OUT OF CHARACTER INFORMATION
In 4 ABY, the HoloStation revolutionized holographic gaming by improving upon interactive holographic interfaces and software development, which had been restricted to relatively simple command-based platforms - such as the popular dejarik. While initial games were built upon these basic premises, the introduction of the fantasy roleplay game The Legend of Tofu saw new game elements being introduced into the holographic market through a focus on story and character development that rivaled the software development empowering it. Its successor, the HoloStation 2, had a dramatically improved datacard and resolution image scanner, and found sales booming in older markets with the release of Rebel Hearts and Rebel Hearts II: Chain of Memories in 40 ABY. Plans for the HoloStation 3 were re-developed into the HoloCube after a reshuffle of the company. The Legend of Tofu and Rebel Hearts franchises were put aside for what was perceived as a more youngling friendly market of merchandise and titles, such as Build-a-Bear Knights. When sales plummeted and the company found itself approaching bankruptcy in 125 ABY, the company again switched directions with the introduction of portable holographic gaming: The HoloBoy. With five planets inside of the Corellian System, Corellia Digital stayed financially viable throughout the 400 years of darkness, and was emerging into the galactic market with plans for successor holographic gaming platforms when the destruction of Corellia eviscerated the corporate holdings, shuttered Corellia Digital Stores up and down the Corellian Run, and bankrupted the company overnight.
Then, in 844 ABY, Corellia Digital was re-started by a Corellian Jedi named Sor-Jan Xantha, who discovered the original plans for what would have been the next generation HoloBoy were recovered from a Corellia R&D facility on Drall and subsequently launched a reinaissance for the company.
As a holographic comm unit, the HoloBoy Advanced used a holographic interface for most functions, though some games - particularly ports of older Corellia Digital titles - may require the use of the game pad, which slides out from the back cover. The game pad is also used for the single-player (player vs computer) version of djarik that is included on the phone. Features included:
The HoloBoy Advanced was credited as being the company's first experience with complex holographic communications and data packet handling across large distances. It continued to receive updates and support from its inception in 844 ABY until 860 ABY, when the company announced the end of life for the HoloBoy Advanced gaming system. However, many people view the HoloLink SE as a successor and third generation HoloBoy, even though the company has since abandoned that branding.
- Intent: Create a mobile hologaming comlink.
- Image Source: Compilation image using Star Wars: The Clone Wars (screen shot), Ewok sprite from Tumblr. and photoshop work by me.
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Comlink | Datapad
- Manufacturer: Corellia Digital
- Affiliation: Open-Market
- Model: HoloBoy Advance Mobile Hologame System
- Modularity: Yes. Made of a datacard, HoloNet receiver, and A/V electronics, a saavy slicer would be able to use this as a remote slicer.
- Production: Mass-Produced
- Material: Duralumin (frame, antennae), Flexiplast (back cover), Glasteel (front touchscreen)
- Portable Hologame System
- Holographic Comm Unit
- Portable Holostation. The screen will generate holographic images in a scaled down version of compatable Corellia Digital titles.
- Holographic Comm Unit. Embedded HoloNet Transceiver uses the HoloNet data relays for long-range galactic network communications. Also includes a broadband antennae for use in local communications networks.
- HoloNet Connection Required. Access to HoloNet requires access or coverage supplied by a HoloNet service provider. Please see your local service provider for costs, details, and limits of available coverage.
- Electromagnetic Interference. Anything that can disrupt telecommunications or subspace radio transmissions will likewise disrupt this device as a comlink, be that random Sith Lords casting lightning or just heavy ion storms rolling through.
- Ask Not For Whom The Ion Tolls, It Tolls For Thee. This isn't hardened military communications, its a civilian comlink. An ion blaster is going to destroy this thing.
In 4 ABY, the HoloStation revolutionized holographic gaming by improving upon interactive holographic interfaces and software development, which had been restricted to relatively simple command-based platforms - such as the popular dejarik. While initial games were built upon these basic premises, the introduction of the fantasy roleplay game The Legend of Tofu saw new game elements being introduced into the holographic market through a focus on story and character development that rivaled the software development empowering it. Its successor, the HoloStation 2, had a dramatically improved datacard and resolution image scanner, and found sales booming in older markets with the release of Rebel Hearts and Rebel Hearts II: Chain of Memories in 40 ABY. Plans for the HoloStation 3 were re-developed into the HoloCube after a reshuffle of the company. The Legend of Tofu and Rebel Hearts franchises were put aside for what was perceived as a more youngling friendly market of merchandise and titles, such as Build-a-Bear Knights. When sales plummeted and the company found itself approaching bankruptcy in 125 ABY, the company again switched directions with the introduction of portable holographic gaming: The HoloBoy. With five planets inside of the Corellian System, Corellia Digital stayed financially viable throughout the 400 years of darkness, and was emerging into the galactic market with plans for successor holographic gaming platforms when the destruction of Corellia eviscerated the corporate holdings, shuttered Corellia Digital Stores up and down the Corellian Run, and bankrupted the company overnight.
Then, in 844 ABY, Corellia Digital was re-started by a Corellian Jedi named Sor-Jan Xantha, who discovered the original plans for what would have been the next generation HoloBoy were recovered from a Corellia R&D facility on Drall and subsequently launched a reinaissance for the company.
As a holographic comm unit, the HoloBoy Advanced used a holographic interface for most functions, though some games - particularly ports of older Corellia Digital titles - may require the use of the game pad, which slides out from the back cover. The game pad is also used for the single-player (player vs computer) version of djarik that is included on the phone. Features included:
• Comlink. By default this is set to civilian frequencies, but can be modified to include military channels. Modification may require crytographic datacrystals be installed in order to function properly. Without satellite amplification, the range of the comlink is ~50 kilometers. Electromagnetic interference or dense metals/materials (such as being in the lower levels of Coruscant, surrounded by high rises) may limit the range and functionality.
• Portable HoloStation. The screen will generate holographic images in a scaled down version of most Corellia Digital titles.
• HoloNet Browser. Get the latest stock quotes or stream holovids on the go. HoloNet connection required. Service fees may be charged based on availability. See your commlink provider for more details.
The HoloBoy Advanced was credited as being the company's first experience with complex holographic communications and data packet handling across large distances. It continued to receive updates and support from its inception in 844 ABY until 860 ABY, when the company announced the end of life for the HoloBoy Advanced gaming system. However, many people view the HoloLink SE as a successor and third generation HoloBoy, even though the company has since abandoned that branding.
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