Metal Lord
OUT OF CHARACTER INFORMATION
- Intent: To finish a submission I started many years ago.
- Image Source: Here
- Canon Link: N/A
- Permissions: Alban Roble
- Primary Source: Voracitos-class Bombardment Sphere
- Manufacturer: Have Gun Will Travel
- Affiliation: Atrisian Commonwealth
- Market Status: Closed Market
- Model: N/A
- Production: Unique
- Material:
Phkalt (Hull)
Transparisteel (Viewports)
- Classification: Battle Carrier
- Length: 5000 Meters
- Width: 3500 Meters
- Height: 1500 Meters
- Armament: Extreme
2x Psuedosonic Heavy Continuous Beam Cannons (Front Tips, 15 Degree Angle)
160x Psuedosonic Heavy Beam Cannons (Scattered on Sides, Top and Bottom)
320x Psuedosonic Beam Cannon Turrets (Anti-Starfighter/Smaller Target Support)
100x Warhead Launchers: Seismic Missiles
400x "COB" Lightning Cannons - Defenses: Extreme
Phkalt Metal
MRS-01 Eir Defense System
Deflector Shields
Molecular Shields
Particle Shields
Ray Shields
Ion Shields
SE-151 Shield Force Multipliers
Micropoles
Missile Deactivation Transmitter
RAAM-M3 Tactical Ordnance Jammer - Hangar Space: Very High: 42
- Hangar Allocations:
- Starfighters: 0 squadrons
- Support Craft: 2 squadrons
- Ruby-class Interceptor Corvettes: 5 Squadron Size (5)
- Sapphire-class Attack Frigates: 5 Squadron Size (2)
- Emerald-class Carrier Frigates: 10 Squadron Size (2)
- "Maladi" Torpedo Sphere: 20 Squadron Size (1)
- Maneuverability Rating: Very Low (Slam MK. II: None)
- Speed Rating: Very Low (SLAM MK. II: Low)
IE-10 "Event Horizon" Class Ion Engine
SLAM MK. II - Hyperdrive:
HS-10 "Hermes" Class Hyperdrive 1.0
Plaid Path Engine 0.005
- Sensors:
ANs-9.5w Wide Range Sensor System (x)
Siep-Irol Passive Sensor Antenna (x) (Under communication systems. Basic passive sensor, hard to find the actual page)
Sienar Fleet Systems Active Sensor Pulse Generator (x)
Fabritect ANq-51 Sesnor Array Computer (x)
Fabritech ANy-20 Active Sensor Transceiver (x)
Photoreducing Sensor: (x)
Stellar Navigation Sensors (x)
Electromagnetic Discharge Filter (x)
- Hyperdrive Signal Interceptor
- NAV-RH1 Interdiction Countermeasures Package
- LS-132 "Terra" Life Support System
- FES-HRE18 Fire Suppression System
- C-3a "Mercury" Class Communications Suite
- STS-84 "Artemis" Class Targeting & Sensor System
- RMR-S22X Hypermatter Annihilation Reactor
- ABC Scramblers
- Missile Deactivation Transmitter
- SE-151 Shield Force Multiplier
- Electronic Countermeasures Suite
- Predator Interdiction Drive
- MXC-T18 Tyr Tactical Command Network
- Antivirus and Security: TunnelNet VPN & AEGIS SH13LD
- Medical Wing
- Hyperspace Tracker
- CC-Y Anti-radar Defense Unit
- Spectral Diffuser
- Photonic Emitter
- Signature Modulator
- Sensor Deflector Net
- HIMS
- On Board Security: Glory-II Class Dark Troopers
- Target, Maximum Shakepower!: Sonic weaponry in space is considerably unheard of, worse is the ability to use it at extreme long ranges to which it has. The amount of firepower listed is beyond impressive and dangerous. This does not include the multiple launchers that keeps an extensive and impressive stockpile of Seismic Missiles.
- Release the Jewels!: It has an impressive array of starships at its disposal from corvettes, frigates, cruisers and even a torpedo sphere attached to the vessel. It is literally, its own fleet in one.
- Transparent Pain in the-: It is annoying when it can decide to use the Phkalt Metal to shimmer out of view. While it can still be found on sensors, it can be rather annoying to find visually. Worse, it can now extend this out to its add-on ships to be even worse when they are attached to the Guardian of the Pearl. Once detached, they lose that ability unless they to have Phkalt Metal.
- Energy To Me? You Underestimate My Armor: Turbolaser fire seem to bounce off the hull plating, making laser cannons and the like almost useless without concentrated fire.
- You Underestimate my Slug!: It is slow...it is unbearably slow. Even when using the SLAM MK. II, it barely moves for its size.
- We Can't Stop, it is going to Slow!: Using SLAM MK. II without letting it slow down, can cause the Guardian of the Pearl to become horrifically damaged.
- Do Not Hit The All Attack Button: Attacking with everything on one side for a long time is a very dangerous move as almost everything has a huge kick, which can cause the Guardian to start twisting quickly.
- Molecular Shielding Weakness!: It has the two shield towers of old, destroying them will destroy the Molecular Shielding around it, making it easier to destroy.
- Exposed Rear: The classic problem, it has almost no weaponry behind it, making it a very tempting target.
- Bridge Structure Weakness: Below the Main Bridge area is several spindles holding it upwards. If broken, it will start to collapse the main bridge area.
DESCRIPTION
A design a decade in the making, comprised once for the Zweihander Union and was shelved for many years in an attempt to finally figure in the best way to protect all it had and destroy all those before it. Only after the death of Haon Hafey did that dream finally become a reality, from the shadows came the final completion of the vessels prototype, once held in the darkest area of its shipyard in only framework. With aged Rubies, Sapphires and Emeralds combined in an effort to create the pocket carrier once more, all in an effort to prevent catastrophe. With the call given out to The Human in an effort to pull back at long last the missing link, it worked out with a deal stuck. Whatever occurs, the Human will be there to watch. Now with its completion reaching forward, the only question is where will this strike...and who was now in charge?
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