Adi'ka Awaud
Active Member
Grindera
GENERAL INFORMATION
GEOGRAPHIC INFORMATION
LOCATION INFORMATION
POPULATION
GOVERNMENT & ECONOMY
MILITARY & TECHNOLOGY
HISTORICAL INFORMATION
Sages believe Grindera was discovered and settled by a semi-mythical explorer named Lorenz as the Calypsa Route was trailblazed many thousands of years ago. Life was harsh on the forbidding world and still the rich ore deposit lured many desperate or foolish settlers. In the first centuries, the planet changed hands many times especially between today extinct houses. Grindera soon became a haven for corsairs and pirates.
Some 5000 years ago, the Jedi Lords of Pelagia Province put an end of the lawless pirate realms on the red planet. They used it as a penal colony for the defeated enemies and their own criminals alike, deporting misfits and lawbreakers to Grindera. Today, the people are still proud of many legendary rebels or mild mannered criminals becoming folk heroes standing up against the fascistic imagined Jedi rule.
In the dark times, 3000 years ago, the horrendous war between the evil Darth Belia and the Tapani led to both her destruction by the Sith assassins of the Mecrosa Order and the secret entombment of the dead but still living master of corrupted life on the backwater world of Grindera right under the nose of the haughty jedi feudals. The Mecrosa rightly believed that their own enemies would effectively guard Darth Belia and her mad constructs better than their own depleted agents.
The firm hold of Grindera by Pelagia and the Jedi Lords was finally broken as a certain Darth Vader destroyed the cities of Pelagia and the Tower of Light on Grindera slaughtering all Jedi and Padawans in training on the secluded world.
The planet was given to House Mecetti for their support of the Empire of Darth Sidious, but the rest of the system was given to House Calypsa ensuring a petty powerplay until today.
After the Year Zero, the Tapani Sector did what it always does when central powers falter. It mined the few passageways into their nebula, ordered many new warships at Fondor, and became an isolated, eager provider of strategic vital ore for all sides again. The Pelagian Shadow Jedi and the Mecrosa order diverted their attention from fighting another to protect the sector against their "allies" in the shifting power struggles. Old mining worlds like Grindera slowly became very rich and important again.
With the rise of the Confederacy, the Sector and Grindera even became rich again, carefully not taking part directly in silly military adventures of the inept capitalists and their inefficient droid armies. The arrogant and scheming nobles of Tapani had 13,000 years experience to hold mighty powers at bay and prosper in the meantime.
Meanwhile, unchecked by the Jedi, the grave of Darth Belia grew into a nexus, waiting to be discovered and to spill its dark treasures, secrets and horrors over the lucky explorers and the doomed galaxy...
- Intent: To have a minor mining planet with ancient secret of the past buried in its cold wastes for a young Tapani noble and other players to rule and explore and to show how the Tapani sector could be a fascinating local for adventuring
- Image Credit: https://scitechdaily.com/journey-to...estigating-the-composition-of-the-red-planet/
- Canon: N/A
- Permissions: N/A
- Links:
- Tapani sector
- Lorenz system.
GENERAL INFORMATION
- Planet Name: Grindera
- Demonym: Grinderians
- Region: Expansion Region
- System Name: Lorenz system.
- System Features:
- The planet lies in the Lorenz system of the tapani sector on the Calypsa Run between New Javis and Dampher
One Sun, Yellow, Type M - OP 1: Gehen, little hot terrestial type. mining operations of House Calypso
- OP 2: Damesh, hot swamp world, throne world of Count Caveel of House Calypso, 1 moon
- OP 3: Grindera, 2 moons
- OP 4: Lorenz, Gas Giant with 20 moons of various sizes, most important one is the ice moon Tear of Lorenz, with a vast dark ocean below miles of ice.
- Asteroid Belt with many mining operations of houses and guilds
- Location: Pelagon Hex, East of Pelagon
- Major Imports: food, luxury items, cilvilian hightech, mostly computer parts, droids and heavy machinery
- Major Exports: a wide variety of ore, mostly iron, Bauxite, Chromite and Ilmenite and some Aurodium and chromium, silver, beryl and tantalite . In ancient times there was a goldrush for the important ore kiirium for ships of that era, all stripmined today
- Unexploited Resources: Archaeological artefacts and forgotten knowledge, mostly from the Fourth Great Schism, but some from the Great Sith War or even the days of theTwelve Kingdoms Era and before that. Most really dangerous items are long gone after thousands of years of looting and purges by the Mecrosa order and jedi alike. Other stuff like weapons and blueprints were top secret and priceless in their time but outdated today. But perhaps a graviton weapon of the time of the Herglic trade empire like the modern tensor rifle or a massdriiving Rail gun might still be found today. Perhaps a lightsaber of old design or a Sith sword too. Millenia old droids or devices in old ruins may also still functioning and valuable. And the many purges of old may have overlooked a holocron of forgotten knowledge lost in the frozen wastes.
GEOGRAPHIC INFORMATION
- Gravity: slightly more Gravity than than standard because of the dense metal core.
- Climate: Frozen, but has many vulcanic rifts in the surface with subtropical conditions
- Primary Terrain: Tundras, Mountains, vertical subtropical fauna and flora at the sides of the Rifts that crisscross the surface
- Atmosphere: Type I
LOCATION INFORMATION
- Capital City: Settlement Aurek, seat of the local nobles
- Planetary Features:
- Grindera has three major cities, a ruin of a tower of Pelagian Jedi, and many ancient ruins. The ruins are hidden in the rifts and chasms or lost in the endless tundra. There is a spy satellite network of an old paranoid Lord in orbit of the planet that is a few centuries old. Aurek has an settled crater where a strategic weapon laid waste to the city in old times. There is an institute of the University of Mrlst and of House Reena tasked with exploring the ruins and ancient history of the planet. An old flying citadel in a chasm rumored to be home of a crime lord is said to be hidden on Grindera. A crawling mobile town called Cherek serves as a shadow port and is the unofficial fourth city of ore smugglers and pirates.
- Major Locations:
- Aurek: The capital city and oldest settlement at the equator, Aurek is linked by monorails to the two other major cities. It is also the most modern looking city, because it was rebuilt nine centuries ago after a terrorist attack with weapons of mass destruction. It also has some skyscrapers. The traditional building style is more suburban with robust and small buildings because of quakes and the high gravity. The noble owned space port in the goverment district is for military and diplomatic use only. Most buildings are made of native red sandstone or black basalt. Some of the older structures are made of rusty metal. The general image of all cities and towns of Grindera are that have been seemingly hewn out of the rock of the planet. Aurek has the dubious honor to be a prestige city planned by megalomaniacs with many buildings that boast the greatness of the regime. There is a great arena for sport events and the occasional duel too. Because of the monolithic basalt palace and government skyscrapers, Aurek is called "The Black City" by locals.
- Besh: The biggest city, because it has the Stellar class space port and lies in the major mining region at the southern hemisphere of the planet. There is a high crimbling wall with skeleton rusty steel frames of an old physical radiation shield of the earliest day of the settlement that once formed a domed cyling over the city. Great market plazas and cramped resident quaters dominate the bustling trade city. Many cantinas, gambling halls and houses of ill repute are found here drawing attention with fancy holo sign. Because of these signs, the city is called "The multicoloured city".
- Cresh: The food production center of the planet in the nothern hemisphere. Cresh is very rural, it is a town of ranchers and semi-nomad herders. The houses are flat and are widely spread. In the center, many huge greenhouses exist. This makes Cresh the "Green City" in local opinion.
- Cherek: The shadowport of Grindera is based on an old mobile mining facility like Nomad City. It is not always on the move, but wanders from its current location if the danger of discovery is imminent. It is a safe haven for smugglers and pirates and secetly under the protection of political factions of Tapani nobles bribed by the council of crime lords ruling Cherek.
- Force Nexus (Optional):
Intent: To reflect the mysterious history of the planet and to lure in players of archaeologists and force user alike
Nexus Name: "The Old Tower of Light", "The Tomb" - Nexus Alignment: The Old Tower of Light (neutral, former light, now tainted because of the murdering of jedi and padawans by the Empireof Lord Sidious) The Tomb (dark),
- Size: Small The Old Tower of Light Medium The Tomb
- Strength: Weak the Tower, Moderate the Tomb
- Accessibility: The Tower: isolated ruin, known only to some locals. The Tomb is hidden in a deep chasm filled with dangerous wildlife and protected by deadly traps.
- Effects: The Tower induced tricks of the mind, to test the visitors, offers sad tranquility if overcome. The Tomb has mutating effects on the flora and fauna. An aura of doom lingers in the Tomb itselfs (and the sealed coffin of one of the mightiest and dangerous Sith Lords of 3000 years ago)
POPULATION
- Native Species: no native intelligent species
- Immigrated Species: Tapani humans mostly of Pelagian stock, slightly adjusted to the higher gravity by more muscles and stronger bones, in spite of the distance to the Lorenz sun. Some aliens, mostly Herglic and some Mrlssi, but many natives of the Rimma Trade Route and the wider galaxy too . Many coldloving plants and animals like Tuggles and motmot.
- Population: Sparse Humans with a small and diverse alien population. Racism is light and more between the human houses than against aliens. Tapani Aliens ( Herglic and Mrlssi ) are the majority of the alien population
- Primary Languages: Basic with the Tapani dialect and many Heeglic words
- Culture: Feudal system and guild structures. Culture is a mix of nearly all Tapani subsectors, predominantly Pelagian and Calipso. A special aspect of Grinderian culture is the use of exoskeletons in working and sports hailing from the days as the first settlers needed them for surviving the high gravity
- Religion: Tapani leader cult centered around the present noble leaders but more important extending to legendary heroes of old times. Jedi philosophy tainted by ancestor whorship and the slightly heretic philosophy of the feudal jedi of Palagia. The phrase "The force is strong in this family" summarized nicely the native belief that force powers are a legacy of worthy and chosen families born to lead. Every jedi, even outsiders is automatically asumed to be a noble.
GOVERNMENT & ECONOMY
- Government: Feudal and oligarchy of corporations with a smattering of Mecetti socialism
- Affiliation: House Mecetti rules but Grindera is in the territory of House Calipsa
- Wealth: High In Ancient times rich, than a long time poor and now with the isolation and „Tapani First“ policies the old mines and raffineries are important again.
- Stability: Medium Because of the probverbal Tapani web of intrigues of the feudal houses and the strong criminal element. The law enforcement in the cities is firm, in the rural regions lax and in the wilderness or the shadow port nonexisting. Houes Mecetti was known for despotism in their first years and the original settlers had not forgotten this.
- Freedom & Oppression: The tendency of House Mecetti to control every aspect of the life of its citizens is predominant but the capitalistic socialism is mostly accepted and promoted by the lawful and hard working citizens.
MILITARY & TECHNOLOGY
- Military: A planetary militia and police force and the Household Guards of Mecetti and enforcers of the Mining Guild. Navy is a joint venture of system patrol crafts of House Mecetti and Calipsa. The Lord of Grnidera is allowed a small force of capital ships
- Technology: Mostly Galactic Standard, backwater rustical in the rural regions.
HISTORICAL INFORMATION
Sages believe Grindera was discovered and settled by a semi-mythical explorer named Lorenz as the Calypsa Route was trailblazed many thousands of years ago. Life was harsh on the forbidding world and still the rich ore deposit lured many desperate or foolish settlers. In the first centuries, the planet changed hands many times especially between today extinct houses. Grindera soon became a haven for corsairs and pirates.
Some 5000 years ago, the Jedi Lords of Pelagia Province put an end of the lawless pirate realms on the red planet. They used it as a penal colony for the defeated enemies and their own criminals alike, deporting misfits and lawbreakers to Grindera. Today, the people are still proud of many legendary rebels or mild mannered criminals becoming folk heroes standing up against the fascistic imagined Jedi rule.
In the dark times, 3000 years ago, the horrendous war between the evil Darth Belia and the Tapani led to both her destruction by the Sith assassins of the Mecrosa Order and the secret entombment of the dead but still living master of corrupted life on the backwater world of Grindera right under the nose of the haughty jedi feudals. The Mecrosa rightly believed that their own enemies would effectively guard Darth Belia and her mad constructs better than their own depleted agents.
The firm hold of Grindera by Pelagia and the Jedi Lords was finally broken as a certain Darth Vader destroyed the cities of Pelagia and the Tower of Light on Grindera slaughtering all Jedi and Padawans in training on the secluded world.
The planet was given to House Mecetti for their support of the Empire of Darth Sidious, but the rest of the system was given to House Calypsa ensuring a petty powerplay until today.
After the Year Zero, the Tapani Sector did what it always does when central powers falter. It mined the few passageways into their nebula, ordered many new warships at Fondor, and became an isolated, eager provider of strategic vital ore for all sides again. The Pelagian Shadow Jedi and the Mecrosa order diverted their attention from fighting another to protect the sector against their "allies" in the shifting power struggles. Old mining worlds like Grindera slowly became very rich and important again.
With the rise of the Confederacy, the Sector and Grindera even became rich again, carefully not taking part directly in silly military adventures of the inept capitalists and their inefficient droid armies. The arrogant and scheming nobles of Tapani had 13,000 years experience to hold mighty powers at bay and prosper in the meantime.
Meanwhile, unchecked by the Jedi, the grave of Darth Belia grew into a nexus, waiting to be discovered and to spill its dark treasures, secrets and horrors over the lucky explorers and the doomed galaxy...
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