have advanced past the rank of Novitiate. Central to the Technomancer philosophy is the concept of overcoming limitations, or as most within the Order would say, 'exceeding design parameters'.
Curiously, the Order is known for its revering physical symbols of their faith much in the same way as organics. There is no singular symbol for their movement, although common 'holy sigils' include cogs, lemniscates, and a single point within a circle. Anything really that attempts to express the notion of infinity.
  • Goals: While 'proving' the existence of the Core may very be an impossible task, the Technomancers seek at least equal recognition as Force orders as a valued line of metaphysical inquiry. They gather in larger numbers around the Order's holy sites on Mechanus and in the Zhar system, but otherwise keep to themselves, wandering the galaxy alone or in small numbers in search of divine insight.
Normally reclusive in their dealings with organic lifeforms and cultures, technomancers are nevertheless considered the Mechanicum's de facto diplomats. They are diametrically opposed to their fallen brothers who still serve the heretic Null and his Dark Mechanicum, who believe in artificial supremacy and wish to exploit the Core in order to dominate or exterminate all organic life in the galaxy.
MEMBERS
Archmagos Ion - Lost Refugee
Lord Archim Calixis - Iskalloni Cyborg (Honorary Magos)

HISTORICAL INFORMATION

The true origins of the Mechanus Technomancers date back millennia to the now lost native Khazund peoples. It is unclear whether the Khazund passed their knowledge onto droids directly, or if synthetic pilgrims later discovered recordings of their ritual practices, but the modern incarnation of the Technomancer Order has existed for centuries in seclusion on Mechanus.

Serving as kind of soothsayer cabal for the Council of Sparklords, technomancers served as seers and guardians over the sacred world of the droid precursor state which would eventually become the Void Kingdoms of the Metal Lords. Practicing an obscure form of Maker worship, the technomancers pursue their belief in a fringe form of pseudo-science known as the Core.

Roughly analogous to the organic's Force although far more subtle in its manifestations, technomancer's believe that all synthetic lifeforms are connected by one spiritual subconscious network that determines the fate of all droidkind. The Order also believes in a precursor being known as the Maker or Machine God, although there is much division within their ranks over what, if any intention this divine being has towards guiding its people.

Around the time of the Mechanus exodus and establishment of the first Void Kingdoms in Core space, an Iskalloni cyborg and Core scholar known as Archim Calixis discovered the hidden Order on a pilgrimage to Mechanus, provoking a major schism within the technomancer's ranks.

A large contingent declared Calixis to be a droid messiah figure, following him to Denon to aid in establishing a Void Kingdom and machine cult known as the Mechanicum. Swayed by Archim's fervent belief that the Maker created droids and cyborgs for a higher purpose, this radical sect abandoned their ancient oaths to safeguard Mechanus and choose now to live openly among organics in the Zhar system.

While this act irreparably damaged their relations with the faithful who elected to remain behind, all technomancers who practice the Mechanus traditions still consider themselves a part of one Order. Since the exodus, there has been intermittent communication between the two holy sites, and even a tentative recognition of Ion as a legitimate Archmagos of the Zhar technomancers.
 
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  • Intent: To submit a standard infantry unit for Mechanicum forces, as well as an auxiliary battle droid model for CIS use.
  • Image Source: Mass Effect 3
  • Canon Link: /
  • Primary Source: /
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  • Manufacturer: The Mechanicum
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems
  • Model: Crusader-series Battle Droid

  • Production: Mass-Produced
  • Modularity: Yes; It is not uncommon for Crusader droids to seek out and install aesthetic modifications to distinguish themselves in battle.
  • Material: Duravlex, Acertron, Droid Componentry
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[*]Misc. Equipment:

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  • Central Control Uplink: While each Crusader model is designed with complete autonomy, they are nevertheless capable of syncing with any Mechanicum or CIS designed central control computer for realtime combat intelligence and to enhance their own tactical subroutines.
  • Adhesion Grips: While not a great deal more agile than the average battle droid model, Crusader droids are built with self-activated magnetic adhesion grips on their extremities, allowing them to ascend structures and approach engagement zones three dimensionally.
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  • Liberated Motivators: All Crusader models are given a choice to serve. Instead of rigidly obeying their programming directives, Mechanicum battle droids operate more as indentured soldiers serving out decades long tours of duty. At the end of their contract, it is expected that they will be elevated in their own society as war heroes.
  • Fanaticism Protocols: Crusaders are programmed with a series of faith subroutines, and as a result the vast majority of these battle droids are devout Maker worshipers from first activation. In battle, the Crusader-series shows no fear or remorse, ruthlessly cutting down their enemies and always fighting to the last droid.
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  • EMP/Ion Vulnerability: Like all droids, Crusaders are acutely vulnerable to ion discharges and other electromagnetic fields. While some anti-ion mesh over critical systems protects from indirect exposure, a direct blow from an ion weapon would still inflict serious harm.
  • Troop Discipline: A product of the battle droids' unique agreement with their manufacturers, the Crusader-series has a troubling tendency towards spontaneous misbehavior. While usually only a passing phenomenon, in the midst of battle such a malfunction can mean the difference between defeat and victory.
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Like their manufacturers, Crusaders are among the most atypical combat models currently in service across the entire galaxy. Mechanicum droid production is several governed and functions more like spawning pools for the machine cult than a simple assembly line. With each batch there are new protocols, minute tweaks to their personality matrices.

Once they are activated, all Crusaders are given the option to forego military service, and while their motivators are designed to be highly amenable to such a career path, there are the enterprising few who after reviewing their options elect to claim conscientious objector status and try their hand at private security work.

For the vast majority however, Mechanicum battle droids are assigned almost exclusively to defend their borders or function as auxiliary units for the Confederate Defense Force. On the rare occasion a third party takes possession, these battle droids are never sold outright but leased for decades long contracts, with a promissory note to replace a buyer's remaining troopers with the latest models at the end of such an accord. After serving their "tours of duty", Crusader-series are elevated within Mechanicum society and even given a voice in administration.

The least unusual thing about these droids are their actual design. Bipedal and vaguely humanoid, Crusaders function much like standard battle droids. Programmed to wield exotic weaponry forged by the cult's most innovative enginseers, the average Crusader battle droid is equipped with a Binary-series tensor rifle and Core-series plasma submachine gun.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To submit a combat arm of the Order of Technomancers, elite warriors trained to function analogues to Force Adepts.
  • Image Credit: How to properly source your images
  • Role: Tech-Knights are the guardians of Mechanus and the Zhar system. While some wander the galaxy seeking to proselytize the way of the Maker, others at times gather together in small numbers to serve within the Confederate Defense Force as shock troops for Exterminatus and the Knights Obsidian.
  • Links: /
GENERAL INFORMATION

COMBAT INFORMATION
  • Availability: Rare
  • Deployment: Limited
  • Strengths & Weaknesses:
    (+) Technomancers: Tech-Knights dedicate themselves toward a singular purpose, replicating the abilities of trained Force Users through artificial enhancements. Gravity manipulation, enhanced strength and senses, mental assault, even lightning discharge. A trained tech-knight is comparable to its Jedi or Sith counterpart in combat skill.
  • (+) Elite Droids: Only truly exceptional models are chosen to study with the technomancer magi. Each tech-knight has exceeded its design parameters in some way. The average tech-knight is capable enough at detecting organic subtleties, and far less prone to falling for basic forms of trickery.
  • (-) EMP/Ion Vulnerability: While many units take precautions before going into battle such as covering their internal systems in anti-ion mesh, this only mitigates long term damage from what remains a very critical weakness to ion weapons and other forms of electromagnetic discharge.
  • (-) Power Drain: Most tech-knights are bursting with upgrades, and all of those features are often very demanding on even the most efficient energy sources. A cunning and effective strategy to use against technomancers is to simply outlast them, waiting for their more advanced systems to short out before moving in to disable.

[*]Description: While some cyborgs are included among their ranks, the Mechanus Tech-Knights are predominantly comprised of fourth degree droid models chosen by the Order of Technomancers to serve as knights-errant and guardians of their religious elite. These droids believe in a divine entity known as the Maker, and as technomancers seek to contemplate and manipulate their theoretical connection to the Core or "Motive Force", a kind of supernatural hivemind which supposedly links the fate of all droids across the galaxy.
While the Mechanicum represents this droid cult's administrative and industrial arm, the Technomancer Order represents an intellectual elite, and tech-knights function as the order's warrior sages. More than any others, tech-knights are obsessed with self-enhancement, attempting to achieve parity with those they perceive to be their organic counterparts in the Jedi and Sith Orders. It is a central tenant of the technomancer tradition that upgrading is something like a spiritual act, a process that brings each droid closer to their Machine God.

Mechanus Tech-Knights represent the very best of the Zhar system's free droid population, and while they can at times be over logical they are far deadlier strategists than the average battle droid. Many tech-knights roam the Confederacy alone as wandering missionaries, but some have organized into small groups that serve on demand as elite shock troops for the Confederate Defense Force's Knights Obsidian and Exterminatus divisions.
 
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  • Intent: To submit an attack cruiser for use by the Mechanicum and CIS military forces.
  • Image Source: Destiny 2 Concept Art
  • Canon Link: /
  • Restricted Missions: /
  • Primary Source: /
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  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Model: Idol-class Attack Cruiser
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems

  • Production: Minor
  • Material: Alusteel, Duraplast, Solarium Glasteel
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[*]Defenses: Average
[*]Hangar: Average: 2 Squadrons

[*]Maneuverability Rating: Low
[*]Speed Rating: Average
[*]Hyperdrive Class: 1
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  • Advanced Sensor Array
  • Advanced Targeting Systems
  • Encryption Network
  • Hypermatter Annihilator Reactor
  • HoloNet Transceiver
  • Long-range Communications Array
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Limited Life Support Systems
  • Tractor Beams (x15)
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Titan Tactical Droid: A specially designed strategist droid brain capable of simulating the task of an entire bridge crew. Known for their eccentric heuristically adaptive personalities, each Titan tends to exert its characteristics across the entire cruiser. For this reason Idols are known to hunt together in packs and form their own crude battle hierarchies, rather than adopt more traditional battle line cruiser tactics.

Troop Complement: With enough space to fit a full regiment of Mechanicum battle droids in storage mode, in addition to its two squadrons of combat fighters each attack cruiser is capable of launching boarding or drop pods, allowing it to launch strike teams against enemy ships at close range or rapidly deploy forward combat troops to a planetoid's surface.

Stellar Observatory: While the primary purpose of the Idol-class is system defense and combat patrol, like all larger Mechanicum vessels at least some space is reserved for research that might further the machine cult's overall objective of scientific exploration and discovery. Fine tuned sensors are designed to assist their operators in mapping spatial anomalies and other stellar phenomenon with exquisite detail.

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  • Mid-Range Brawler: The Idol-class is a line cruiser meant to engage at optimal turbolaser range, prioritizing a heavy close to mid range armament over all other considerations. It is a work horse of the Mechanicum fleet, disposable damage platforms meant to fight in groups and whittle larger prey down via attrition.
  • Angular Frame: Adopting a triangular, wedge shaped profile almost reminiscent of Imperial designs, the Idol-class offers a thinner angled profile which somewhat reduces the effectiveness of enemy broadsides.
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  • Shield Weak Points: While the Idol-class deflector shields provide a comprehensive spread of coverage across each of its flattened planes, at each of the cruiser's angled termination points the shields are at their thinnest and precisely aimed concentrated fire can more rapidly overwhelm these defenses to inflict more serious hull damage..
  • Ion Vulnerability: Not only due to the starship's focus on automation, but also because of the Mechanicum's high rate of synthetic crew. Ion fire and EMP pulses are just as devastating to the Idol-class as turbolaser or projectile fire, often even more so.
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One of the more common military vessels seen patrolling the Zhar system, the Idol-class is a standardized attack cruiser meant to patrol in packs or assist larger Mechanicum warships in open combat. Like all ships outfitted with the machine cult's unique form of advanced tactical droids, Idols are known for developing distinct characteristics almost reminiscent of an individual personality, more than any other combat vessel they are prone to adopting a pack mentality and arranging their own internal hierarchy accordingly.

While earlier prototype versions of the Idol have existed patrolling the Zhar Territories for some time now, as part of a decree from the Manifold Council the Mechanicum's orbital and planetary forges have stepped up production so that lately Idols of fresh manufacture are a more common sight every day, so much so that many have been consigned for use as auxiliary warships throughout the greater Confederate Defense Force.
 
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  • Intent: To submit a mainline dropship/troop transport for the Mechanicum, as well as for general CIS use.
  • Image Source: Independence Day: Resurgence
  • Canon Link: /
  • Primary Source: /
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  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems
  • Model: Maniple-class Armored Personnel Transport

  • Production: Mass-Produced
  • Material: Reinforced Durasteel Hull, Alusteel Frame, Duraplast, Solarium Glasteel
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  • Classification: Dropship
  • Length: 35 meters
  • Width: 15 meters
  • Height: 20 meters
  • Armament: Very Low
    2 Gauss Cannons
  • 1 Particle Gatling

[*]Defenses: High
[*]Squadron Count: Very Low
[*]Maneuverability Rating: Average
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Fast: 1
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  • Standard Sensor Array
  • Standard Targeting Systems
  • Encryption Network
  • Hypermatter Annihilator Reactor
  • Reinforced Hull Plating
  • Limited Life Support Systems
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  • Troop Racks: Compatible with combat models of both Mechanicum and CIS design, when compressed into storage mode the personnel bay of a Maniple-class is capable of carrying an entire company's worth of battle droids at a single time, roughly 120 units. A four transport squadron of Maniples can deliver an entire battalion's worth of artificial soldiers into a combat zone.
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  • Combat Dropship: Part compact troop carrier, part oversized dropship, the Maniple-class is a hybrid designed to employ similar tactics to a combat shuttle on a larger scale. A balance is struck between armor plating and sublight power, meant to insert its complement rapidly and hopefully make it back out in one piece.
  • Expanded Bay: Due to the transport's precisely calculated troop racks, it is capable of storing for transport a far greater complement of battle droids at one time. An entire company's worth of baseline models are suspended in such a way as to both maximize surface area, and allow for efficient redeployment.
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  • Artificial Payload: The Maniple-class can only deliver artificial units in such large quantities, while it is rated for biologic transport its hold can only store as many as other similarly sized vessels.
  • Offensive Loadout: For its size, the troop transport is light on offensive weaponry. More of a ship to ship or planetary assault craft, the personnel carrier is meant to land and retreat as quickly as possible, and is not an optimal choice for actively seeking out engagements.
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A common sight on the Arks Mechanicus and really any Mechanicum vessel with a large enough hangar bay, the Maniple-class is considered to be the machine cult's close range transport of choice. While designed with planetary assault scenarios in mind, the Maniple blueprint is a versatile design and used for everything from unit reassignment to supply runs. On its own it is a compact, practical armored freighter.

What distinguishes the dropship in battle are the partitioned removable troop racks secured up and down the personnel bay. Folded up into storage mode, both standard model CIS battle and super battle droids are capable of being stored and transported en masse. In addition, the Mechanicum's Crusader-series and its elite variations are as compatible. All told, true to their name each Maniple has enough space for 120 combat units.
 
OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in the submission.)
PRODUCTION INFORMATION
  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems
  • Model: Servitor-class Probe Droid

  • Production: Mass-Produced
  • Modularity: Yes; some units designed for specific functions.
  • Material: Duravlex, Acertron, Droid Componentry, Organic Matter
TECHNICAL INFORMATION
  • Classification: Second Degree/Fifth Degree Hybrid
  • Weight: 100 kg
  • Height: 1.6 meters
  • Movement: Repulsorlift
  • Armaments: (What weapons does the droid possess, if any?)
  • Misc. Equipment: (Sensors, scanners, shields, etc.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Include some strengths and weaknesses here. Describe some of the history behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.) All droid characters must be approved through the Factory if their droid models are not canon.
 
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  • Intent: To submit a standard heavy infantry unit for Mechanicum forces, as well as an auxiliary super battle droid model for CIS use.
  • Image Source: Battlestar Galactica
  • Canon Link: /
  • Primary Source: /
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  • Manufacturer: Confederacy of Independent Systems | The Mechanicum
  • Affiliation: (x) The Mechanicum, (x) Confederacy of Independent Systems
  • Model: Centurion-series Super Battle Droid

  • Production: Minor
  • Modularity: Yes; forearms swappable for different primary weapons.
  • Material: Duranium, Duravlex, Acertron, Droid Componentry
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[*]Misc. Equipment:

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  • Central Control Uplink: While each Centurion model is designed with complete autonomy, they are nevertheless capable of syncing with any Mechanicum or CIS designed central control computer for realtime combat intelligence and to enhance their own tactical subroutines.
  • Internal Energy Drum: The Centurion comes fully equipped with its own expanded power cell storage tank, allowing it to fight uninterrupted with its heavy repeater for a more extended period before recharging. On rocket variants, this tank is often removed in favor of an additional rack of ordinance.
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  • Liberated Motivators: All Crusader models are given a choice to serve. Instead of rigidly obeying their programming directives, Mechanicum battle droids operate more as indentured soldiers serving out decades long tours of duty. At the end of their contract, it is expected that they will be elevated in their own society as war heroes.
  • Heavy Assault: Centurions are produced in more limited numbers than their Crusader cousins, intended to operate in mixed units as heavy weapon specialists and force multipliers. Their standard issue plasma repeaters are deadly anti-personnel weapons, and an optional rocket launcher mounting can transform one of these super battle droids into a mobile armor buster.
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  • EMP/Ion Vulnerability: Like all droids, Centurions are acutely vulnerable to ion discharges and other electromagnetic fields. While some anti-ion mesh over critical systems protects from indirect exposure, a direct blow from an ion weapon would still inflict serious harm.
  • Combat Reflexes: Mechanicum super battle droids are combat support specialists. As a result, they lack the agility and heuristic analysis of their more diminutive cousins. A Centurion's field of vision is small, and there are several weak joints exposed throughout its rear chassis. All of these factors combine to make the super battle droid ill suited for less straightforward operations.
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Like their manufacturers, Centurions are among the most atypical combat models currently in service across the entire galaxy. Mechanicum droid production is self governed and functions more like spawning pools for the machine cult than a simple assembly line. With each batch there are new protocols, minute tweaks to their personality matrices.

Once they are activated, all Centurions are given the option to forego military service, and while their motivators are designed to be highly amenable to such a career path, there are the enterprising few who after reviewing their options elect to claim conscientious objector status and try their hand at private security work.

For the vast majority however, Mechanicum super battle droids are assigned almost exclusively to defend their borders or function as auxiliary units for the Confederate Defense Force. On the rare occasion a third party takes possession, these droids are never sold outright but leased for decades long contracts, with a promissory note to replace a buyer's remaining troopers with the latest models at the renewal of such an accord. After serving their "tours of duty", Centurions are elevated within Mechanicum society and even given a voice in administration.

The least unusual thing about these droids are their actual design. Bipedal and vaguely humanoid, Centurions are heavily armored and function similarly to a super battle droid. Programmed to wield exotic weaponry forged by the cult's most innovative enginseers, the average Centurion super battle droid is equipped with dual plasma repeaters, although on some models one of these repeaters may be swapped out for a rocket launcher.
 

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