The Spacepiress of Chaos
Organization: Hellknights
The Hellknights are a Militant Order that takes 'Law and Order' to the edge, more with a focus of maintaining order at all cost and less with the social goodness and charity seen in other organizations - such as the Jedi Order. They are far less concerned about the morality or methods, only results in their actions; and hold a view that if people can not be trusted to follow the law out of their own civility, then Knights of the Order provide the need to obey out of fear of a stern hand.
That is the condensed description of the Order of Knights - who at this moment are open to all Force Users and Non-Force Users alike (having two separate branches in the Signifers and Hellknights respectively).
Internally it is split between the Seven Major Orders (Chain, Gate, Godclaw, Nail, Pyre, Rack, and Scourge) and the Five Minor Orders (Coil, Glyph, Pike, Scar and Torrent). Each of these internal Orders have their own focus and specialties with minimal overlapping of their respective domains.
I've been looking at the Hellknights again and deciding what to do with them; should I leave them an Organization or work on them a bit and bring them back up to Sub-Faction status.
However, before I begin working on them, I wanted to see if there was any real interest in the Hellknights - as there wouldn't really be a point in working on them if there's not the backing or interest in them (at least in my mind that makes sense). I also understand that they're a really niche group and wanted to find a means to mitigate that or potentially embrace it further.
Likewise, I've a few thoughts and would like to know what your thoughts on the Hellknights are, what would draw your attention and interest - as well as share with you the potential direction they could take in their revamping.
The Hellknights
The Orders
Any additional thoughts that you may have, I'd like to hear.
The Hellknights are a Militant Order that takes 'Law and Order' to the edge, more with a focus of maintaining order at all cost and less with the social goodness and charity seen in other organizations - such as the Jedi Order. They are far less concerned about the morality or methods, only results in their actions; and hold a view that if people can not be trusted to follow the law out of their own civility, then Knights of the Order provide the need to obey out of fear of a stern hand.
That is the condensed description of the Order of Knights - who at this moment are open to all Force Users and Non-Force Users alike (having two separate branches in the Signifers and Hellknights respectively).
Internally it is split between the Seven Major Orders (Chain, Gate, Godclaw, Nail, Pyre, Rack, and Scourge) and the Five Minor Orders (Coil, Glyph, Pike, Scar and Torrent). Each of these internal Orders have their own focus and specialties with minimal overlapping of their respective domains.
I've been looking at the Hellknights again and deciding what to do with them; should I leave them an Organization or work on them a bit and bring them back up to Sub-Faction status.
However, before I begin working on them, I wanted to see if there was any real interest in the Hellknights - as there wouldn't really be a point in working on them if there's not the backing or interest in them (at least in my mind that makes sense). I also understand that they're a really niche group and wanted to find a means to mitigate that or potentially embrace it further.
Likewise, I've a few thoughts and would like to know what your thoughts on the Hellknights are, what would draw your attention and interest - as well as share with you the potential direction they could take in their revamping.
The Hellknights
- Remain as it is (with NFUs and FUs)
- Make it an NFU Organization
- Make it an NFU Organization that seeks to police/handle FUs
The Orders
- Leave the Orders as they are
- Condense the Orders (There's too many).
Any additional thoughts that you may have, I'd like to hear.