AMCO
I'm Sorry Dave
- Intent: Play around with a missile-based approach to problem-solving.
- Image Source: Unknown Artist/Source, possibly Ri yu.
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Arsenal Ship
- Manufacturer: The Globex Corporation
- Affiliation: Globex Security Division
- Market Status: Open-Market
- Model: Hellstorm-class Strike Corvette
- Production: Minor
- Material: Doonium-Hexaplate Hull, Hexaplate Viewports, Starship Components.
- Classification: Strike Corvette
- Length: 127 metres
- Width: 33 metres
- Height: 36 metres
- Armament: Extreme
- [24] Self-Loading Torpedo Tubes [Variable Warhead]
- Loadout: Proton (or Heavy), Plasma, Ion, etc.
- May be replaced with Starhammer EPCs
- [12] Nano-Missile Pods [Anti-Starfighter/Missile]
- [10] Assault Concussion Missile Silos
- [2] Space Mine Ejectors
- [24] Self-Loading Torpedo Tubes [Variable Warhead]
- Defences: Low
- Hangar Space: Average
- Hangar Allocations: None.
- Single Craft Hangar: Optional, not included by default.
- Manoeuvrability Rating: Low | None (SLAM)
- Speed Rating: Average | Very High (SLAM)
- Hyperdrive: Jumpmaster 1.01 Microdrive
- Class 10 Backup.
- The Hellstorm-class is outfitted with all the features and facilities one would expect from a vessel of its size and purpose, among these:
- Full Neurocrown Integration
- Standard Docking Ports
- Standard Escape Pods
- The Hellstorm-class carries a small number of advanced systems, including a SLAM Drive to facilitate rapid repositioning, an ECM/Jammer suite to among other things render targeting locks more difficult, and a Subdrive for even more rapid in-system repositioning.
- The Hellstorm itself has no interdiction capabilities, but it may carry psuedointerdictor mines or the real deal.
- Hellstorm: When used right, the flying arsenal that is the Hellstorm can rip through fighter formations and threaten even large capital ships.
- Empty Magazines: Hellstorms are reliant on effective commanders and frequent resupplies to function as intended; the Assault Concussion Missiles in particular, while terribly potent, are limited to a single projectile per silo for a grand total of ten. Wastefulness is not advised.
- Overspecialised: Hellstorms are entirely reliant on their missiles; the only laser/blaster weapon aboard is the crew's service pistols.
Envisioned as the counterpoint of the Tramp-class Support Carrier in Globex's lineup of hyperspecialised yet relatively small capital ships, the aptly named Hellstorm is able to bring to bear a terrifying quantity of missile weapons through a rigorous dedication to compactness - nothing is included without good reason in its design, a design infamous for its cramped hallways and thoroughly lacking recreational facilities.
Naturally, more heavily-automated versions tend to make more pleasant postings - unless struck by ion weapons, that is.
A cursory examination of the schematics might lead one to the conclusion that its defences are quite average for a vessel of its size and type, but given the sheer quantity of explosives it carries most commanders wisely treat it like a glass cannon ready to blow if poked too hard.
Naturally, more heavily-automated versions tend to make more pleasant postings - unless struck by ion weapons, that is.
A cursory examination of the schematics might lead one to the conclusion that its defences are quite average for a vessel of its size and type, but given the sheer quantity of explosives it carries most commanders wisely treat it like a glass cannon ready to blow if poked too hard.