Image Source: http://img2.wikia.nocookie.net/__cb20141108110730/callofduty/images/3/3b/Atlas_20mm_menu_icon_AW.png
Intent: To provide a high tech replacement to the AMR-1
Development Thread: http://starwarsrp.net/topic/41182-test-gerbil-a-eight-foot-tall-gerbil/#entry607092
Manufacturer: Hekler'Kok Defense Industries
Model: Hekler'Kok Railgun Anti-Materiel Rifle-1
Affiliation: Open Market
Modularity: Minor (Different Scopes, Laser Sights, Range Finder, etc.) Different Types of Ammo (AP, HE, HEAP, API, HEAPI etc.)
Production: Minor
Material: Light Weight Polymer-Alusteel Alloy (Receiver, Stock and Grip) Tungsten (Barrel) Alusteel (Inner Workings)
Classification: Railgun Slugthrower
Size: Handheld
Length: 1.32 Meters
Weight: 15.3 Kilograms
Ammunition Type: 20mm Railgun Powered Slugs
Ammunition Capacity: 4 Rounds (Standard) 6 (Extended)
Effective Range: 2,600 Meters
Rate of Fire: Semi-Auto
Special Features:
- Side and Top Mounted Rails
- Recoil Dampening System
Description: The Hekler'Kok RAMR-1, often just called the 'Ram' does just what its nickname suggests. Designed around a old design Noah had once shown to Republic higher ups, the RAMR-1 is a Anti-Materiel rifle using a 20mm cartridge that is expelled out of the barrel at a whopping 1,000 meters a second by a railgun system. Its main duty is to replace the AMR-1, which has been found to be inadequate when it comes to piercing medium vehicle armor and was slow to fire due to its bolt-action system, the RAMR-1 was a excellent replacement to the AMR-1. The first improvement had to be the piercing power, this was increased by replacing the 12.7mm cartridge with a much larger 20mm cartridge which is also aided by a raligun system in the barrel. The next improvement was the range, due to the much larger cartridge and the railgun system in the barrel, the RAMR-1 was able to squeeze out a full 1,000 meters more than the AMR-1. The next was the fire rate, to make it fire faster, the bolt-action system was replaced by a semi-auto firing system, allowing for more rounds to be fired in succession, though with the massive recoil, this is not advertised. All in all, if you need to stop a vehicle, or take out a enemy through a wall, this rifle is your weapon. To power the rifle, a power cell is inserted in to a slot near the barrel and allows the railgun to be shot.
Strengths:
- Extreme Stopping Power
- Extreme Range
- Multiple Types of Rounds
Weaknesses:
- Heavy
- Recoil like a Wampa
- LOUD!!!
- Only 4 to 6 rounds