Gaben Ewell
Character
FACTION: CIS
RANK: Creator of HoloGames
SPECIES: Hooman
AGE: 63
SEX: Male
HEIGHT: 5’ 4”
WEIGHT: 300 lbs
EYES: Troll Green
HAIR: Whitening brown
SKIN: Whiter than Norge Rucras.
FORCE SENSITIVE: Yeah, right.
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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Strengths:
-Programming
-Management
-General moneymaking
Weaknesses:
-Diabeetus
-Low stamina
-Slower than a Hutt
-Fat- *Delays Half-Dead 3 for another 6 months*
-Partially blind
-The number 3- *Delays Half-Dead 3 for ANOTHER 6 months*
-Probably has forgotten how to make HoloGames after years of selling them through the HoloNet gaming service called Pipe.
APPEARANCE:
Gaben is a short, round man with an even rounder face and the absolutely roundest spectacles you will find on the market. Few if any humans are as round as Gaben, and his short stature doesn’t help him look any better.
BIOGRAPHY:
Gaben had a rather normal, if well-fed childhood on Kuat amongst the middle class. Between tinkering with software for his own datapad and setting the school computers’ screensavers to Hutt porn to mess with his classmates and the school staff, Gaben had pretty much taught himself how most computers worked from a young age, down to the operating systems. His skills carried him through university and into a job at Gowix Computers.
Up until Gaben was 30, he continued to work at Gowix Computers, putting his programming skills to use writing operating systems and various pieces of software for Gowix, building up a fairly decent amount of credits when he didn't blow his paycheck entirely on food. Once he had enough credits stored away, Gaben left Gowix to work in an industry he felt was criminally neglected: HoloGames. After five years of development, Gaben released the smash-hit HoloGame Half-Dead, and became a billionaire overnight.
Over the next few years, Gaben would release such classic titles as Squad Base, Left 4 Vong, Door-Field, and the beloved Antistrike, as well as a number of sequels and an open-source engine for HoloGames (fittingly called Open Engine) that let a variety of independent developers build HoloGames of their own. After the release of Half-Dead 2, the first game using said engine, Gaben created a HoloNet hub where such indie-developed games could be bought directly from the developers through a client he created called Pipe- Developers would pay a few decicreds per game to have it listed, and for every game bought, a few decicreds of the price would go straight to Gaben's accounts. Despite the low profit per game, Pipe wound up not only becoming a massive success, but a key part in modern HoloGaming. Within a month, when Gaben turned 45, Pipe was not only completely self-sustaining on sales alone, allowing Gaben to drop the fees on developers, but also carried titles from big-name HoloGame companies.
Not long after Pipe came out, however, Gaben's own game releases slowed down drastically; Outside the critically average Night of Victory and a few more sequels, many of which had oddly large development periods such as the ten-year wait for Squad Base 2, Gaben really hadn't released much new in the following fifteen years. Hell, after the release of Half-Dead 2: Episode 2- Part 2 ~Act 2~, People started to realize that even of the games Gaben had been releasing, he had been avoiding making entries with the number 3 in the title like they were STD-ridden plants. And Half-Dead 2: Episode 2- Part 2 ~Act 2~ came out three years ago, with no new titles from Gaben in sight.
SHIP:
Nyet.
KILLS:
Half-Dead 3
Electronic Sith’s Genesis gaming service
BOUNTIES COLLECTED:
The money of all his competitor’s HoloGames sales, since most are sold through Pipe.
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ROLE-PLAYS: