Igni Irae
OUT OF CHARACTER INFORMATION
Intent: Expand on the Republican Guard and Tephrike.
Image Credit: Here.
Role: Frogmen.
Permission: N/A.
Links: Mon Calamari, Dominion of Light, Disciples of the Vader, Into Darkness, After Darkness, Red Coral City, Tephrike, Vortanstad.
GENERAL INFORMATION
Unit Name: Oceanic Strike Force, 'Fury from the Deep'. Also known as the Furies.
Affiliation: General Aruunzeb, Republican Guard, Tephrike.
Classification: Special Forces.
Description: It is never wise to mess with aquatic peoples on a planet filled with seas and rivers. This is something the Dominion of Light, a Jedi-led totalitarian theocracy, and the Disciples of the Vader, a human supremacist Sith cult that worships Vader as a Dark God, had to learn on Tephrike. Control over the planet will require control over the ways and the Furies are dedicated to make this as difficult for the Sith and Jedi as possible, and one day free those of their people who are still being oppressed.
The Fury from the Deep group, formally known as the Oceanic Strike Force, is a unit of frogmen in the services of the Republican Guard. The Furies are almost exclusively composed of aquatic species. Most of them are Mon Calamari, but one also finds Nautolans, Gungans and Quarrens in their ranks. The hard core of the unit is composed of Mon Calamari who survived the Dominion's attack on New Ackbarea, a settlement that was destroyed as an alleged terrorist camp. The Dominion demands total subjugation of all under the heavens and the Vaderites persecute non-humans, subjecting them to slavery or genocide. For this reason, the Furies feel extreme hatred for both factions and are very committed to the rebel cause.
The unit was set up by General Aruunzeb, the former mayor of New Ackbarea. In the early days Aruunzeb wanted to keep his people insulated from the wars engulfing Tephrike and live in peace. However, this changed when the Dominion bombed his town on the grounds of it being a 'terrorist camp'. This radicalised him and turned him into a determined fighter, who realised there could be no compromise. Aruunzeb is a formidable soldier and has been vital in bringing the Mon Calamari on the side of the Republican Guard. Since he is an old man and a general officer now, he no longer leads the frogmen into battle. However, there is still a strong bond between him and the Furies and they are very loyal to him.
This makes them very dedicated in a fight. The frogmen excel at scuba diving and swimming underwater. The fact that they draw their recruits from amphibian humanoids is a boon. After all, Mon Calamari can stay underwater for an almost indefinite period of time. Nautolans have low-light vision and can breathe underwater. Quarren can descend to depths of three hundred metres without any breathing or pressure apparatus. Gungans have hardy lungs and can hold their breaths for extended periods of time. These racial qualities allow the Furies to cut down on gadgets that human frogmen might need.
They are equipped for extended periods of underwater swimming, and particularly for military reconnaissance and demolition. Given the nature of their work, they excel at stealth and surprise attacks. As they are a special operations unit, training is extremely intense. They are also educated about the bountiful wild life of Tephrike. This is pertinent because the planet's waters are populated by various dangerous creatures, including sharks, sea dragons and even kraken. Their unit emblem is a trident.
The Furies are composed of Non-Force-Users. A few members of the unit are Force Dead, but these are a minority. The Republican Guard sees itself as the champion of the common people, fighting the oppressive Force-Users who seek to shackle the people. They view the Force as a disease that corrupts those sensitive for it. For this reason, it maintains that only Force-Users who turn against their curse and agree to be nullified or turned Force Dead can become citizens. While loyalty, bravery and initiative are desired traits, a desire for glory or a 'heroic' death is not. The Furies are specialists whose training requires a lot of time.
Many of the Furies have lost friends and family in the war against the Dominion and the Sith. The war they fight is a brutal one. The Republican Guard is an insurgency and lacks the industrial capacity of the Dominion. For a long time it was on the back foot. This has made the Furies very ruthless in combat. They seldom take prisoners on their missions. It is a war to the knife and the Guard views it as a confrontation between freedom and oppression. Thus they fight an all-out irregular warfare campaign and are quite willing to use terrorist methods.
To the followers of the Republican Guard, they are heroes. The unit sees itself as following in the footsteps of the Rebel Alliance and the Resistance. Admirals Raddus and Ackbar are treated as heroes. Tephrike has been isolated for several centuries and records are more than a little inaccurate these days. Thus they believe that General Jar Jar Binks was a valiant war hero who led the Rebels and the Resistance to victory in many battles. Then again, he did accidentally destroy many Trade Federation droids during the Battle of Naboo. One imagines that they would respond very poorly to the Darth Jar Jar theory. They also have a lot of respect for Captain Tarpels.
Captain Sha Dar Sanks is a prominent member of the Furies. He is a tough, strong Gungan who breaks people's arms if they say 'yousa' around him. Sanks is from Red Coral city, the closest thing the Republican Guard has to a capital, though it is really more like an armed underwater settlement. Raised inside the liberated zone, Sanks became a soldier, but was wrongfully accused of a crime. However, he came to the aid of his people when the settlement was in peril. His time in the wilderness enabled him to provide them with advance warning of a Vaderite cyborg army. A Vaderite officer took him as a slave, but didn't view him as a threat. Vaderite education dismissed Gungans as mentally deficient buffoons. He taught them the contrary when he spied on their deployments and started sabotaging their tech. As a reward for his actions, he was cleared of charges and allowed to join the Furies. Sanks has distinguished himself as a commando, diver and is good at piloting submersibles and other underwater craft.
Another prominent Fury is a Quarren orphan called Shibägh. He was raised was raised by the Mon Calamari and speaks their language. Thus he was accepted. He has a reputation for being especially brutal and vicious in battle. He is nicknamed 'the Kraken' for his special brutality in dealing with enemies who fall or are pulled into the water. Shibägh is one of those brave frogmen who will guide a Trident torpedo and then use a knife or garotte on anyone who survives the explosion. Sometimes he just cripples them and leaves them to bleed out just drown in the cold water.
Tekina is a Mon Calamari who is a major technical expert for the Furies. She still serves as an officer in the unit, but is the one the other Furies go to when they need to make use of special explosives or specialist tech. Tekina is quite ingenious, having designed a primitive prototype of the Trident torpedo through the use of improvised materials. When it comes to deploying the Trident, she and Shibägh often double team so that there is someone who knows how they work. She also helps balance out his temperament.
COMBAT INFORMATION
Unit Size: Medium
Unit Availability: Rare
Unit Experience: Elite.
Equipment: This is a list of what's available overall, rather than something every soldier would carry. Typically a soldier will have armour and carry a rifle, sidearm, a dagger or some other melee weapon and some explosives.
Armour:
- Seatrooper Armour. With camo painting. May forego breathing apparatus since most Furies don't need one.
- Leviathan Power Suit
- Harpoon Gun
- KIIR-25 'Thunderlance' Vibroharpoon Gun. Only available for select operatives due to its power and because it has to be imported.
- Plasma Rifle
- Bolt-Thrower
- BR-4 'Baleful Bantha' Blaster Rifle
- Spear Blaster
- SG-4 Blaster Rifle
- Stouker Concussion Rifle
- SWE/2 Sonic Rifle
- Trident
- Talon Vibrodagger and Vibroblades.
- Electropole
- Multi-Weapon
- Slicewire Garrote
- Monofilament Wire
Sidearms:
- Sonic Stunner
- SH-9 Slugthrower
- Sonic Stunner
- Velocity-7 Dart Shooter
- Hard-Sound Gun
- FWG-5 Flechette Smart Pistol
- Concealed Dart Launcher
- Adjudicator
- Limpet Mines, Mines, Grenades
- Shaped Charges
- Thermal Charges
- Atlatl
- Vac Attack
- Mini Torpedo Launcher
- Trident Class Torpedo
- Compressed air tank to act as a 'jet pack'. Double as emergency air for any landlubbers who they need to save in the water.
- Access to underwater ski-do craft, Bongo Scouts, TIE Fighter Boat and Krakana Underwater Fighters. A few Torpedo Attack Carriers.
They can check ships, boats, structures and harbours for limpet mines and other sabotages, as well as conduct underwater mine clearance and bomb disposal. Moreover, they can blow up dams, dykes, bridges, offshore platforms and so on. They wear lightweight armour adjusted to movement in water, and make heavy use of harpoons, sonic weapons, concussion rifles, spearguns, limpet mines, torpedoes, tridents, explosive charges, and daggers. One of their favoured weapons is the Trident class torpedo, which the operators can use without a sub. They have to ride it though, which requires training. It can be deployed miles away and the operators approach without a ship, get in close and fire it. The operators then slip away in the chaos or be ready to 'assist' any of the enemy who fall into the water. usually with a knife or garote.
They have also adopted some Gungan technology. They can perform sabotage and raiding missions as a prelude to amphibian landings. This includes hydrographic reconnaissance and underwater demolitions of obstacles. Moreover, the Furies can conduct beach and river reconnaissance, infiltrate guerrillas behind enemy lines from sea, damage the fishing capabilities of the enemy and provide real time intelligence. The Furies should not be used in a conventional infantry role. They are obviously trained in marksmanship, melee combat and so on. However, using them as conventional infantry units would deviate quite radically from their mission profile. They are specialists, not assault troops, and largely forego heavy weapons. Having them charge a trench or take on a tank company would be an extremely poor use of their skills and most likely end with them being decimated.
A few of the frogmen are Force Dead. They benefit from the fact that they cannot be sensed in the Force and that most direct Force powers do not work on them. However, they also cannot be aided by Force techniques such as Battle Meditation or Force Healing and Force Lightning and Force Net still work on them. The Furies in this category are a small minority though. Most of the Force Dead in the ranks of the Guard can be found in elite assault troops or specialised Force hunter squads. The Furies' purpose is not to have duels with Jedi or Sith warriors.
Force Abilities (Force User Units Only): N/A.
Strengths:
- Elite special forces operators, saboteurs and stealth experts.
- Extremely skilled frogmen. They are also good at piloting aquatic craft.
- At a disadvantage in combat on the surface, especially for protracted combat or against heavy armour. They are specialists, not assault troops. Not suited for frontline assault.
- Limited access to heavy weapons.
In one way or another, virtually every world in the Galaxy was affected when the terrorist Zero released the Gulag Virus on Csilla. The plague spread like wild fire, bringing galactic civilisation to its knees. The so called Golden Age came to an end. Governments crumbled, galactic trade collapsed and trillions of beings perished. Historians would call it the Four Hundred Year Darkness. Tephrike suffered greatly during this period. However, the light never returned to this benighted planet.
Isolated from the rest of the Galaxy, the planet regressed. Countless died due to starvation, ecological disasters, riots and civil war. Tephrike's fragile democracy collapsed as the federal government proved unable to resolve the crisis. Its party system was fractured along lines of class and species. The Jedi of Tephrike were forced into a protective role. Finally, the Jedi staged a coup to topple the governments after its troops gunned down peaceful protesters. It was supposed to be a provisional emergency dictatorship. However, over time it evolved into a totalitarian theocracy. Corrupted by their power and scarred by the horrors of never-ending bloodshed, the Jedi became the very thing they were sworn to destroy, while remaining adamant in their belief that they served the Light. They called their new state the Dominion of Light.
Two factions rose to oppose them. The Disciples of Vader venerated as the long-dead Dark Lord as a God and preached a gospel of human supremacism, Dark Side worship and enslavement of all non-humans, drawing support from fallen Jedi and humanocentric portions of society. The other group was the Republican Guard, a secularist faction run by a military junta that idolised the Old Republic and opposed the Force theocracies, believing that the Force itself was a disease that led those sensitive to it to evil. It received the backing of aquatic alien communities and of Yuuzhan Vong, who were targeted for extermination by the Vaderites and the Dominion.
While the Guard pursued a campaign of liberation, its methods were often brutal. Being far weaker than the Dominion, it utilised asymmetrical warfare. Its all-out irregular warfare campaign was characterised by a heavy dose of terror. It took every opportunity to target Dominion forces in the proximity of civilians, thereby provoking the Dominion to retaliate against the civilian population when the partisans vanished into the wilderness. Pervasive low-intensitiy conflict was followed by phases of intense battles and violence. The Dominion remained the strongest and largest nation, but could not unite the planet. All the while Tephrike bled.
Fury from the Deep would become one of the Republican Guard's most famous special forces units. It was founded by a Mon Calamari commander called General Aruunzeb. Before he became an insurgent, Aruunzeb was the mayor of New Ackbarea, named after Dac's capital and the ancient war hero Admiral Ackbar. By the standards of the time, Aruunzeb's upbringing was quite privileged, but he was raised with a strong sense of responsibility and duty. His family belonged to the local elite and were well-respected. He believed that his people should live in peace and stay out of the conflicts on the surface. Unfortunately for him, his people did not get that chance.
When the Dominion of Light began a campaign of expansion to recover ground lost in past conflicts with the aim of uniting all of Tephrike under one banner, it turned its eye towards his home. Republican Guard and Vaderite terrorist attacks had intensified the militancy of the Dominion. Its leaders regarded the war as a holy crusade. From their point of view there could be no middle ground. They were Tephrike's sole legitimate government and all those who denied its claim were their enemies. Those who had remained unaffiliated until now received an ultimatum: Bend the knee to the Dominion of Light and submit to its laws, or face the consequences. There was only the shining Light and the darkest abyss. Regarding New Ackbarea as a terrorist haven, they employed gunboat diplomacy to cow the natives.
The Dominion laid mines to cut off the city's trade links and sent boats with depth charges to bomb 'terrorist camps'. In all fairness, partisans were operating in the area and some of the local authorities did look the other way or take bribes from them, though not with official sanction. Protests from the local government were brushed aside. The same applied to the civilian casualties caused by the strikes. Some argued that it would be best to bend the knee. There were outrages against refugees, who were blamed for the maledictions heaped upon the town. The Dominion began to deploy submarines and contingents of troops.
Caught between a rock and a hard place, the Mon Calamari tried to fight back. Aruunzeb himself led his men on strikes against the Dominion troops. However, they were outnumbered and outgunned and were only prolonging the inevitable. Attempts to rally other Mon Calamari settlements to their side met with a little success. The Jedi offered peace talks and Aruunzeb accepted. But the negotiations turned out to be a trap. Instead of offering an olive branch, the Dominion unleashed depth charges and submarines on the settlement. Purely underwater settlements turned out to be a bit impractical, for the invaders used a mixture of telekinesis and explosives to blow up some overhanging rock trenches to bring down a seaslide on the settlement.
Aruunzeb's oldest son died in the attack. This incident changed his life forever and strongly altered his mind set. He realised that there could be no peace with the Dominion. The Force using surface dwellers, must be stopped, no matter the cost. The leader of the attack had been none other than Jedi Kennobi. Further resistance was hopeless, so he conducted a fighting retreat. Unlike the Dominion, the Mon Calamari knew the lay of the land and the waterways. Though pursued by Dominion submarines, they were able to escape into the swamps.
Word of what had happened to the people of New Ackbarea spread. Aruunzeb used it to rally other Mon Calamari to the cause. He used his personal charisma and military experience to create a unit of partisans and saboteurs. They formed the nucelus of the Furies and staged hit and run attacks on Dominion forces. But on their own, the Mon Calamari rebels could only harass the Dominion, not stop it. So instead Aruunzeb sought out the Republican Guard and began to work with the partisans. Retaliatory strikes were launched against Dominion settlements to get revenge for the Jedi's treachery. The resulting collateral damage was deemed acceptable. Assassinations were also carried out against supposed collaborators. He proved his skills in several raids and sea battles with Dominion and Vaderite troops. Aruunzeb organised and led a raid to destroy a Vaderite weapons factory and liberate the slave labourers. His frogmen made themselves a name fighting the Dominion, Sith and warlord factions.
They achieved a major victory at the Battle of Ironbottom Sound. This was a strike against an important Dominion sea flotilla in the area. Frogmen with charges slipped into the harbour and attached them to the bottom of the Dominion flotilla, though not to explode right away. The next morning Aruunzeb's fleet appeared. It was small and puny and seemed to retreat the moment the Dominion ships opened fire. The Dominion charged out of the harbour into deep water where the ships could not be recovered. As the ships detonated, Aruunzeb unleashed aquatic troops to slay the surface dwellers who had survived on rafts. The frogmen used weighted nets, hooks and spears to drag the surface dwellers into the sea to drown.
His frogmen took no prisoners. For the loss of just eighteen dead, Aruunzeb had crippled the main Dominion naval fleet, sinking seven of their capital vessels. Due to the ruthlessness of his assault after the battle virtually all these ships lost their entire crews. This battle was crucial for depriving the Dominion of their main blue water strength and prevented them from seriously threatening the core underwater settlements of the Republican Guard for the rest of the conflict.
For his part in the battle, Aruunzeb was awarded the Corellian Star and the Akbar Medallion. He was also promoted to General. When asked about it later, the General replied: "They came into my home with evil in their hearts. I ensured that few were able to leave it." It was this battle that earned the Furies their name. Ever since that day, they were known among Dominion troops as the Fury from the Deep. The name stuck and the soldiers were referred to as Furries.
The Guard had won a victory, but the war showed no signs of abating. Though weakened, the Dominion remained the strongest power on the planet and launched counterattacks. It could not crush the Guard, especially since it also had to fight the Vaderites. But the Dominion had the firepower and the numbers, meaning the rebels could not face them in set piece battles. The Furies played a major role in the Hundred Days Offensive or, as the Republican Guard called it at the time, the General Uprising. This was a grand offensive launched by the Republican Guard during the Netherworld Event. They took advantage of the fact that the mass disappearances and the Force being out of balance had gravely weakened the Dominion.
It was intended to consist of a series of border assaults and battles to draw Dominion forces out of the margins of Tephrike, followed by attacks within Dominion cities by partisan forces These infiltrating attacks would bring about a rallying of the masses to the revolutionary cause, and wholesale crumbling and defection of the Grand Army and the Dominion government under the combined pressure of military defeat and propaganda, and finally large scale set-piece battles.
The offensive was a definite change in strategy for the Guard which largely had fought smaller-scale mobile and guerrilla warfare. During the uprising they would stand and slug it out against the Dominion's Grand Army and the Jedi while enjoying the assistance of the aroused masses. At first all went well. The Furies supported the offensive. Before the attack, they infiltrated Dominion-controlled waterways in small cells, operating from secret camps. They carried out sabotage, smuggled partisans into Dominion port cities, blew up fuel platforms and destroyed a major Dominion warship using person-guided torpedos. Their largest operation was a deception operation. Through feints, they succeeded in diverting the attention of the Dominion high command from actual invasion sites. At first all went well. The Republican Guard was able to capture several towns and villages.
However, the hoped for mass uprising did not materialise. Most of the population did not embrace the cause, and many Grand Army units stood firm and fought back. Killings committed by the rebels and roundsups of Force-Users, including very young ones, stiffened resistance. Moreover, as the Guard tried to push deep into Dominion territory, their casualties grew more severe. The Dominion's scorched earth warfare created supply issues for the Guard. The rebel offensive was broken at Fortress Purity and they were hit by a savage Dominion counterattack. The Furies suffered as well. With the front in a state of crisis, some of their units were drawn into a conventional infantry role. This was a poor use of their talents, and a sign of desperation and manpower issues. They fought bravely, but suffered high casualties and were driven back. Moreover, several of their hideouts were destroyed as the Dominion Jedi unleashed sea monsters on them or poisoned the seas with toxins.
In the end the Republican Guard offensive ended in defeat. However, the Furies rallied again, continuing their irregular warfare campaign. They returned to the fray by seizing a Vaderite dungeon ship, freeing many slaves, and blowing up a major dam to trigger a flood. Moreover, the frogmen targeted the Sith's fishing capabilities. They helped smuggle weapons to resistance fighters in Adlerberg and smuggle out aliens from the 'Prosperity Quarter' ghetto after the uprising failed. When the Republican Guard took Fortress Purity in concert with Firemane troops, the frogmen did not participate. After all, ground combat is not their forte. However, they stepped up their campaign against the enemy. General Aruunzeb arranged for them to receive more modern equipment from Firemane.
While they missed the assault on Purity, the frogmen have played a major role in the assault on Vortanstad, an industrial centre on Tephrike controlled by the Dominion, whose followers call it the City of Harmonious Industry. Jarix, Jedi commander in control of Vortanstad was a follower of General Kennobi, who had led the defence of Purity and committed suicide when all was lost. He denounced the new government of the Dominion as illegitimate. Martial law was declared and the city was sealed off. Jarix also tried to reach out to other regional bosses to form a loyalist bloc. However, the Guard, emboldened by its victory, was advancing. The assault on Purity had cost them a lost and Firemane was pulling out.
So a number of Republican Guard commanders and politicians feared overstretch. But morale was high after storming one of the Dominion's most vital fortresses. The Guard was wary of getting bogged down in a siege, but General Aruunzeb and others did not want to let an opportunity to weaken the Dominion's industrial strength pass. The fog of war made it difficult to discern how long the the split in the Dominion would last. Hence Republican Guard troops assaulted the city. The frogmen were deployed in significant numbers. Vortanstad was a major port and the two halves of the city were separated by a river. The Furies acted in support of the offensive by mining waterways, conducting surveillance and helping partisans infiltrate the Dominion lines by sea. They also sabotaged warships from the Dominion's water fleet that happened to be docked. The assault had been preceded by a deception operation to fool the defenders about the thrust of the Guard's operation. Morale had suffered considerably, so some Dominion troops defected or deserted.
But others resisted. Moreover, the Dominion's new government was quicker to respond than anticipated, mounting a tremendous effort to get loyalist troops to the city. Caught in a cauldron, Jarix faced mutiny. Knowing what fate awaited him, he tried to defect to the Rebels. All of a sudden, he had been opposed to the Dominion all along. It did not go well for him. The Republican Guard took his staff into custody and paraded Jarix' story as a sign of corruption and infighting in the Dominion. Then they locked him up. He was later found dead, 'murdered by a Jedi assassin'.
But the fighting was fierce. The Dominion was throwing considerable military forces at the frontlines. Even criminals, deserters and political prisoners were released from concentration camps and put into penal battalions. If they served bravely, they would be freed. If not, they would die. Many died, but the Republican Guard assault faltered. Large swathes of the city were devastated by the fighting. Faced with the prospect of stiff Dominion resistance, the Republican Guard altered its strategy.
The frogmen blew up the bridge to cut off Dominion troops still fighting in the eastern half of the city. They rebels lacked the manpower and resources for a prolonged siege, so instead they would aim to tie up a large force of Dominion troops. At the same time they would try to make their zone productice again so that it could fuel their war machine. At the very least, they would be denying these resources to the Dominion. It went without saying that this calculus accepted that the civilian population would suffer considerable hardship. Meanwhile, the Dominion secured its zone. The last offensives ended with minimal changes in territory, so both sides settled in for the long haul. The Furies continue to fight in Vortanstad and in other, more covert battles on Tephrike.
Last edited: