Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Vehicle GAAT-5 Sphinx

Status
Not open for further replies.
Maker of Stuff and Things.
Factory Judge

7zZIxKy.png

  • Intent: To create a walker for the GA to rival the AT-AT.
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Si Tech
  • Affiliation: Galactic Alliance
  • Market Status: Closed Market
  • Model: Galactic Alliance Assault Transport Model 5 Sphinx
  • Modularity: No
  • Production: Minor
  • Material:
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
SPECIAL FEATURES
  • Put the Fear of God in them: The Sphinx is massive, towering over it's opponents. Just the weight of it's legs hitting the ground can cause registerable tremors.
  • Landship: The Sphinx is designed to house a full platoon of GADF soldiers, and act as a massive spearhead for the GADF's forward assault.
  • Shield Generator: Can activate a shield generator that covers its entire body. While it does act as a drain for the power supply, not much is gonna get through it.
  • Center Control: Unlike other walkers, the 'cabin' of the Sphinx is located dead center of the hull, and thus relies on sensors throughout the hull to navigate. This allows the ship a better defensive position.
STRENGTHS
  • The Sound of Guns: The Sphinx was designed with one purpose. Get the men into a base, no matter what. Thus, it was armed with every option the designer could think of.
  • Walking Bunker: The Sphinx, inspired by walkers like it, was built with a massive set of armor. Any attempts to break through it would be met with days worth of work.
  • Ion Blast: The Ion Cannon the hull was designed around, is capable of knocking out the power to entire portions of cities, and is designed to disable other similarly sized walkers at full power.
  • 360 View: To combat the typical weakness of such a vehicle, Si tech designed the Sphinx with a mass array of sensors that allow the driver and gunners to see pretty much in every direction from the central control hub.
  • Crush, rather than go around: The size of the Sphinx allows for a unique approach to obstacles. Should something get in it's way, whether it be a building, a tank, or even terrain features, the Sphinx crew can simply step on, and crush whatever is in their way.
  • 3 Legs, No Problem: Taking the mistakes of the past into account, the Sphinx was designed so that it's weight was evenly distributed throughout the vehicle, allowing for the loss of a single leg to be simply walked off.
WEAKNESSES
  • Turtle Power: The Sphinx is slow. Very slow. Should she be focused on with heavy, direct fire unsupported, she will eventually fall.
  • 2 Legs, That's a Problem: Despite the weight distribution, no matter what, it wouldn't get rid of the inherent flaw of a walker. You knock out the legs, the giant falls.
  • Internal Security, Lacking: While the Sphinx itself is armed to the teeth, without it's GADF platoon inside, the crew is rather exposed to boarding actions.
  • Which Way is Forward?: The choice to move the cabin to the center of the hull, and thus rely on purely sensors to see, does leave the Sphinx open for exploiting it's lack of direct line of sight.
DESCRIPTION
War. War Always Changes.

That was the philosophy behind the Sphinx. Take what had been a concept pioneered by the Empire, and claim it for the good guys.

Or at least, that's the pitch Jonyna Si put forward to her technical head Rara Gowisi. The result was a massive beast of metal that would hopefully become the backbone of GA assault doctrine. Fight Fire with Fire, they say.
 
Last edited:
FACTORY MODIFICATION TEMPLATE
Submission Name: GAAW Thundercat
Link to Submission: Here
Reason for Factory Modification Request: Misunderstood how cargo capacity works. Readjusting values as a result.

FACTORY MODIFICATION TEMPLATE
Submission Name: GAAT Sphinx
Link to Submission: Here
Reason for Factory Modification Request: Misunderstood how cargo capacity works. Readjusting values as a result.

FACTORY MODIFICATION TEMPLATE
Submission Name: GAHT Wildcat
Link to Submission: Here
Reason for Factory Modification Request: Misunderstood how cargo capacity works. Readjusting values as a result.
 
Maker of Stuff and Things.
Factory Judge
John Locke John Locke Edits made.

Adjusting ratings.
Added Seigurium and Vardium Steel to materials list.
Adjusted Defenses as a result.
Clarified that the turbolasers were heavy.
Added links for the blaster cannons.
 
Last edited:

Ravenfire

King of Pumpkins
Moderator
FACTORY MODIFICATION TEMPLATE
Submission Name: GABC-17 Boar
Link to Submission:Here
Reason for Factory Modification Request: Incredibly minor changes, but not happy with some of the wording within one of the weaknesses, and if I don't change it it's gonna drive me up a tree.

FACTORY MODIFICATION TEMPLATE
Submission Name: GAAT-4 Sphinx
Link to Submission: Here
Reason for Factory Modification Request: Updating with new tech
 

Ravenfire

King of Pumpkins
Moderator
Submission Name: GAAT-4 Sphinx
Link to Submission:GAAT-4 Sphinx
Reason for Factory Modification Request: Image broke. Also, updating sub for a modern conflict.

FACTORY MODIFICATION TEMPLATE
Submission Name: GAAW-57 Thundercat Mark II
Link to Submission: GAAW-57 Thundercat Mark II
Reason for Factory Modification Request: Updating for a modern conflict

FACTORY MODIFICATION TEMPLATE
Submission Name: GADS-34 Roc Cargo Speeder
Link to Submission: GADS-34 Roc
Reason for Factory Modification Request: Image Broke
FACTORY MODIFICATION TEMPLATE
Submission Name: GAMBT-28 Cougar
Link to Submission: GAMBT Cougar
Reason for Factory Modification Request: Image Broke, also updating sub for a modern conflict

FACTORY MODIFICATION TEMPLATE
Submission Name: GABB-14 Talon Blaster Rifle
Link to Submission: GABB Talon Blaster Rifle
Reason for Factory Modification Request: Image Broke
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom