Matsu Xiangu
The Haruspex
[SIZE=9pt]Participants: [member="Krest"][/SIZE]
[SIZE=9pt] [member="Zambrano the Hutt"][/SIZE]
[SIZE=9pt]Location: Hoth, ruins of an ancient Rebel Base[/SIZE]
[SIZE=9pt]Time: Mid-Afternoon[/SIZE]
[SIZE=9pt]Rules: Master-Level duel – no power restrictions, go crazy.[/SIZE]
[SIZE=9pt]Zambrano has access to: 1 neuronic whip & 6 starblades & .....1 sith lanvarok (one use)[/SIZE]
[SIZE=9pt]Krest has access to: 1 electrosword (one-handed, 30 in. blade, electricity can be turned on/off - keep that in mind against a neuronic whip), 1 chainsickle, 1 lightsaber (in his cybernetic arm)[/SIZE]
You are not required to use the weapons, but they are all you have use of besides the environment.
[SIZE=9pt]Canon: No.[/SIZE]
[SIZE=9pt]Location: Hoth. [/SIZE]
[SIZE=9pt]It’s summer on Hoth, and you know what that means: temperatures are still well below freezing, but you can go outside without immediately getting frostbite. [/SIZE]
[SIZE=9pt]The ruins of some old Rebel base loom all around: old power facilities jutting out of the ice and snow, hangers with their ceilings open to the sky after hundreds of years of neglect, the skeletons of Tauntauns scattered all over. In the center of all the abandoned buildings is a good amount of clear space, about 60 meters long by 20 meters wide, where the snow is only a few inches deep thanks to the cover provided by the surrounding ruins. Overall it’s a still day, the worst of the occasional gust of wind blocked by the old hangers and power plants. The sun has just passed its greatest height in the sky, reflecting somewhat blindingly if one catches its rays at the wrong angle off the snow.[/SIZE]
[SIZE=9pt]But danger lurks below.[/SIZE]
[SIZE=9pt]Below the playing field where our opponents meet, miles of tunnels made by the Rebels of old wind through snow and ice. The maze branches in to dozens of passages, some wide and tall and others a claustrophobic squeeze, all interconnecting in a dizzying array of possibilities. Old control rooms and command centers littered with the wreckage of ancient technology are dotted throughout the maze. Between ‘summer’ temperatures and some strange seismic activity caused by the ongoing Rapture elsewhere in the galaxy, it’s possible that the ground might open up to swallow our brave adventurers at any moment, plunging them in to the maze.[/SIZE]
[SIZE=9pt] [member="Zambrano the Hutt"][/SIZE]
[SIZE=9pt]Location: Hoth, ruins of an ancient Rebel Base[/SIZE]
[SIZE=9pt]Time: Mid-Afternoon[/SIZE]
[SIZE=9pt]Rules: Master-Level duel – no power restrictions, go crazy.[/SIZE]
[SIZE=9pt]Zambrano has access to: 1 neuronic whip & 6 starblades & .....1 sith lanvarok (one use)[/SIZE]
[SIZE=9pt]Krest has access to: 1 electrosword (one-handed, 30 in. blade, electricity can be turned on/off - keep that in mind against a neuronic whip), 1 chainsickle, 1 lightsaber (in his cybernetic arm)[/SIZE]
You are not required to use the weapons, but they are all you have use of besides the environment.
[SIZE=9pt]Canon: No.[/SIZE]
[SIZE=9pt]Location: Hoth. [/SIZE]
[SIZE=9pt]It’s summer on Hoth, and you know what that means: temperatures are still well below freezing, but you can go outside without immediately getting frostbite. [/SIZE]
[SIZE=9pt]The ruins of some old Rebel base loom all around: old power facilities jutting out of the ice and snow, hangers with their ceilings open to the sky after hundreds of years of neglect, the skeletons of Tauntauns scattered all over. In the center of all the abandoned buildings is a good amount of clear space, about 60 meters long by 20 meters wide, where the snow is only a few inches deep thanks to the cover provided by the surrounding ruins. Overall it’s a still day, the worst of the occasional gust of wind blocked by the old hangers and power plants. The sun has just passed its greatest height in the sky, reflecting somewhat blindingly if one catches its rays at the wrong angle off the snow.[/SIZE]
[SIZE=9pt]But danger lurks below.[/SIZE]
[SIZE=9pt]Below the playing field where our opponents meet, miles of tunnels made by the Rebels of old wind through snow and ice. The maze branches in to dozens of passages, some wide and tall and others a claustrophobic squeeze, all interconnecting in a dizzying array of possibilities. Old control rooms and command centers littered with the wreckage of ancient technology are dotted throughout the maze. Between ‘summer’ temperatures and some strange seismic activity caused by the ongoing Rapture elsewhere in the galaxy, it’s possible that the ground might open up to swallow our brave adventurers at any moment, plunging them in to the maze.[/SIZE]