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Approved Tech Gen 1 Commando Armor TDW

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OUT OF CHARACTER INFORMATION
  • Intent: To create a production model of Commando armor that is capable in most environments.
  • Image Source: https://www.artstation.com/artwork/eaPmX
  • Canon Link: None
  • Permissions: None
  • Primary Source: None
PRODUCTION INFORMATION
  • Manufacturer: The Dire Wolves Mercenary Company
  • Affiliation: The Dire Wolves Mercenary Company, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase),
  • Model: TDWAM-1 : Gen 1 Armor
  • Modularity: You can add a grapple gun, ammo, extra plating and wear bandoliers or backpacks on top of the armor so that you can have increased carrying capacity. Magnetic boots come standard.
  • Production: Mass-Produced
  • Material:
    Armorweave, electronic components, DuraArmor plating, zersium reinforced body glove, sensor components and other various necessary components.
TECHNICAL SPECIFICATIONS
  • Classification: Multi-purpose combat armor
  • Weight: Light
  • Resistances:
    • Energy: Average
    • Kinetic: Average
    • Lightsabers: None
    • Other: Vacuum/CBRN: Very High (limited)/ Average
SPECIAL FEATURES
  • Armor provides good coverage of major vital areas with armor plating, rest of the body is two layers with the first being zersium lined body glove that can be sealed for protection against vacuum and against hostile environments.
  • The second layer is a simple light armor weave jacket and overpant that provides minimal stab/puncture/blaster protection so as to not be overly heavy or encumber movement.
  • Main plates of armor are DuraArmor, and cover the chest, forearms/wrists, shoulders, and shins/knees. Provides exceptional protection in areas covered by armor plating.
  • Body glove is able to seal and contains internal air tanks that give a sealed air breath time of 2 hours. Air tanks are simple pressure valves that don't require electronics to function, but electronics do monitor remaining air time. When not sealed the helmet has a standard rebreather that can filter out most large contaminates from the air.
  • HUD is minimalist, providing bare bones information for the combat zone, however is customizable allowing for more or less information to be displayed, including ammo count for current weapon. Low light mode also available for night operations.
  • Helmet mounted commlink and speaker system allows for communication between soldiers at various distances on the battlefield.
STRENGTHS
  • Armor is able to completely seal for two hours and give the operator almost total protection against any airborne threats, and body glove also doubles as a vacuum suit allowing for EVA operations to be conducted with this armor on in lieu of a space suit. Zersium acts as an insulator providing increased hostile environment protection. Also the air system is a basic valve that doesn't require electronics to function, and so is completely impervious to EMP/Ion attacks.
  • Armor is adaptable to most combat environments, giving operators the essentials to conduct combat operations on most worlds.
  • Conservative use of plating provides maximum protection at areas most likely to be hit in combat, while saving on weight and reducing the load on operators in the field, making them able to conduct long term assaults or operations without fear of exhaustion or hindrance due to weight or mobility restrictions.
  • HUD is at basic settings very minimalist, giving operators only what information they need to conduct combat operations or receive directions from combat controllers. However this can be customizable to allow for increased information loads, or for certain specialties in the combat zone, making it highly adaptable and able to be useful to anyone on the ground.
  • Well rounded protection allows for armor to be effective against blasters, disrupters, and kinetic weaponry at plate placements, which in CQC is the most likely places to be hit.
WEAKNESSES
  • If you get hit with or face someone with a lightsaber good luck, because it's a bloody lightsaber.
  • Armor has limited breath time for totally sealed operations and while it comes with a rebreather, the rebreather isn't nearly as effective against biological or chemical agents as totally sealing the armor.
  • Outside of the armor plating it's relatively easy for someone to penetrate the Armorweave jacket or overpant, and if an operator isn't careful or properly trained on how to don said items the armor itself can pinch and tear these items. While smaller weapons won't get through very well, larger swords, blaster rifles and heavy pistols, along with essentially everything that isn't a holdout blaster will go right through the jacket and overpant. It's meant for fragmentation, shock absorption, and small arms, not as actual combat armor.
DESCRIPTION
The Gen 1 Commando Armor is the first generation upgrade of Sergei's original armor. Under the guidance of Voph a new armor was made that was lighter than the original, utilizing DuraArmor alloys, armorweave jacket and overpant, and a zersium lined body glove that allows for it to operate in hostile environments and even vacuum. The base systems of the combat armor give it the ability to seal the entirety of the suit, relying solely on onboard air tanks for breathing using a simple one way valve to draw air for the user to breathe. This prevents failures from electronics being scrambled due to EMP/Ion based weapons, and allows for the operator to simply breathe the air inside the helmet and cycle air out through similar means. Also the valve is built in such a way that the only way the valve will unlock is with the insertion of an air tank seat the seal, and twist in place locking the air cannister in place, and allowing for the valve to function. This ensures that the valve won't accidentally break the seal when swapping tanks, allowing for tank swaps in hostile environments.

The rest of the armor is relatively simple. A jacket and overpant made of a light Armorweave layer are placed over top of the body glove providing decent protection from fragmentation, shockwaves, and small weapons like holdout blasters and small knives. The plates of the armor are however placed only in strategic points on the suit to allow maximum protection of vital organs, plus points that soldiers normally get shot/stabbed in combat. This includes a chest plate, pauldrons, vambraces, and shin guards that reach all the way up to the knee. These plates offer superb protection against a variety of weapons including ballistics, blasters, blades (vibro and normal) and even disrupter type weaponry. However this protection isn't unlimited as with the placement of the plates there is a lot of potentially unprotected space that a skilled fighter can take advantage of. And the plates themselves can take a multiple hits from blaster or ballistic rounds, they only manage to keep disrupters from seriously injuring the wearer, and won't work past two or three hits.

The HUD inside the helmet at standard is very basic giving the user the bare necessities to adapt and survive in combat. This includes breathe time left in tanks, ammo count for current weapon system (if compatible), and basic compass and guidance to objectives if being passed on by a combat controller. If the user has access to the data however and the equipment this can be used for any specialty position in combat to include medics, CBRN personnel, RTOs, and AT personnel to assist with a myriad of tasks, giving the user enhanced information to increase SA on the battlefield and effectiveness of the soldier so that they can be as good at their job as possible.

That being said for an all around very adaptable and light piece of equipment, this armor is very tough to beat when it comes to something that's easy to maintain for long term missions, and ability to increase a user's effectiveness in the field.
 
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The Monster The Monster

Solid sub here, but got a couple things here before i can approve this

Resistances:
  • Energy: Average
  • Kinetic: Average
  • Lightsabers: None
  • Other: Vacuum/CBRN: Very High (limited)/ Average
As it stands now, you are 3 points overpowered. Please either lower the individual ratings by 3 or adjust production level or a combination of the 2.

Please tag me with any adjustments made to this sub
 
Luca Donskoi Luca Donskoi just want to get some clarity I was looking and I'm thinking to drop the production value to minor, but I just was wondering if the lightsaber field not having a defense on it wasn't helping the CBRN values? If so I can probably just put another weakness down if that works as well, just wanted to ask you.
 
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