Ty Sibo
Character
OUT OF CHARACTER INFORMATION
- Intent: heavy armor
- Image Source: playerstudio reddit community
[*]Canon Link: N/A
[*]Permissions: N/A
[*]Primary Source: https://www.starwarsrp.net/threads/hazard-armor-for-recon-marines.146083/
PRODUCTION INFORMATION
- Manufacturer: Hades Corp
- Affiliation: Eternal Empire
- Market Status: Closed-Market
- Model: H.A.R.M. Mk II
- Modularity: yes
- Production: minor
- Material: Blast jell, Durasteel, Ceramics, hazmat gear, bast armor material, Enviroweave, Heat sinks, MSS-V1, Targeting computer, Damage Control System, energy conversion cells, Druetium
TECHNICAL SPECIFICATIONS
- Classification: Multipurpose
- Weight: Heavy
- Resistances:
- Energy: Very High
- Kinetic:Very High
- Lightsabers:Very Low
- shrapnel:Very High
- fire/heat:Low
- Enviormental:high
- Emp/ion:Very Low
- Vacume:Average
- Heavy assault configuration: this configuration prioritizes equipment and gear built into the suit for heavy combat operations (invasions), such as a personal energy shield capable of giving the wearer a extra layer of protection that they can manually trigger producing a personal energy sheild capable of protecting the wearer from a few blasts from energy weapons of High damage or lower.
- Medic configuration: this configuration prioritizes equipment and gear built into the suit for treating various wound in the field of combat every medic rig comes with 8 medpacs, 2 containers of injectable bacta, and 2 Medkits
- Combat engineer configuration: this configuration prioritizes equipment and gear built into the suit for demolitions, repair, and sabotage missions each suit carrying 2 detpacks, 3 thermal detonators, 3 ion grenades, and a tool kit with a collection of general tools which individuals carried in order to facilitate repairs to equipment.
- Shaped armor: due to the nature of the armor utilizing top-of-the-line materials only found in the eternal empire. the armor is less bulky lighter weight and overall offers 80% more protective capability to the soldiers in all configurations due to its shaped armor which can increase protection by a mechanism such as shattering of a brittle kinetic energy penetrator or a deflection of that penetrator away from the surface normal, even though the area density remains constant.
- Tech damage:Unfortunatly do to the reliance on the new technical abilities of the equipment if the armor was to be hit by extream heat, ion damage or emp damage the suit configurations and electronics (personal energy shield, Medkits, detpacks, comsystems and huds) will be rendered offline and need to be replaced
With the growth of Enternal Empire Ty thought it would be a good idea to update the Mk I H.A.R.M armor that made up most of Eternal empires heavy infantry armor as at the time it was a quick fix that worked well enough but with the various reports of its performances in conflicts as Ty thought it would be best to get a upgrade and with the contract with a CIS mercenary Frank Sterling a Heavy armor Combat vet. Ty would work with Frank and the Military overseer to produce a heavy armor that not only out preformed the original but allowed for more versatility for the military.
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