Star Wars Roleplay: Chaos

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Approved NPC Hakar

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OUT OF CHARACTER INFORMATION
PHYSICAL INFORMATION
  • Age: 26
  • Force Sensitivity: Non-Force User
  • Species: Trandoshan
  • Appearance: Olive green skin common among his people, Hakar's cranial ridges are pronounced and his teeth are filed to a hunter's standards. Tribal markings indicate him to be associated with the Blackscale Clan, but curiously he also bears brands that would seem to suggest he spent some time as a slave himself. By Trandoshan standards, he is closer to middle age than young adulthood, and is covered with scars to prove it.
SOCIAL INFORMATION
  • Name: Hakar
  • Loyalties: The Exchange (Salvatrucha Economic Development Corporation)
  • Wealth: Officially an employee on Crown Court's payroll as a security specialist, Hakar also has a divested interest in several of his organization's more illegitimate holdings, and lives quite comfortably given his position of authority within such an affluent business sector.
  • Notable Possessions: Little of any financial value aside from his gear, the Trandoshan lives a mostly ascetic life.
  • Skills: Hakar's life has been one of constant battle. Trained from childhood as a slave hunter for Clan Blackscale, when he sought to escape he was captured and forced to fight dishonorably as a slave gladiator himself. An expert marksman and deadly with a double blade, the hunter in him prefers his engagements either at extreme range or up close and personal.
  • Personality: Deeply spiritual, he is much less grim than one would expect for such a harsh life. Hakar believes like most of his people that there is a natural order to the galaxy, but personal experience has shattered any illusions he may have once held of Trandoshan supremacy. Quiet and occasionally acerbic, he is not moody but rather mostly detached. Despite his clear rank as second, Hakar has begun to see himself more as the Prince's partner.
COMBAT INFORMATION
  • Weapon of Choice: Trandoshan Double-Blade or a Trandoshan Hunting Rifle are his preference, but he has been known to use a DXR-6 or blaster when the situation calls for it.
  • Combat Function:
    (+) Bodyguard: This character is meant to serve as a bodyguard NPC, and is to be counted as an elite soldier (challenging opponent). In combat with other writers, his primary purpose is to keep other characters occupied long enough for the Prince to intervene and assert player agency in a bid for some form of advantage. He should never be assumed capable of defeating a combat oriented PC one on one.
  • (+) Lieutenant: Hakar is also a competent leader, capable of overseeing tactical operations and issuing orders in the field. Like with combat, he is to be considered less competent than any opposing commander PCs, and primarily serves as a diluted extension of the Prince's will in environments it would be unrealistic for the crime lord to knowingly walk into. Can execute orders, but is not as good at overcoming unexpected challenges.
  • (-) Death Before Dishonor: As a devout Trandoshan, he takes matters of honor most seriously. While his species' moral framework is skewed toward a more predatory outlook, Hakar does have a code and will live by it no matter the consequences. Among other things he will not engage in a blatantly unfair fight, and under no circumstances will he allow himself to be captured alive ever again.
  • (-) Menacing: Although adept at stealth, he is far less capable at keeping a low profile in public. Hakar is a bruiser, and it is impractical to disguise him as anything but hired muscle, however competent. This can bar him from entry to events where personal security would be considered taboo, and makes it difficult for him to blend in a crowd.
  • (-) Superstitious: Deeply religious, there is no uncertainty in his heart that there are true wonders out there in the galaxy. Faithful to the Scorekeeper, his species' hunter goddess, he has no difficulty in believing the mythology of other worlds including a sense of urban mysticism that has grown around the Force. While he would be eager to test his skills against a Force adept in combat, he would also be likely to believe some of the more outlandish threats a Jedi or Sith might throw his way.

HISTORICAL INFORMATION

Born on Trandosha in the midst of a brutal civil war, Hakar was quickly orphaned by the conflict, and ultimately traded to the Blackscales by his native clan as a part of large bounty in exchange for protection from conquest and a life of subservience. Raised in service to the Blackscale Clan for as long as he could remember, the young Trandoshan was nevertheless always reminded of his status as an outlander, not a true member of their tribe.

Despite such adversity, he trained hard to become one of the clan's most promising young hunters, and soon Hakar found himself a prime candidate for one of the Blackscale's most profitable enterprises, slave hunting. It was around this time that he found religion, becoming a devout adherent to belief in the Scorekeeper, a Trandoshan hunting goddess. It was in no small part an attempt to reconcile the relish he founding in a challenging slave hunt with the many acts of the business he found far more distasteful.

The breaking point came when when he was fourteen seasons, nearly full adulthood by Trandoshan standards. Against his better judgment and innate prejudices, the brash hunter found himself developing a sort of friendship with one of the Blackscale's latest acquisitions, a young wookiee of a similar age. Hakar attempted to free his wookiee companion, and had planned an escape for them both, but they were eventually caught by Blackscale hunters and, to his deepest spiritual shame and humiliation, the Trandoshan was captured alive.

Eventually selling him into slavery as punishment for his betrayal, Hakar never learned the fate of the wookiee he had tried to help. Deciding against ritual suicide, as a slave he soon found himself in some backwater fighting pit as most Trandoshans tended to. Taking this forced calling as an opportunity to begin rebuilding his Jagannath point tally, he made a name for himself as one of the deadliest gladiators in the Outer Rim.

After ten long years in the pits, his life was once again upended just as he was beginning to resign himself to endless brutality. The establishment he was fighting in on that night happened to also be hosting a meeting with representatives of the Exchange. Somehow, the meeting ended up going south, and when the blasters stopped firing everyone who wasn't Exchange or a slave was dead. Instead of ordering their execution or even worse, selling them off as the syndicate's own chattel, their superior decided that every slave on the grounds were to immediately be freed.

That same lieutenant had intercepted him, mid-dash out of the gladiator's cage, and offered him a job on the spot. This was how Hakar had met Ifan ben-Mezd, otherwise known as the Prince. It was only later that he had discovered Ifan had been taking his own initiative by freeing him and the others that night. Standard protocol was no witnesses. But his benevolence had helped curry favor in a neighborhood that was in dispute, so the gamble had paid off, and Hakar soon rose to become one of the Prince's most effective operators, and second in command to his entire organization.

Owing Ifan a life debt, something even the more secular among Trandoshans take very seriously, Hakar is resolved to further his boss' interests no matter his personal opinion. He has quickly grown to think of himself as more of a partner than a true subordinate, and while he obeys unquestioningly in public the fixer has been known to directly challenge the Prince's modus operandi behind closed doors.
 
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