Star Wars Roleplay: Chaos

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Approved Vehicle Hellhound Infantry Fighting Vehicle

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  • Intent: To Create The Standard IFV of The Ancient Eye
  • Image Source: X
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Stryker
PRODUCTION INFORMATION
  • Manufacturer: The Ancient Eye
  • Model: H-66
  • Affiliation: TAE
  • Modularity: Aquatic, Airdrop and Urban fitting.
  • Production: Mass-Produced
  • Material: Durasteel, Transparisteel, Sythmesh and electronics.
TECHNICAL SPECIFICATIONS
  • Classification: IFV
  • Role: Troop Transport
  • Size: Average
  • Weight: Heavy
  • Minimum Crew: 1
  • Optimal Crew: 3
  • Propulsion: Repulsorlift
  • Speed: Avarage
  • Maneuverability: Avarage
  • Armament: Average
    Quad Blaster Canon- Rear
    - X1 Dual Laser Cannon
    -Concussion missile launchers- Sides X2 on each side
  • Defenses: Very High
    Squadron Count: Low
  • Passenger Capacity: 12
  • Cargo Capacity: Low
SPECIAL FEATURES
  • Thermal/Night Vision
    360 fire cover
    Modern Retribution shields
    Adjustable load-out.
    Anti Flooding
    Oxygen Supply -1 hour/ Alternatively it can be fitted as an underwater fighting vehicle if advised and prepared well beforehand.
    Long Range Communication Systems
    Reinforced hull
    Sloped Durasteel exterior
    Bathroom and waste displosal
    Rear Quad turret
Strengths:
  • Are you sure we are hitting this thing?: The Hellhound will take a lot of punishment. It has a reinforced hull and a powerful version of the ancient Retribution shield that makes it strong enough to tank hits from anti armor weaponry.

    It can go underwater? Wait... Did you say You dropped this thing from karking Orbit? Are you on spice?: It is deployable anywhere in a planet, be it underwater with some fittings and even air dropped from orbit. With some proper preparations the Hell hound can even withstand temperatures of the molten mustafar surface. It has high customization.

    Can shoot in almost all directions: It can shoot in almost any direction even having a blaster quad turret at it's six o clock. It's weapons are capable of protecting it from almost every angle. It can also be retro fitted to act as a mortar system.
Weaknesses:

Huh... We didn't arm the bottom: Mines. Seriously use mines and Improvised Explosive devices. Super Effective, Critical hit.

Turtle turtle: Flip it upside down. Game over.

How am i supposed to shoot this thing with no power damn it?: Wherever there is a Hellhound, there is bound to be a convoy filled with Rhydonium fuel not too far away. There is a reason why, Hellhounds eat fuel like there is no tomorrow. Like you think your light tanks eat fuel? this thing is a glutton for the stuff.

Rhydonium... Really?: Rhydonium is an awesome source for fuel but it is one of the most flammable and volatile substances in the friggin galaxy. Do with that information what you will...

Description:

Mythos set out the first test and prototype hell hound during his excursion to Atenn II after the Holocron of Kezeroth The Beholder. Ever since then they have been in Thyferria where they proved their worth against the Galactic Alliance forces and in and around Agramar where they are used as patrol vehicles to quell the uprisings of the Hand of Light cell of jedi terrorists. The Hellhound has now been purposed as the main infantry fighting vehicles of the ancient eye infantry across the board, it is the workhorse of the standard infantry fighting unit.

It is at it's core a jack of all trades, it is good at everything but master of nothing. It can be re-purposed for just about any mission given enough time and equipped with various different weapon systems depending on what exactly the mission entails. They are notoriously tough, being able to take several thermal detonators to the hull with the interior mostly intact and only a few injured. It has been noted to take a full blast of a heavy tank and shake it off and keep fighting. It is able to house an entire fire team inside it with full kit and ammo but it does not hold enough space and room to carry much else. It can be fitted as a mortar house too, taking out the entire team, only leaving the gunner and the pilot and the mortar team and replacing the insides with a massive tube launcer to decimate enemy lines as a fast, versatile and well armored moving mortar tube.

The Hellhound is an awesome machine for urban fighting, with it's multiple guns on every side and high tech thermal and night vision systems it's difficult to sneak past by while a network of hellhounds surround the area. In urban operations they work by clearing building after building with surgical precision until the area has been deemed safe and without threat. The Hell hound can breech durarete with it's reinforced hull thus giving a whole new meaning of the words breaking and entering.

The Hellhound can also be fitted with an orbital deployment casing allowing it to be literally dropped like an orbital bombardment on top the heads of the enemy like a rain of angry grunts and durasteel. Truly an enemies worst nightmare. Just when you thought you could hide in the bottom of the sea? or inside a volcano? Think again. The Hell hound is capable of not only being fitted for naval combat but also underwater combat although it's capabilities are severely limited to just getting troops from point A to point B, it wont be able to actually fight underwater... but it will get the guys who will kill you there and hey that's good enough.

It can withstand temperatures that are common in Mustafar and even go as far as submerge in lava for breif periods of time while fighting. Truly earning the name; Hell Hound.
 
Mythos said:
Fiahpowah: It can shoot in any direction even having a quad turret at it's six o clock. It's weapons are extremely potent and effective against other armor. It can also be retro fitted to act as a mortar system.
Mythos said:
Armament: Average
These don't really seem to match.

In addition, can you list the weapons under the "armament" section? What kind of "quad cannon" does it have (slugthrower, blaster, etc)?



Mythos said:
with it's multiple guns on every side and high tech thermal and night vision systems nothing escapes the eyes of the boots on the ground while a network of hellhounds surround the area, clearing building after building with surgical precision until the area has been deemed safe and without threat.
It's fine to have a good close-quarters sensor/tracking system, but please tone this down a little, particularly the "nothing escapes the eyes" part. Advanced personal stealth equipment could potentially defeat this system, or least make it more of a question.
 
Mythos said:
- Dual Laser Canons -Concussion missile launchers- Sides
Could you give us the number of each of these?



Mythos said:
It's weapons are capable of protecting it from every angle.
I'd change this to "most angles". Just by looking at the picture, I would guess that it would have a full 360 degree fire arc with at least some weapon. But this doesn't take into account elevation or depression. For example, if someone is literally standing right next to the vehicle's headlights, or underneath it, I doubt that any mounted weapon would be able to hit it.
 
The Dual Laser canon is like it's main gun [member="Gir Quee"] The Concussion Missle launcher are on each side. Is that, does that, make sense?
Also sorry i took a bit i did not get a tag
 
[member="Mythos"], no worries. Sometimes the notifications don't always work.

For the gun, if you'll put "1 Dual Laser Cannon". That way, there's no confusion if there are multiple dual laser cannons (like "5 dual laser cannons").
 
I just went through this one more time to make sure that everything was in order, and noticed this:



Mythos said:
It can withstand temperatures that are common in Mustafar and even go as far as submerge in lava for extended periods of time while fighting.

If you'll replace "extended periods" with "brief periods", please.
 
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