Keeper Prime
Former Assassin Quartermaster
Capita PMC Base
Nestled upon the mountains tops, deep within the wild regions of Lwhekk, lay a very eyecatching but subtly placed structure. The headquarters of a relatively small mercenary group, it managed to stay hidden thanks to it's factor of fear. Natives of the planet spoke only of it's great defenses, and with such a position in the mountains no army could march to it. Today was the day this base fell out of Capita's hands, but it was no marching army coming for them...
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"Assassins, this is Keeper Prime," The shard spoke through a secure channel, broadcasting only to the ears of those trusted by the order. "It has been a long time since our order has had a place to call home, ever since Malif Cove was taken from us by the Jedi. Despite the wait, the time since then has been well spent scouting out a new home on the far-out planet of Lwhekk." In the temporary archives of the Assassins, Keeper Prime floated towards his control panel, signalling the machine to perform the desired functions. "I am sending you the sitrep of the building and the mission, approach this carefully. Assemble yourselves together or apart, whichever way secures the building.""Keeper Prime out."
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OOC:
Time to get together and boost our activity! This sub-account will be DMing and controlling the NPC Mercs, but feel free to control any NPCs you engage and play it out how you want. If you want a DMed response, just tag Keeper Prime and suggest so.
There'll be objectives here, but don't feel pressured to follow them to each letter, get the base however you want. They're more to explain the different entry points.
Objective 1 - Entry Point A (Main Entrance)
A heavily guarded blast gate, watched over by two towers and triggers an alarm to most of the buildings soldiers. If you want to make some noise and go in the hard/violent way, Objective 1 is for you. Serve as a distraction for the other Assassins.
Objective 2 - Entry Point B (Landing Pad)
Climbing up the side of the mountain (or carefully flying up if you're lazy) brings you to the landing zone. Here is where the Mercs keep their ships, so stop them escaping in them. The less witnesses the better. Be aware, armored mechs and vehicles are also stored here, if they're active you're in for one hell of a (fun) fight.
Objective 3 - Entry Points C,D,E (Underground Tunnels)
Several tunnels lead from underneath the structure into it's corridors. Poor security design that we will fix upon seizing the structure. Use these paths to be more subtle in your approach, then either wipe out those inside or disable some defenses to help out your brothers and sisters. The Merc's commander is situated at the very top of the structure, with his Lieutenants scattered around the building; these are high value targets.
Objective 4 - Entry Point Everywhere (Universal Objective)
Have fun!
There'll be objectives here, but don't feel pressured to follow them to each letter, get the base however you want. They're more to explain the different entry points.
Objective 1 - Entry Point A (Main Entrance)
A heavily guarded blast gate, watched over by two towers and triggers an alarm to most of the buildings soldiers. If you want to make some noise and go in the hard/violent way, Objective 1 is for you. Serve as a distraction for the other Assassins.
Objective 2 - Entry Point B (Landing Pad)
Climbing up the side of the mountain (or carefully flying up if you're lazy) brings you to the landing zone. Here is where the Mercs keep their ships, so stop them escaping in them. The less witnesses the better. Be aware, armored mechs and vehicles are also stored here, if they're active you're in for one hell of a (fun) fight.
Objective 3 - Entry Points C,D,E (Underground Tunnels)
Several tunnels lead from underneath the structure into it's corridors. Poor security design that we will fix upon seizing the structure. Use these paths to be more subtle in your approach, then either wipe out those inside or disable some defenses to help out your brothers and sisters. The Merc's commander is situated at the very top of the structure, with his Lieutenants scattered around the building; these are high value targets.
Objective 4 - Entry Point Everywhere (Universal Objective)
Have fun!
[member="Darth Ophidia"]
[member="Darth Ferus"]
[member="Darth Mythos"]
[member="Darth Pyrrhus"]
[member="Darth Sato"]
[member="Darth Vizios"]
[member="Iziz Vei"]
[member="Kitty"]
[member="Lord Ajihad"]
[member="Naga Itesak"]
[member="Nox"]
[member="Nyte Ignis"]
[member="Sitara Qin"]
[member="Xavka Duquo"]
@AssassinsAssemble!
[member="Darth Ferus"]
[member="Darth Mythos"]
[member="Darth Pyrrhus"]
[member="Darth Sato"]
[member="Darth Vizios"]
[member="Iziz Vei"]
[member="Kitty"]
[member="Lord Ajihad"]
[member="Naga Itesak"]
[member="Nox"]
[member="Nyte Ignis"]
[member="Sitara Qin"]
[member="Xavka Duquo"]
@AssassinsAssemble!