Star Wars Roleplay: Chaos

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HFS (Hell Fire Spitter)

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Popo

I'm Sexy and I Know It
[member="Incubus"]
Mkay, couple of things here. Let's get to work.

First off, artificially produced plasma doesn't really work quite like how you describe. Plasma produced in such a fashion would require a magnetic "shell" or "coating" in order to reach ranges in excess of, say, twenty meters without dispersing completely. Blasters are actually magnetically "bottled" plasma bolts fired from the weapon. Now, biologically produced plasma will drip and coat things as you describe, but are nigh impossible to create using an artificial weapon. You would require a biological weapon. As it is, this is just a big cannon that shoots dispersed plasma.



Incubus said:
The battery will be a super charge clip of heat, and plasma

Also, this is not... a viable type of ammunition. Heat will naturally cool without a source of thermal energy, or something to burn in a chemical reaction. Thermal weapons generally use a type of fuel cell or energy pack to power the weapon. A plasma power source is feasible, but those are generally found in fuel cells. "Bottled" heat in a ammunition pack isn't quite plausible. I'm going to ask for an edit here.



Incubus said:
Strengths: Super Heat: Burns through basic metals. Burns: if it doesn't kill the person, it will certainly leave them in pain from the burns. Residue: Leaves a nasty plasma residue went hits (splatter effect)
Alright. Please list what metals this weapon is effective against. Also please list what armor classes this weapon is effective against. Finally, the residual splatter effect is not plausible on artificial plasma weapons. Please remove that.



Incubus said:
Weakness: Overheat: after thirty shots have been fired it over heats. Explosive: Continues firing can cause the battery go explode, sending plasma residue on the person using it. Heavy: Someone would need to be effectively strong to hold it up for a long period of time.
Mkay. Overheating after thirty shots is a great description, but that makes it sound like no matter how I space the shots out, it'll overheat regardless after thirty shots. I'm suggesting a more time related overheat period. Generally you see this sort of weapon overheat after a period of rapid fire or some such. As for the exploding battery with residual plasma, again, artificial plasma does not work like that. Explosion is fine and a great weakness, sticky plasma isn't plausible on an artificial plasma weapon. The weight of the weapon is a good weakness.



Incubus said:
Ammo Cap: One Battery holds a hundred shots. Effective range: 400 yards
Okay, mag size is a bit... off. Standard blasters use a gas cartridge filled with tibanna gas (it superheats to make the plasma fired) that can fire a few hundred rounds or so and a power pack (superheats the tibanna gas and powers the magnetic fields containing the plasma bolts) that is much, much smaller. Generally it ranges in capacity depending on weapon size, but it's usually around 20-60 rounds of power until it needs to be recharged. A magazine holding 100 rounds is far too much for a weapon like this. I suggest a drastic cut on the magazine size for a heavy weapon like this. Also, the effective range is implausible without a magnetic "coating" on the plasma round. The most you'll see with dispersed plasma would be 20-40 meters of maximum effective firing range.

@ me once the edits are done and we'll move from there :)
 
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