The Major
M E M O R Y
The Major’s Garbage Chrome Suit
OUT OF CHARACTER INFORMATION
Intent: To create a set of advanced armor for the Major to use in heavy combat situations.
Image Source: www.artstation.com/artwork/oxmmq (artist: Benny Kusnoto)
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: First Order Security Bureau -Special Projects Division
Model: N/A
Affiliation: The Major
Modularity: Removable Cape. Spray Paint colors.
Production: Unique
Material: Ultrachrome, lightened Duraplast, Transparisteel, Armorweave, Copper
TECHNICAL SPECIFICATIONS
Classification: Multipurpose Assault Armor
Weight: Medium
Resistances:
Blasters (And other plasma type weapons): Extreme
Kinetic (thrust): Average
Kinetic (blunt): Low
Projectile: High
Lightsabers: High
Elemental: Low
Sonic: Very Low
EMP/ION: Average
Explosive: Average
Toxins: High
SPECIAL FEATURES
- -Fully integrated HUD, targeting suite, analytical/logistical subroutine, and IFF tag monitoring
- -Helmet and wrist mounted wired plugs for slicing activities against standard systems
- -Holographic thermal, night, ultraviolet(false color) and infrared imaging visual display
- -Automatic flash/concussive sensory dampener
- -Internal air filter and rechargeable oxygen tank (15min supply)
- -Belt with ammo pouches, spare power pack slots, holopad hardcase, and clips for holding grenades/personal shields/deployable squad shields (not all at once -loadout based)
- -Magnetic stubs can be applied to weapons and equipment to “pin them” unto the suit
- -Encrypted commlink with internal and external speakers
- -Audiovisual recorders securely linked to FOSB Operations Dept. can store logs up to day before needing to be uploaded or otherwise deleted. Live feed available with holonet connection. (applicable data charges from net provider may apply)
- -Left forearm (detachable) and hip mounted (fixed) grappling cables
- -Right forearm deployable electroshock net for the seduction of “high spirited” targets
- -Emergency detachment locks and popable seals for escaping from compromised suit plates
- -Environmentally sealed armorweave bodyglove with Fleuréline weave patches for chafe resistance and support
- -Armorweave crimson cape for maximum sass; can also be used to wipe off blood or viscera from suit
- -You could commission a modest freighter or feed a few large families for a year with the credits it took to forge this suit
Strengths:
-Jango’s bones, my blaster shots are bouncing off?!?- Ultrachrome armor plates are ridiculously resistant to blaster shots, which usually end up being reflected or otherwise dissipated off of the suit in a brilliant and pompous rage.
-This scumbag chrome dome just won’t die!- A lightsaber wielder might be surprised to find their saber attacks potentially absorbed by the superconductive nature of armor. Glancing strikes from the iconic weapon system might simply singe the paint. Low to moderate caliber slugthrower shots most likely would shatter against the plate, and the fungi/toxin resistant metal in combination with internal air scrubbers means that deploying poison gas or gels would not result in the desired effect of killing the stormtrooper fighting in this armor set.
-Backup! We need reinforcem-SIZZLE- Dazzling design and modern technology synergize in such a way that can potentially turn an already highly effective operator into a treacherous, perilous tour de force upon the battlefield. Foes unable to coordinate their attacks or exploit the suit’s limitations might find themselves little more than ripe prey for the Huntress.
Weaknesses:
-Ah! Hot! Hot!- Superconductive and higher than normal absorption means maintaining a constant connection with a lightsaber (holding it against the suit) would cause the armor plates to eventually melt into slag. One could only imagine the excruciating death that would entail for the user trapped inside. Going along in this similar vein: sustained flames would also overwhelm and broil the supposed huntress into little more than galvanized soup.
-Shock and awe- Electricity is highly effective at short circuiting and overwhelming the protection of the suit due to limitations in its design and removing all excess rubber to remove as much weight as possible. Enough of a jolt of Force Lightning or a well aimed ARC-caster could quickly incapacitate or outright kill the unlucky chrome clad user of this suit.
-A good smack will wipe the smile off her face- While thrusting attacks and edged slices would have a Nether of a time gripping or penetrating the armor, a specific method of forging makes the metal prone to malfunction against blunt, flat strikes. Hit her with a rifle-stock, or a pan, or a bookshelf, and most of that kinetic impact will reverberate against the user’s body. Combine this with electricity (such as in the case of a Z6 Riot Control Baton) and you could potentially crush the armor and painfully fracture it off -needlesstosay, an effective way of ending a killstreaking First Order goon.
-This concert is too loud- More shortcuts and adhering to strict weight limits meant removing the underlay that protects against sonic based weapons. Shots that connect would cause a shaking, skewering pain. Sustained fire could pound against the suit and cause veins or organs to shatter and fail.
-Twice the pride; double the fall- Anyone arrogant enough to insist on wearing a cape into battle can find themselves caught or trapped by said cape and pulled down.
DESCRIPTION
Slowly the Major, premier operator and First Order spy, continues to degrade as a person as she moves further and further away from the tenants of the Fallanassi faith or trust in the Force, and further retreats into a fractured psyche -away from her allies. This suit represents an antithesis to almost everything someone of her upbringing should stand for: it’s highly visible, it’s designed entirely for combat, and it’s pompous and expensive. The irony isn’t lost upon her, however. Reports have indicated that a number of other troopers and operators have noticed words painted on the chest plate or upon the sides of the helmet. They vary from things like “Walking Trash,” or “Garbage,” or even “Sell-Out,” to blasphemous messages paying homage to the Netherworld, occult expletives, and in one case the phrase: “A Devil is a Devil is a Devil is a Devil.” When confronted on these violations of First Order property, the Major laughs it off or explains it away as, “Experimental psychological warfare on our enemies.” No record of such research exists as either a project or in the archives.