Ali Hadrix
Bad Boss
I will take any single combatant to utilize Draco Vereen's ground combat forces system coupled with my own particular writing style that utilizes Hex maps in order to test Draco's system.
That's the terrain.
==Each Hex represents 5 kilometers.
==Numbering begins at the TOP - LEFT Hex (00.00) and continues DOWN and to the RIGHT.
==No half hexes are counted (those ones at the bottom), only full hexes.
Icons:
==Single Turret: Observatory post. Light fortification, limited supplies, no reinforcements.
==Single Archway: Medium fortification. Can provide resources and reinforcements of single units only.
==Double Turret: Large fortification. Main base of operations. This is where the MAIN force heads out from.
==The Double Turret is the only location you can start in. All maneuvers to alternate locations must take place after leaving from the main base.
==Anchor: This is a location where water maneuvers can be easily begun and ended (within 1 post). All other locations will take two posts.
==Artillery: Available for capture and use. Medium sized artillery with a 20 kilometer range.
==Tank: Random icon, accidental, couldn't remove. Ignore.
==Note on equipment and forces: Equipment and forces MUST be listed in primary post. Nothing added afterwords will be allowed. You can store as much equipment as you want at your main base, but you can only take so much of it with you at a time. This means management of your equipment and loading plans must be given great attention. You don't want to leave all your ammunition behind because you had your eye on all the food!
As you can probably tell, these posts are going to require detail and attention. They'll be long. But that's the point. This is a test run, I want to see if we can get our bang for our buck.
Everything is fair game.
Aside from Draco's guidelines, there will be no strict limitations of equipment. If you want to bring 1,000 claymore mines, that's fine, but you can only pack a certain amount at a time in a vehicle along with ammunition, troops and food. If you try to pack 1,000 mines inside a personnel carrier, and then pile your soldiers into it, I'm going to cry foul. That's how this works: We check EACH OTHER, relying on Vereen's guidelines as just that; Guidelines.
==Maneuvering and targeting/firing will NOT be allowed within the same post. Considering they take place within different timeframes (maneuvering is slow, firing happens very quickly), it's easy for writers to maneuver around/passed fired munitions in their own posts.
==Writers will have to maneuver + identify their targets in post 1, and then adjust + fire at their enemies in post 2.
==Aside from the guidelines in this post, Draco Vereen's forces composition guidelines and ideas are the only ones (outside the site rules) that apply.
==Any other changes, alterations, or otherwise will be accounted for during the battle by both parties involved. Basically, if you have a suggestion or complaint, let the other person know!
![Test%20Skirmish%20Map%20with%20Icons_zpsohlwitim.png](http://i1069.photobucket.com/albums/u478/ender_wiggin1988/Tactical%20Maps/Test%20Skirmish%20Map%20with%20Icons_zpsohlwitim.png)
That's the terrain.
==Each Hex represents 5 kilometers.
==Numbering begins at the TOP - LEFT Hex (00.00) and continues DOWN and to the RIGHT.
==No half hexes are counted (those ones at the bottom), only full hexes.
Icons:
==Single Turret: Observatory post. Light fortification, limited supplies, no reinforcements.
==Single Archway: Medium fortification. Can provide resources and reinforcements of single units only.
==Double Turret: Large fortification. Main base of operations. This is where the MAIN force heads out from.
==The Double Turret is the only location you can start in. All maneuvers to alternate locations must take place after leaving from the main base.
==Anchor: This is a location where water maneuvers can be easily begun and ended (within 1 post). All other locations will take two posts.
==Artillery: Available for capture and use. Medium sized artillery with a 20 kilometer range.
==Tank: Random icon, accidental, couldn't remove. Ignore.
==Note on equipment and forces: Equipment and forces MUST be listed in primary post. Nothing added afterwords will be allowed. You can store as much equipment as you want at your main base, but you can only take so much of it with you at a time. This means management of your equipment and loading plans must be given great attention. You don't want to leave all your ammunition behind because you had your eye on all the food!
As you can probably tell, these posts are going to require detail and attention. They'll be long. But that's the point. This is a test run, I want to see if we can get our bang for our buck.
Everything is fair game.
Aside from Draco's guidelines, there will be no strict limitations of equipment. If you want to bring 1,000 claymore mines, that's fine, but you can only pack a certain amount at a time in a vehicle along with ammunition, troops and food. If you try to pack 1,000 mines inside a personnel carrier, and then pile your soldiers into it, I'm going to cry foul. That's how this works: We check EACH OTHER, relying on Vereen's guidelines as just that; Guidelines.
==Maneuvering and targeting/firing will NOT be allowed within the same post. Considering they take place within different timeframes (maneuvering is slow, firing happens very quickly), it's easy for writers to maneuver around/passed fired munitions in their own posts.
==Writers will have to maneuver + identify their targets in post 1, and then adjust + fire at their enemies in post 2.
==Aside from the guidelines in this post, Draco Vereen's forces composition guidelines and ideas are the only ones (outside the site rules) that apply.
==Any other changes, alterations, or otherwise will be accounted for during the battle by both parties involved. Basically, if you have a suggestion or complaint, let the other person know!