Star Wars Roleplay: Chaos

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Approved Tech Harlequin Cannon

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OUT OF CHARACTER INFORMATION
Intent: To create a powerful capital-grade starship cannon for future submissions and role-playing.
Image Source: [X]
Canon Link:
Primary Source: N/A

PRODUCTION INFORMATION
Manufacturer: Visanj T’shkali
Affiliation: Closed-Market (Restricted)
Model: Harlequin Cannons
Modularity: Yes; can be fitted onto a variety of starship types, classes, sizes, and designs.
Production: Semi-Unique
Material(s): Dallorian Alloy, Titanium, Electronic Components

TECHNICAL SPECIFICATIONS
Classification: Long-Range Megamasers
Size: Large
Weight: Very Heavy
Ammunition Type: Maser
Ammunition Capacity: Effectively Unlimited
Reload Speed: Slow
Effective Range: Extreme
Rate of Fire: High
Stopping Power: Extreme
Recoil: Average

SPECIAL FEATURES:
  • Powerful long-range megamaser cannons can fire in tandem or be set to staggered fire for continuous volleys.
  • Able to deliver a stunningly lethal combination of EMP/Ion, Thermal, and Kinetic damage against their targets.
  • Incredible accuracy and terrific range make these cannons ideally suited for both ship-to-ship combat and orbital bombardment and assault against space stations, etc.
STRENGTHS:
  • Delivering a potent three-fold damage combination (i.e. EMP/Ion, Thermal, and Kinetic damage), the Harlequin offers the means to hammer enemies into submission or else reduce them to smoldering ruins.
  • Able to be shifted from staggered fire or else used in concert to launch devastating synchronized barrages against targets, the Harlequin is a horrifying and terrible weapon to face against.
  • Extreme range and accuracy enables captains to launch powerful attacks against enemy targets while remaining safely out of range of most weapons systems presently in use throughout the galaxy.
WEAKNESSES:
  • Due to large-scale size and weight of these weapons, they are not suitable for use aboard ships below 3,000m in size.
  • Requires immense power output, and should ships using them suffer damage to their power systems or lose output levels in the course of combat, these weapons rapidly lose their range and effectiveness.
  • Poorly-equipped to defend against point attacks by missiles and starfighters, they make tempting targets and must rely on point defenses beyond themselves for protection.
  • Slow-turning they can take several seconds to direct and aim, making them unsuited for targeting smaller and faster ships such as starfighters and small craft.
DESCRIPTION:

The Harlequin Cannon is quite simply a ‘monster’ weapon system, meant for use aboard the largest, heaviest, and most fearsome of warships. Able to combine EMP/Ion, Thermal, and Kinetic energy into a single terrifying punch, they have the potential to slice enemy ships into pieces or grind planetary targets into dust from orbit.

Tandem or staggered fire options allow captains to effortlessly pound enemy ships with terrific accuracy and at distances far exceeding many enemy weapon types, ensuring that the first blood will almost always be theirs for the taking in any exchange. Though not suited for use aboard smaller sized ships and requiring very powerful shipboard reactors to deliver sufficient power, when equipped aboard massive star destroyers or super-star destroyers their potency and lethality cannot be overlooked.

A heavy barrage, lasting only a few minutes, is capable of decaying even the heaviest shields (in most cases) to the brink of near-total collapse, hammering them with wave after wave of powerful electromagnetic pulse (EMP) damage, as well as kinetic and thermal energy. Against an unshielded target, the effects are devastating, combining EMP/Ion damage to potentially disrupt, disable, or destroy enemy systems and weapons with powerful thermal and kinetic damage, able to possibly tear through starships, space stations, even effectively lay waste to targets on a planet’s surface from great distances, the Harlequin Cannon is quite simply and honestly a weapon which no commander in their right mind would ever wish to face.
 
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